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【PS4】Ghost of Tsushima《对马幽魂》全球 6.26.20 发售

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发表于 15-6-2018 09:22 AM | 显示全部楼层 |阅读模式
本帖最后由 Kworlds 于 6-3-2020 10:54 AM 编辑



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Ghost of Tsushima E3 2018 gameplay reveal trailer
土、血与钢《对马幽魂》在千片红叶中抢先目睹日本封建时代武士冒险之旅

转载 - 巴哈姆特(https://gnn.gamer.com.tw/3/163963.html

  在今(12)日 E3 展前记者会中,索尼互动娱乐(SIE)公开由 Suc ker Punch 推出全新的 PS4 独占游戏《对马幽魂(暂译,Ghost of Tsushima)》最新实机影片。

  官方表示,《对马幽魂(Ghost of Tsushima)》是一趟史诗式、开放世界的武士冒险之旅,背景设定在 1274 年,也就是蒙古入侵日本的时间。 游戏中讲述日本封建时代的一个原创故事 ,发生在一个充满混乱、战争和暴力变革的时代。 而玩家扮演的角色「Jin Sakai」是一位强大的武士,他的冒险融合了日本史和武士电影的传统,为复仇、权力和希望编织了一个美丽的故事。

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  在今日释出实机影片之前,制作团队仅在去年 10 月巴黎游戏周首次公开展示《对马幽魂》的游戏预告片, 这段影片让玩家看到了制作团队正着手创造的世界和故事。 而在今日公开的实机影片中,进一步揭露游戏全貌,包括了庞大而美丽的津岛、残酷的蒙古侵略者、武士刀之间的对战,营造出「泥、血、钢」这样的愿景。

与 Masako 相遇

  在本作的故事中,Jin 和另一位名为 Masaka 的女武者一起战斗,连手从蒙古手中拯救了家园。 但 Masaka 个人悲惨的过去在故事发展中与 Jin 的关系中出现了分歧。 正如玩家所看到的,最终迫使他们进行了决斗。

  Masako 和她的故事由《对马幽魂》的众多配角和分支任务所组成。 这些人物将在 Jin 的主要故事情节中扮演重要角色,大部份角色也会有分支任务和故事让玩家自行探索。 事实上,玩家在今日看到的影片就是 Masako 故事情节的一部分,也是游戏内主要故事的分支冒险情节。

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潜藏于周遭的种种威胁

  这个故事让玩家从中窥视 Jin 的世界及他从蒙古帝国拯救家园的旅程。 当 Jin 忽略了周围的遥远的火焰、神圣的寺庙和远方的山脉等环境时,这也暗示了对于入侵这座岛屿的蒙古人来说潜藏的种种自然威胁。

  而 Jin 的装备以及他的战斗方式也相当值得玩家注意,由于他长期处于潮湿的环境,雨天十分常见,因此 Jin 将他的传统盔甲换成了名为「mino」的草帽雨衣。 尽管他用致命的技巧挥舞着武士刀,但玩家仍可以看到他正偏离武士之路,反倒化身为安静的刺客,暴力而优雅地解决敌人,这同时也意味着 Jin 的背后潜藏着更为庞大的故事。

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追逐红叶

  影片的最后,红叶在 Jin 和 Masako 之间的最后决斗中缓缓飘落。 在《对马幽魂》故事中,红叶不仅是故事的视觉隐喻,也是引导游戏发展的关键。 而在故事开头 Jin 摘下的的红叶,则是这个故事创作的试金石。





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Sony Interactive Entertainment and Suc Ker Punch Productions debuted an nine-minute gameplay reveal trailer for Ghost of Tsushima during its E3 2018 press conference.

Here is an overview of the game, via Suc Ker Punch Productions producer Brian Fleming on the PlayStation Blog:

Ghost of Tsushima is an epic, open-world samurai adventure set during the Mongol invasion of Japan in 1274. We’re telling an original story set in the world of feudal Japan—a time of warfare, chaos, and violent change. You play as Jin Sakai, a powerful samurai warrior whose adventure draws on Japanese history and the iconic traditions of samurai cinema to craft a gorgeous tale of revenge, empowerment, and hope.

What more could you ask for?

Thus far, all we have shown about Ghost of Tsushima is the debut trailer from Paris Games Week back in October. That video gave you a glimpse into the world and story we are creating. Don’t get me wrong, I like a good story trailer or mysterious teaser video as much as anyone. But to get me really excited, and to understand the experience of a new game… Show me the gameplay, baby!

Which is why I’m thrilled (or is that stress/anxiety/all of the above?) to share a taste of what Ghost of Tsushima is all about. We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island… brutal Mongol invaders… and katana combat that delivers on our target of “Mud, Blood, & Steel.” Of course this is just the beginning — and as time goes by we’ll talk more about the scope of the world, Jin’s progression and the game storyline…

Meet Masako

In this story, Jin fights alongside another samurai—a deadly onna-bugeisha named Masako. They joined forces to save their homeland from the Mongol invaders, but Masako’s tragic personal history drives a wedge in her relationship with Jin. As you’ve seen, this ends up forcing them into a duel at the end of the experience.

Masako and her story are one of many side characters and quests that form the fabric of Ghost of Tsushima These characters will play important parts in Jin’s main storyline, but most of them will also have side quests and stories for you to explore. In fact, the demo you just watched is part of Masako’s storyline, a side adventure off the game’s main path.

A Window into Ghost

This story offers a small window into Jin’s world and his journey to save his homeland from the Mongol Empire. The early moment when Jin overlooks his surroundings—the distant fires, sacred temples, and far off mountains—promises an island full of dangerous and stunning places to root out the invading Mongols.

Even Jin’s outfit and how he chooses to fight are notable–foreshadowing some parts of Jin’s personal journey. He’s in a rain-drenched part of the world, so Jin has traded his traditional armor for a straw raincoat called a mino. And while he wields his katana with deadly skill, you can see he’s straying from his samurai ways to attack his enemies with the violent grace of a silent assassin.

What does all this mean? It means there’s a much bigger story to tell—but that’s for another day.

Chasing the Red Leaves

As a final thought, watch the red leaves swirl around the final duel between Jin and Masako. The red leaves are a visual metaphor for this story in Ghost of Tsushima—but also for the path it takes to create a game. Ideas swirling around and can almost be overwhelming for me–and at the same time incredibly beautiful and exciting. The first task is identifying a clear vision—picking out the one red leaf among thousands. Once you find that idea, you set out to pursue it relentlessly as the wind carries it in exciting new directions.

That single red leaf Jin picks up at the beginning of the story was a touchstone for the creation of this story. The leaf influenced the visual development of the adventure as well as the design of the temple. Those ideas lead to gameplay, and to dozens of iterations on this quest. Even today, as we write this blog post, the team is tweaking small details of the experience. Still chasing this particular red leaf.

Just like in Jin and Masako’s duel, it’ll take a whole pile of red leaves to make Ghost of Tsushima something worth jumping into.

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 楼主| 发表于 6-3-2020 10:54 AM | 显示全部楼层

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发表于 6-3-2020 12:59 PM | 显示全部楼层
简直是CG级的画面了


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发表于 9-8-2020 12:22 AM | 显示全部楼层
各位有没有玩玩游戏里的照片模式?


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参与人数 1积分 +5 收起 理由
Kworlds + 5 谢谢分享

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发表于 9-8-2020 12:23 AM | 显示全部楼层
雷克斯R 发表于 6-3-2020 12:59 PM
简直是CG级的画面了

其实The Last Of Us Part 2 比较CG
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 楼主| 发表于 19-8-2020 10:27 AM | 显示全部楼层



免费DLC更新:-
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