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BN社区原MVP对John Yang和Wyatt Cheng的访谈(2.1.2)

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发表于 11-11-2014 10:26 AM | 显示全部楼层 |阅读模式
原文链接 http://us.battle.net/d3/en/forum/topic/15142514871

转贴:http://bbs.d.163.com/forum.php?m ... &extra=page%3D1

作者: Drothvader

(按:此公在MVP期间给我印象最深的一件事,就是ROS beta期间,在BN论坛发起讨论,把CB的伤害机制给否决了)

原文太长,我摘取一些问题,跟大家分享。限于精力,我就不做逐字逐句的翻译了,只讲大意。如果有错误,敬请指正。访谈的文字是经由原作者回忆写成,难免与访谈当时设计者们的原话有出入,所以仅供参考。

* In terms of set flexibility (IE Akkhans) will sets be more specific or more open *

So they're going to kind of move away from sets like Akkhans and more into introducing powerful sets that target specific skills or playstyles. For example the new Barbarian set focuses almost entirely on Whirlwind, the new Wizard set focuses on Time Warp, and so on. The reason they feel that they don't want more sets like Akkhans is because when they become open and flexible, they tend to almost always become the end all be all set of the class.


问 :套装的设计是更倾向于通用型(比如阿卡汗套)还是针对特定的build?
答:是后者。以新的套装为例,野蛮人的这套专注于旋风,法师的这套专注于时间罩。(设计者们)不希望套装像阿卡汗套那样,虽然看起来灵活开放,但会导致所有人穿同样的装备。

* Why are you so lazy and you haven't updated bad sets like Helltooth *

Well, the short answer to questions like this is because they're not currently happy with the playstyle of these sets. Helltooth for example focuses very heavily on Wall of Zombies, and they're not particularly pleased with how Wall of Zombies works. This is true for almost any other iterative process, but they want to make sure they're happy with the playstyle first before making a buff and reinforcing something they don't like. Once they're happy with how it plays, they WILL buff these sets.


问:为什么你们懒到不对巫医的狱牙套做改动?
答:因为(设计者们)对狱牙这个技能的玩法设计不满意。在设计出他们满意的玩法之前,不会加强这个套装。
* If gameplay is more focused on sets, aren't you killing diversity? *

The philosophy for sets is that they want you to have powerful sets. That much is true. However, what they don't like is the lack of options. Moving forward the intent is for the power of sets to be relatively the same and do different things so you as the player feel like you have more options. They don't want to limit your options by funneling you into a specific set, but rather encourage you to play around with many different sets.


问:强调套装是否会扼杀多样性?
答:套装的设计初衷就是让玩家有强大的能力。现状也大体如此。但是,(设计者们)不希望看到玩家没有选择。改进方向是,不同套装将拥有不相上下的能力但是专注于不同的build,所以玩家可以根据自己的喜好来选择,也可以尝试不同的玩法。

* "The damage of Greater Rifts is too damned high!" - Jimmy McMillan *

TLR yes, they know. Coming in future patches the damage scaling of Greater Rifts is going to come WAYYY down. Wyatt had admitted that they just took the current scaling model and just inflated it along, but they realize that survivability doesn't quite scale exactly the same as damage output so they're looking into changing Greater Rifts to fit this itemization practice. In the future, Greater Rifts will be more focused on clean execution rather than avoiding being one hit.


问:宏伟秘境里怪物的伤害高得不合理。
答:是的,知道。未来的补丁里,怪物伤害的上升曲线将会平缓得多。Waytt承认现在的伤害曲线是从现成的模型里拿出来,然后让其一直膨胀下去,但是他们意识到英雄的生存能力的提高滞后于所承受的伤害的提高。将来,玩家在宏伟秘境里会更专注于clean execution(清怪?),而不是避免被打中。

* Unavoidable mechanics suck, change it *

Well, I'm sorry to tell you unavoidable damage isn't going anywhere. But here's the thing, they're going to further reduce how spiky the damage output of some of these mechanics are. The gist of it is that they want monsters attacking twice as much and dealing about half as much damage. They want the game to be a little less frustrating in this aspect.


问:必中的伤害太疼了,改掉?
答:不,它们会被保留。但伤害机制会修改,不至于让这些伤害输出过于吓人。比如,怪物攻击次数翻倍,每次造成现在一半的伤害值。

* Diablo is a casual game lacking skill *

Yes, you're right, and that's intentional. The goal for Diablo isn't to make it a game where you have to avoid enemies and bad stuff like the plague, but rather they want to give you a more relaxing game to fix the kind of slot machine environment it's in. The example that was given was watching something on another monitor. If you're casually watching say another person's stream while playing then that's how much brain power they want you to use. However, if you're watching House of Cards and you're understanding everything that's going on, that's a problem as well so they want you to use roughly 40-60% brain power while playing. This will mean a game that's less focused on avoidance and more towards being gear based.


问:Diablo是休闲游戏,缺乏技巧。
答:是的,设计的初衷如此。举个例子,你一边打游戏,一边看着另一个显示屏(比如twitch直播),这种情形你玩游戏的注意力程度便是设计者们希望的程度。不过,如果你一边看《纸牌屋》并理解剧情,一边玩游戏,那么玩游戏的注意力就不够多。大体上,他们希望有40~60%的注意力放在游戏上。

* Marauder is boring, what are you going to do about it *

Stay tuned on this one, but the philosophy moving forward with this set is they want to keep the power of the sentries, but they want to make gameplay more active instead of passive. In other words, they don't want you just running around playing missile defense, but rather actively engaging enemies.


问:掠夺者套装太无聊了,你们打算怎么改?
答:留意将来的补丁。不过,设计者们打算让这个套装的强力得到保持,只是玩家需要更多的投入到游戏里,而不是放放箭塔,跑跑路就完了。(本人猜想:箭塔发射耗憎技能会在你主动攻击时才启动?)

* Melee sets like Rolands sucks, FIX IT! *

Well, they're aiming to fix this problem through changing how enemy damage output works. They want ranged taking more consistent damage instead of avoiding everything so that melee have more of a chance to survive. In addition, they're looking into making more survivability items that will kind of play into these sets so that they actually can be functional.


问:近战套装,比如罗兰套,太差劲了。
答:设计者们的改进思路是改变怪物伤害的输出机制。他们希望远程角色承受更为持续的伤害而不是避开所有伤害,这样近战角色的生存能力会得到改善。此外,会加入更多防御型的装备来支持这些套装。

* What are you going to do about RoRG, SoJ, and Unity being mandatory *

So they're looking into improving rings. What was noted is that those 3 rings have an incredible amount of power and some of the older rings just really suck in comparison. For example, Focus and Restraint force you to take BOTH rings and players just aren't having it. The intent here is to change up old affixes and add new affixes that can compete with these rings directly.


问:(你们)打算如何改变 华戒,乔丹和团结成为必备的现状?
答:他们知道现状,并且在寻求用新词缀替换旧词缀,以改变这种不平衡的现状。提到了克己和致志这对戒指。

* Why don't 3 Piece sets drop? *

3 Piece sets were actually a mistake. For testing purposes during the beta many of them were 3 pieces because the rest of the art wasn't done. There are actually some crafted sets that do have art for all 4 slots but only a 3 piece bonus. These were never really intended to exist.


问:为什么套装里的三件奖励被放弃了?
答:三件套其实是个设计错误。当初在beta期间为了测试套装效果,许多还没有完工,所有设计了三件套的套装奖励。有些锻造传奇有四个部件,但是只有三件的奖励。这个不是设计者们的本意。

* Ancient Furnace... Do you know the chaos you have just created!? *

It has been told of a prophecy. A hero of great power would come across a Furnace of Old. The power they wield would make them unstoppable... The undisputed champion of Lee Dur Bohr D'Landia. All shall fall into darkness and the champion won't be dethroned until the coming of the next age of heroes.

Yes, they know. The Gypsy woman has already spoken of such a tale.


问:上古焚炉...你们知不知道这会对玩家造成多大的冲击?
答:是的,他们知道。(回答很委婉,也不好翻译,意思在那里,你懂的。)

* Why does Cyclone Strike not pull in every enemy... *

The reason they didn't want Cyclone Strike to gather up each and every enemy is somewhat simple. They don't want it to be your single answer for everything. They're aiming for it to work about 80% of the time but the rest will require a different approach.


问:为什么飓风转不能对所有的怪物生效?
答:因为他们不希望这个成为“万能钥匙”。设计目标是80%的情况下有效,其他要用别的办法。

What do I do with my max tier gems each Season? *

There's talk of introducing a gem sink for max level gems. However, the details are still in the air but it's something they'd like to do.


问:怎么处理赛季人物那些满级的宝石?
答:会有办法来处理,不用担心。

* Why do some items have 5 Primary Affixes? *

The reason for this is that the 5th primary affix is the part of the Legendary that makes it Legendary. They wanted some items that would still be useful just because they have the extra stats you're looking for. Examples of this are something like Manald Heal.


问:为什么一些装备有5个主属性。
答:这是它们成为传奇的(部分)原因。

* Will you ever do daily quests? *

Daily quests aren't really something they want to add because then it creates and artificial need to play every single day. What they really want to avoid is a situation where you feel like you absolutely have to log in when you don't want to. According to Wyatt, the aim is to make this that kind of game that you come back each Season and start fresh, get a new perspective, play for a while, then maybe go do something else until the next season. They want an off and on type of approach.

On the flip side, they introduced Ancient Items for those who do actually want to log in and play continually. The intent was to make them roughly 30% extra power and provide them for the players who really have maxed out what they can find.


问:Diablo会不会有日常任务?
答:不会。设计者们希望避免的是,你感觉自己必须每天登陆战网,即使当你不想这么做的时候。他们的目标是让Diablo成为这样一种游戏,每个赛季回来看看有什么新的变化,从新打造人物保持新鲜感,玩一会儿,然后AFK,直到下一个赛季来临。另一方面,对那些不间断的玩家,给他们上古传奇的甜头。

* Why is it that some sets like M6 suck and then are insanely powerful at the 6 piece? *

In the future, the goal of creating a new set is to set it up kind of like break points. At each 2/4/6 bonus your character's power grows at relatively the same rate. That way you can still feel like you can use a set as a partial until you truly complete it. It wasn't intended for sets to only be useful in 6 pieces. Stay tuned for how this will be fixed for existing sets.


问:为什么某些套装,比如掠夺者,在凑齐之后不可思议的强大?
答:将来,新套装的奖励曲线会更为平衡,对6件套而言,2/4/6,每一个奖励的递进曲线会大体一致。只是6件套才有意思不是他们的本意。留意将来的补丁,现有套装也会有相应调整。

* Speaking of 6 Piece sets, why are some only 4? *

They're adding a 6 piece to every existing 4 piece set an in the future all sets will be 6 piece.


问:为什么某些套装只有四件?
答:每一个四件套都将变成六件套。



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 楼主| 发表于 11-11-2014 10:27 AM | 显示全部楼层
接下来,很多set 都有 6 set 效果?

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参与人数 1人气 +3 收起 理由
imax + 3 今晚或明晚要lim teh吗?

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发表于 12-11-2014 10:03 AM 来自手机 | 显示全部楼层
所有套裝都會有六件組合效果?
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发表于 12-11-2014 10:48 AM | 显示全部楼层
我只能说现在的marauder set 将会变成 legacy,而且coming patch的 marauder 会被nerf...
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发表于 12-11-2014 02:14 PM | 显示全部楼层
imHellcatz 发表于 12-11-2014 10:48 AM
我只能说现在的marauder set 将会变成 legacy,而且coming patch的 marauder 会被nerf...

城哥。。。Stay tuned for how this will be fixed for existing sets.
舊套裝也調整吖。。。
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发表于 12-11-2014 03:24 PM | 显示全部楼层
神的小丑 发表于 12-11-2014 02:14 PM
城哥。。。Stay tuned for how this will be fixed for existing sets.
舊套裝也調整吖。。 ...

其实我只关心2样东西....

1。furnace, starmetal, 电免项链掉率
2。BS 的上限..... 500上限根本就得个累字....

其他的怎样buff都是渣......
看到DH都是 marauder ......
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发表于 12-11-2014 05:34 PM | 显示全部楼层
imHellcatz 发表于 12-11-2014 03:24 PM
其实我只关心2样东西....

1。furnace, starmetal, 电免项链掉率

的確。。。現版DH除了塔流,其他根本上不了檯面。。。
爸爸人跟秘術也很可憐。。。三朝元老也不給臉,根本毫無輸出可言。。。


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参与人数 1人气 +5 收起 理由
imHellcatz + 5 我很赞同

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发表于 12-11-2014 05:40 PM | 显示全部楼层
神的小丑 发表于 12-11-2014 05:34 PM
的確。。。現版DH除了塔流,其他根本上不了檯面。。。
爸爸人跟秘術也很可憐。。。三朝元老也不給臉,根 ...

爸爸人不可怜,现在大秘境最高好像是爸爸人,虽然说是靠祭坛的


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发表于 12-11-2014 05:48 PM | 显示全部楼层
小新滑倒 发表于 12-11-2014 05:40 PM
爸爸人不可怜,现在大秘境最高好像是爸爸人,虽然说是靠祭坛的

那得問問咱們的爸爸人達人城哥了。。。
¬_¬

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发表于 12-11-2014 06:32 PM | 显示全部楼层
以後全部set都會變成6件啊
醬就完全不可能雙全套了
玩法更限制咯
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发表于 12-11-2014 06:45 PM | 显示全部楼层
小新滑倒 发表于 12-11-2014 05:40 PM
爸爸人不可怜,现在大秘境最高好像是爸爸人,虽然说是靠祭坛的

没furnace 的冲锋蛮子,跟没starmetal 的巫医一样没牙.......
再加上没电免项链,浪费时间而已......

starmetal, 电免项链我都没有, 所以我AFK......
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发表于 12-11-2014 07:27 PM | 显示全部楼层
hawgeng 发表于 12-11-2014 06:32 PM
以後全部set都會變成6件啊
醬就完全不可能雙全套了
玩法更限制咯

根據那班粉腸的說法,他們打算把每一個套裝弄成『6件一套』還有『一套一種玩法』。。。
也就是說,跟DH掠奪者一樣,掠奪者就是塔流,XX套就是XX流。。。等等。。。

也就是說。。。倉庫又要更擠了。。。
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发表于 13-11-2014 10:13 AM | 显示全部楼层
imHellcatz 发表于 12-11-2014 06:45 PM
没furnace 的冲锋蛮子,跟没starmetal 的巫医一样没牙.......
再加上没电免项链,浪费时间而已......
...

这个倒是真的,没焚炉的野蛮人跟有焚炉的野蛮人是2种不同的职业
而却就算掉电免了,也可能是渣渣属性的电免,这样哥伤不起啊
我也没电免,没星铁
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发表于 14-11-2014 04:32 PM | 显示全部楼层
小新滑倒 发表于 13-11-2014 10:13 AM
这个倒是真的,没焚炉的野蛮人跟有焚炉的野蛮人是2种不同的职业
而却就算掉电免了,也可能是渣 ...

有电免就行了,不管它什么属性,戴上配焚炉,-CDR 60%,小步拖撞到底绝对坑死精英。
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