SQUARE ENIX 在今(17)日凌晨举办的 PlayStation 5 在线发表会中,正式发布旗下 RPG 代表作《Final Fantasy》系列最新作《Final Fantasy XVI》,确定将由 PlayStation 5 独占发行游戏主机版本。
《Final Fantasy XVI》由《Final Fantasy XIV》制作人吉田直树担任制作人,《最后的遗迹》(The Last Remnant)总监高井浩担任总监。 剧情将围绕在系列传统的「水晶」来展开,叙述一个由水晶塑造历史的中古世纪奇幻世界所发生的故事。 类型则是延续《Final Fantasy XV》的动作角色扮演玩法。 预定由 PlayStation 5 独占主机版本 ※。
《Final Fantasy XVI》制作人吉田直树在此问候大家。“还喜欢我们释出的预告片吗?这囊括即时战斗与过场动画的独家游戏画面,仅代表我们团队从游戏开发至今取得的一小部分成果。这是一款全新的《Final Fantasy》系列新作,在其开发期间,团队规模已从起初几名核心成员发展为完全成熟的单位,持续不断地在迄今已创造的一切之上力求完善精进,为玩家们在故事和游戏玩法上提供无与伦比的体验。
我们的下一回新情报揭露定于2021年,于此期间,欢迎各位尽情揣测,我们可是有丰富的资讯等着要发表——不只是针对《Final Fantasy XVI》,还会与《Final Fantasy XIV》当然对于两者,我会同样不遗余力投入工作!
—《Final Fantasy XVI》 制作人吉田直树
《Final Fantasy I》首次发售时,我还只是其中一名玩家、一个怀有远大梦想的年轻学子。到了《Final Fantasy V》推出时,我终于勉强晋身开发人员之列。从那里,我转战「线上」开发,贡献一己之力于《Final Fantasy XI》与《Final Fantasy XIV》。
而现在进入到了……《Final Fantasy XVI》
从建构全新的开发环境,到认知 PlayStation 5 的全盘运作特性,我们团队在这一路过程中接受了无数的挑战,为了玩家们带来这著名的《Final Fantasy》系列的第 16 篇章。虽然我们正马不停蹄地投入无限心血在这专案当中,但可能还需要一些时间才能将完成作品送到各位手中。不过我保证绝对值得等待!
—《Final Fantasy XVI》总监高井浩
目前SQUARE ENIX尚未公布《Final Fantasy XVI》的上市时程,下一波信息预定2021年释出。
Square Enix and Creative Business Unit III have announced Final Fantasy XVI for PlayStation 5. It is a single-player action RPG.
Here are messages from Final Fantasy XVI producer Naoki Yoshida and director Hiroshi Takai:
官方介绍:
Naoki Yoshida, Final Fantasy XVI Producer
“Final Fantasy XVI producer (that’s right, just producer) Naoki Yoshida here. How did you enjoy the trailer? The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game. In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay.
“Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for Final Fantasy XVI, but for Final Fantasy XIV, too. Needless to say, I’ll be working hard on both!”
Hiroshi Takai, Final Fantasy XVI Director
“When Final Fantasy I was released, I was just another player─a young student with big dreams. By the time Final Fantasy V was in the works, I had earned myself a seat at the developers’ table… albeit at the very end. From there, I moved “online” leaving my mark on both Final Fantasy XI and XIV.
“And now… XVI.
“From the establishment of an all new development environment, to learning the ins-and-outs of the PlayStation 5, the team and I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied Final Fantasy franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. However, I promise it will be worth the wait!”