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期待已久的6.46出啦!

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发表于 2-8-2007 07:01 PM | 显示全部楼层 |阅读模式
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>>> www.getdota.com
誰可以幫忙找下fix了什么東東,謝謝。
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发表于 2-8-2007 07:03 PM | 显示全部楼层
有甚么新东东吗?英雄人物有改?
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 楼主| 发表于 2-8-2007 07:05 PM | 显示全部楼层
不知道哦,我也是刚刚知道的,fix什么就不清楚。
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发表于 2-8-2007 07:27 PM | 显示全部楼层
6.46 Changelog
===============
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Reduced Greater Hawk's movement speed
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* You can now disassemble Helm of the Dominator (157261)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Improved Medusa's Intelligence Growth
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items       
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo's clones
* Added overhead text to show how much damage Test of Faith does
* Lowered Replicate mana cost
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units


Sorry for the delay and limited new features in this, lots of misc bugs and code rewrites needed priority in order to stablize and improve the map (as a result, some content needed to be disabled until another release).

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发表于 2-8-2007 11:54 PM | 显示全部楼层
Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath),这个不错,以后谁不可以用leaver,在一开始就要提出


Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.

这个也不错
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藍血人 该用户已被删除
发表于 3-8-2007 04:01 AM | 显示全部楼层

Dota v6.46 来咯!

6.46 Changelog
===============
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Reduced Greater Hawk's movement speed
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* You can now disassemble Helm of the Dominator (157261)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Improved Medusa's Intelligence Growth
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo's clones
* Added overhead text to show how much damage Test of Faith does
* Lowered Replicate mana cost
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units

Sorry for the delay and limited new features in this, lots of misc bugs and code rewrites needed priority in order to stablize and improve the map (as a result, some content needed to be disabled until another release).

6.46 part by [PTT] Warrix
================
*減少遊戲中需要的總網路頻寬
*修正BUG
*增進Waaagh!TV的相容性
*修正-dmar模式的錯誤
*修正Nec的死亡脈動會打到隱形單位

*遊戲優化穩定化
*減少獸王高級老鷹的移動速度
*在-rd/-xl/-lm模式中顯示選英雄的剩餘秒數

*修正一些會造成fatal error的因素
*修正地精炸彈傷害少於帳面數值的問題
*修正使用一些技能殺死單位無法解除AXE戰鬥飢渴的問題

*現在可以把魅惑頭盔拆開了
*修正以前-swaphero會產生的一些錯誤,並可以使用-swap達到相同效果

*修正BS的變大問題
*修正地精自爆可以炸掉結界這個狀況(現在不能炸了)
*增加Medusa的智慧成長
*一些小問題的修正
*SKK的重生,SW的狂戰士血,碎命(絕招),GT的遙控地雷,SoK的分身有新圖案
*修正飛行小雞還是可以偷基地物品的問題
*修正WD詛咒和一些buff堆疊的問題
*更換熊德Rabid的圖示
*修正因為nature's attendants產生的lag
*修正 Enchantress的魅惑有時候會緩到抓來的小兵

*修正DaS的絕招會複製狗頭兄弟(現在只能變5隻不會變8隻)
*被HK信仰測試打到會在頭上寫說你被打多少
*Morph的絕招複製的耗魔減低
*樹長回來之前會看有沒有人站在旁邊,避免把他關起來

*修正新BKB會把有6格技能的英雄,吃掉一格(像SF/morph)


*修正一些技能的lag問題
*離線的隊友可以丟進力量之環封印起來避免遭受宙斯之怒等轟殺


*修正某些-dm -nd模式下,LD的熊不能存物品

*暴風熊貓StS的絕招不能拉小兵,等以後AI變聰明再說


*修正DaS加速的某些濫用
*修正OD秘法球造成WLK的地獄火的額外傷害(改成沒有額外傷害)
*修正CK的混亂彈在1~3級時的暈眩機率bug
*修正
DaS真空可以吸BKB單位
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发表于 3-8-2007 10:34 AM | 显示全部楼层
原帖由 藍血人 于 3-8-2007 04:01 AM 发表
6.46 Changelog
===============
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed  ...


我玩第一场就delay 2sec 鸟
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美处女战士 该用户已被删除
发表于 3-8-2007 11:08 AM | 显示全部楼层
Reduced overall bandwidth  这个怎么注意到?
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发表于 3-8-2007 01:16 PM | 显示全部楼层
bandwidth非latency.

原帖由 美处女战士 于 3-8-2007 11:08 AM 发表
Reduced overall bandwidth  这个怎么注意到?

找一个bandwidth monitoring工具就可以观察到了.

[ 本帖最后由 megablue 于 3-8-2007 01:20 PM 编辑 ]
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 楼主| 发表于 3-8-2007 01:34 PM | 显示全部楼层
* Improved Waaagh!TV compatibility
這個講什么??
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发表于 3-8-2007 04:14 PM | 显示全部楼层

回复 #10 monster5105 的帖子

排除一些平衡性和BUG修改之外能够使用WTV更好的观看Dota比赛则是这个版本最重要的更新
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发表于 3-8-2007 09:09 PM | 显示全部楼层
似乎还不太能适应-swap #,
刚才玩两场和teammate swap来swap去到最后兵都走到了tower才swap到.
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发表于 3-8-2007 10:06 PM | 显示全部楼层

回复 #12 Moonsault 的帖子

就讲咯!
以前那个我还比较喜欢,
这个新的都不懂什么屁股东西来的,
弄到我跟人swap了几百次才swap到,
lvl都慢了人家一点了....:@ :@
(虽然现在已经会用了,不过还是很不爽..:@  )
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发表于 3-8-2007 10:36 PM | 显示全部楼层
原帖由 D@rk 于 3-8-2007 10:06 PM 发表
就讲咯!
以前那个我还比较喜欢,
这个新的都不懂什么屁股东西来的,
弄到我跟人swap了几百次才swap到,
lvl都慢了人家一点了....:@ :@
(虽然现在已经会用了,不过还是很不爽..:@  )

怎樣用我還是不會用啊教教我,在type -swap後,要 space 嗎?
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发表于 4-8-2007 10:00 AM | 显示全部楼层
原帖由 我愛的人離開我 于 3-8-2007 10:36 PM 发表

怎樣用我還是不會用啊教教我,在type -swap後,要 space 嗎?

其实很容易的。。。我来解释下。。。

我在3对3

-swaphero能察看我方的队伍是什么Number(假设)
1)CM
3)AXE

那个2)没出现就是说我是2号。。。假如axe要跟我换HERO,那他就必须打-swap 2
然而假如我要接受他的话就要打回-swap 3
明白了吗?
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发表于 4-8-2007 10:21 AM | 显示全部楼层
原帖由 megablack 于 4-8-2007 10:00 AM 发表

其实很容易的。。。我来解释下。。。

我在3对3

-swaphero能察看我方的队伍是什么Number(假设)
1)CM
3)AXE

那个2)没出现就是说我是2号。。。假如axe要跟我换HERO,那他就必须打-swap 2
然而假如 ...

还是之前的比较方便
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发表于 5-8-2007 09:51 AM | 显示全部楼层
原帖由 megablack 于 4-8-2007 10:00 AM 发表

其实很容易的。。。我来解释下。。。

我在3对3

-swaphero能察看我方的队伍是什么Number(假设)
1)CM
3)AXE

那个2)没出现就是说我是2号。。。假如axe要跟我换HERO,那他就必须打-swap 2
然而假如 ...

对咯!!以前的只要按一按就好了!现变超麻烦的啦!!!:@:@
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发表于 5-8-2007 12:13 PM | 显示全部楼层
IceFrog 认为大家都要适应别的hero,别一直swap咯。。。 (纯粹娱乐
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发表于 5-8-2007 06:06 PM | 显示全部楼层
原帖由 megablack 于 4-8-2007 10:00 AM 发表

其实很容易的。。。我来解释下。。。

我在3对3

-swaphero能察看我方的队伍是什么Number(假设)
1)CM
3)AXE

那个2)没出现就是说我是2号。。。假如axe要跟我换HERO,那他就必须打-swap 2
然而假如 ...

那个早前有人swap我,才试来,还好,可是我这懒惰人还是喜欢旧滴swap方式
原帖由 aluba 于 4-8-2007 10:21 AM 发表

还是之前的比较方便

有时侯人swap过来,如果同时别人也在跟对方swap,手慢点按就会拿到第三者的hero了~~~  
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