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D3 Patch1.03

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发表于 19-6-2012 10:36 PM | 显示全部楼层 |阅读模式
Diablo III Patch 1.0.3 - v.1.0.3.10057
General
•To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

•The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

Battle.net
•General

◦Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag

◦The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag

◦Chat settings and preferences will now be saved whenever you log out

◦Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
•Bug Fixes

◦Using the /who command in a heavily populated chat channel should no longer cause the client to crash

◦The "Invite to Party" button should no longer become grayed-out if a player:

■Declines a party invite

■Requests a party invite and then declines it

■Accepts a party invite, but immediately then leaves the party
◦The character screen should now always display the display the correct act and quest information

◦If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Classes
•Barbarian

◦Active Skills

■Ignore Pain

■Skill Rune – Contempt for Weakness

■The amount of damage reflected will now cap at the player's maximum Life
■Overpower

■Skill Rune – Crushing Advance

■The amount of damage reflected will now cap at the player's maximum Life

■The tooltip has been updated to represent that both melee and ranged damage are reflected
■Weapon Throw

■Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
&#9702assive Skills

■Relentless

■Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
•Demon Hunter

◦Active Skills

■Cluster Arrow

■Skill Rune - Dazzling Arrow

■Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
■Grenades

■Skill Rune - Stun Grenades

■Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
◦Bug Fixes

■Caltrops

■Skill Rune – Jagged Spikes

■Effect will now only stack up to 10 times on a single target
■Elemental Arrow

■Skill Rune – Nether Tentacles

■Tentacles will now only hit each target once
•Monk

◦General

■Monks can now use spears, two-handed weapons, and two-handed swords
◦Active Skills

■Serenity

■Skill Rune – Instant Karma

■The amount of damage reflected will now cap at the player's maximum Life
■Seven-Sided Strike

■Skill Rune - Sustained Attack

■Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
■Mantra of Retribution

■Damage will now cap based on the maximum Life of the target
◦Bug Fixes

■Near Death Experience

■Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
•Witch Doctor

◦Active Skills

■Summon Zombie Dogs

■Skill Rune – Leeching Beasts

■Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
•Wizard

◦Active Skills

■Diamond Skill

■Skill Rune – Mirror Skin

■The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
■Magic Weapon

■When activated, a buff icon will now appear that displays the amount of time remaining
■Meteor

■Skill Rune - Star Pact

■Now deals damage as Arcane instead of Fire
■Passive Skills

■Paralysis

■Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

Items
•General

◦+ Attack Speed bonus values on weapons and armor have been reduced by 50%

■This change does not apply to quivers
◦High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty

■The new approximate drop rates are as follows:

■Hell - Act III and Act IV

■iLvl 61: 9%

■iLvl 62: 1.9%

■iLvl 63: 0%
■Inferno - Act I

■iLvl 61: 17.7%

■iLvl 62: 7.9%

■iLvl 63: 2.0%
■Inferno - Act II

■iLvl 61: 18.6%

■iLvl 62: 12.4%

■iLvl 63: 4.1%
■Inferno - Act III and Act IV

■iLvl 61: 24.1%

■iLvl 62: 16.1%

■iLvl 63: 8.0%
■Please see the Patch 1.0.3 Design Preview for more information and specific details
◦Repair costs have been increased for item levels between 53 and 63

◦Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

◦The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)

◦The Staff of Herding can no longer be salvaged or dropped

◦Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players

◦Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

◦Weapon racks will no longer drop weapons 100% of the time

◦Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
•Weapons and Armor

◦"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding

◦Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

■For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
◦Manticore now has one additional bonus affix
•User Interface

◦Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage"

◦Tooltips for items on the ground will now show comparison stats

◦Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)

◦When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)

◦When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
•Bug Fixes

◦Items level 50 and above will now display their item level in the tooltip

◦Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix

◦Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed

■Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
&#9702layers wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)

◦Fixed a bug with linking items with socketed gems in chat

◦Fixed a bug where vendors would occasionally not have any items for sale

◦Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab

◦Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab

◦Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size...
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 楼主| 发表于 19-6-2012 10:37 PM | 显示全部楼层
Crafting
•General

◦The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
•Blacksmith

◦The gold cost to level the Blacksmith has been reduced by 50%

◦The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced

■Base levels now require 1 page/tome, down from 5

■Milestone levels now require 2 pages/tomes, down from 5
◦The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced

◦Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft

◦The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced

◦Weapon crafting costs have been reduced

◦The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced

•Jeweler

◦The gold and material cost to combine gems ranks 2-8 has been reduced

■Combinations for these ranks now only require 2 gems, down from 3

■The gold cost to combine each rank of gems is now as follows:

■Rank 2: Flawed: 10 gold (down from 500 gold)

■Rank 3: Regular: 25 gold (down from 750 gold)

■Rank 4: Flawless: 40 gold (down from 1250 gold)

■Rank 5: Perfect: 55 gold (down from 2000 gold)

■Rank 6: Radiant: 70 gold (down from 3500 gold)

■Rank 7: Square: 85 gold (down from 7500 gold)

■Rank 8: Flawless Square: 100 gold (down from 20,000 gold)

Followers
•General

◦Bug Fixes

■Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
•Enchantress

◦Skills

■Mass Control

■Radius reduced from 15 yards to 8 yards

■If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated

■Skill will now correctly target enemies in all circumstances

Bosses
•General

◦Bosses have had their pathing improved

◦The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
•Skeleton King

◦Abilities

■Will now summon Skeletal Archers in Hell and Inferno difficulties
•The Warden (mini-boss)

◦General

■Now has Fast and Molten affixes, in addition to Jailer

■In Inferno difficulty, the Warden will also gain the Desecrator affix
•Butcher

◦Bug Fixes

■Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
•Ghom

◦Abilities

■Gas Cloud

■Radius of Gas Cloud has been slightly reduced

■Slowing effect has been removed

■The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased

■In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
•Maghda

◦Bug Fixes

■Punish Dust projectiles can no longer be reflected

•Zoltun Kulle

◦General

■Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
◦Abilities

■Ceiling Collapse

■Can now be cast at a player from any range
■Fireball

■Fireball attack now moves slower

■Can now be cast at a player from any range
■Teleport

■Will now Teleport and run away from the player less often

■Will now occasionally Teleport to the player
•Belial

◦General

■Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
◦Bug Fixes

■Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
•Siegebreaker

◦General

■Overall damage has been reduced

■No longer vulnerable to Confuse and Charm effects

■Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)

■Now enrages after 4 minutes

■In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix

•Cydaea

◦Abilities

■Spiderlings

■Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate

■In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
•Rakanoth

◦General

■In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
•Izual

◦General

■Health pool has been increased

■The number of Oppressors that join the fight has been reduced from 4 to 2

■Will no longer target Followers or Tyrael as frequently
◦Abilities

■Base Attacks

■Base attack damage has been lowered

■No longer does Cold damage on top of base attacks
■Charge

■Charge damage has been reduced

■Knockback has been removed

■Will Charge slightly more often, but will only target players
■Frozen Bombs

■Frozen Bomb damage has been reduced

■Bombs will now explode faster

■Only 8 Bombs will now spawn around the player rather than 12

■Bombs will spawn at Izual's feet less often
■Frost Explosion

■Frost Explosion damage has been reduced by 70%

■Duration of freeze has been increased

■Damage dealt to players while frozen will now break the effect

■Players can now use defensive cooldown while frozen

■Players can no longer avoid being frozen by doing high amounts of amount to Izual
◦Bug Fixes

■Izual will no longer spawn twice if a player skips his introductory cut-scene
•Diablo

◦Bug Fixes

■Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two

■Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff

■Fixed a bug that was causing pets to not attack Shadow Clones

Monsters
•General

◦Champions, Rares, and Uniques have had their pathing improved

◦Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality

◦Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced

◦Colossal Golgor base damage has been reduced

◦Herald of Pestilence tentacle attack damage has been reduced

◦Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often

◦Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less

◦Succubus monsters will now run away less and for a shorter distance

◦The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery

◦Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies

◦Bloodclan Warriors no longer knockback when buffed and attack slightly slower

◦Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes

&#9702lagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)

◦Leaders of Invulnerable Minions packs have had their health pools reduced

◦Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
•Bug Fixes

◦Interrupting a monster attack before it lands will now properly trigger its cooldown

◦Treasure Goblins will now drop gold piles for all nearby players

◦Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty

◦The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc

◦The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes

◦Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game

◦Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player

◦Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters

◦Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location

◦Fixed a bug where Sandwasp projectiles could sometimes become invisible
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 楼主| 发表于 19-6-2012 10:37 PM | 显示全部楼层
Bug Fixes
•General

◦The experience bar for characters at level cap on a Guest Pass account will now display 0-0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.

◦The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed

◦Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation

&#9702layers who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported

◦It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games

◦It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client

◦Fixed a bug where The Lyceum in the Southern Highlands was not appearing

◦Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings

◦Fixed a bug that was allowing players to temporarily pick up items that belonged to another account

◦Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)

◦Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource

◦Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way

◦Several performance improvements have been made to both the PC and Mac client
•Auction House

◦Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems

◦Items with class-specific affixes should now display the class restriction properly

◦It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash

◦The data displayed in each auction house tab should now properly reset when logging out

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
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发表于 19-6-2012 10:46 PM | 显示全部楼层
有没有中文版
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发表于 19-6-2012 10:52 PM | 显示全部楼层
Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage"
这个到底是改来干什么?好好的不要用

The gold cost to level the Blacksmith has been reduced by 50%
这个想笑但是又怕被人打
crafting现在算是balance了
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发表于 19-6-2012 10:55 PM | 显示全部楼层
•To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

太好了。。。不会一直杀进来了。。。当时我得躲进leah 的房间。。。。
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发表于 19-6-2012 10:56 PM | 显示全部楼层
本帖最后由 doraemon0824 于 19-6-2012 10:57 PM 编辑

看到这个我直接无语了:“Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses”
这个间接nerf掉MF了,可以跟彩虹关说bye bye了。
看这里比较容易看:http://www.diablofans.com/
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发表于 19-6-2012 10:57 PM | 显示全部楼层
+ Attack Speed bonus values on weapons and armor have been reduced by 50%


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发表于 19-6-2012 11:43 PM | 显示全部楼层
马的。。没有了这个我就不可以用拖怪bug进town慢慢杀了
gonon 发表于 19-6-2012 11:41 PM



进town 慢慢杀?我是给那几只肥仔追到九条街,还跟我进城。。。
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发表于 19-6-2012 11:43 PM | 显示全部楼层
Champions, Rares, and Uniques have had their pathing improved

更加会追。。。。


Leaders of Invulnerable Minions packs have had their health pools reduced

太好了
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 楼主| 发表于 19-6-2012 11:54 PM | 显示全部楼层
会改是因为有些人故意在public game一直引怪进城,然后新进来的玩家直接被KO....而且是hardcore mode....
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发表于 20-6-2012 12:04 AM | 显示全部楼层
暗黑破坏神III补丁1.0.3 - v.1.0.3.10057
一般
为了防止被无意风筝到镇,从其他地区的游戏怪物,门户网站已被放置在桥两端的新崔斯特瑞姆的垂柳。城镇一直打算从战斗是一个避风港,而这种变化将有助于保持超越它的墙壁的潜在危险的新崔斯特瑞姆安全的居民。

•真钱拍卖的房子现在是智利,阿根廷和巴西的货币供

Battle.net
•一般

◦朋友的名字按字母顺序排序的好友名单内,首先由Real ID,然后由BattleTag

◦快速连接菜单将现在也按字母顺序排序的名字,首先由真实身份,然后由BattleTag

◦聊天设置和偏好,现在将被保存,只要你登录

◦报告使用报告的另一名球员>垃圾选项将静音游戏会议期间,球员
•错误修正

◦使用/在一个人口稠密的聊天频道命令不再导致客户端崩溃

◦“邀请,以党的”按钮,不应该再成为灰色的如果一个球员:

■拒绝当事人邀请

■请党邀请,然后下降

■接受党的邀请,但马上离开党
◦字符屏幕现在应该始终显示显示正确的行为和任务信息

◦真实身份已被禁用一个Battle.net账号,如果试图添加在暗黑破坏神III的真实身份的朋友现在会提示以下错误消息的球员:“Battle.net是无法加入的朋友,因为你有真正的ID禁用“


•野蛮人

◦主动技能

■屏蔽痛。

■技能符文 - 软弱的蔑视

■损害金额反映,现在将限制在玩家的最大生命
■压制

■技能符文 - 破碎进展

■损害金额反映,现在将限制在玩家的最大生命

■说明已更新,以代表反映,近战和远程伤害
■武器投掷

■工具提示现在可以显示正确的时间为多久一个目标将放缓:“投掷在任何敌人投掷武器和100%武器伤害60%为慢1.5秒敌人的运动。” (技能的功能并没有改变。)
◦assive技能

■无情

■现在减少75%,所有技能的骚动成本,从100%下降(减少50%的伤害保持不变)
•恶魔猎手

◦主动技能

■集群箭

■技能符文 - 耀眼的箭

■工具提示现在可以显示正确的类型的武器伤害耀眼的箭处理:“手榴弹击中的敌人都被惊呆了2秒和变化的物理伤害55%的机会。” (技能的功能并没有改变。)
■手榴弹

■技能符文 - 眩晕手榴弹

■工具提示现在可以显示正确的持续时间为多久,目标将被惊呆了:“投掷手榴弹,有25%的几率击晕敌人1.5秒。” (技能的功能并没有改变。)
◦错误修正

■菱

■技能符文 - 铁血尖峰

■的影响,现在只有堆叠至10倍,对一个目标
■元素箭

■技能符文 - 幽冥触手

■触手现在只打了每一个目标
•僧

◦大会

■僧侣,现在可以使用长矛,两手武器,双手剑
◦主动技能

■宁静

■技能符文 - 即时噶

■损害金额反映,现在将限制在玩家的最大生命
■七双面打击

■技能符文 - 持续攻击

■说明已被更新为清晰:“七双面击的冷却时间减少23秒。” (技能的功能并没有改变。)
■咒报复

■伤害现在将目标的最大生命上限的基础上
◦错误修正

■濒死经验

■宁静吸收的致命伤害将不再触发濒死经验
•巫医

◦主动技能

■召唤僵尸狗

■技能符文 - 榨取野兽

■说明已被更新为清晰:“你的僵尸狗愈合的伤害,他们处理作为生活均匀地划分他们和你之间的50%。” (技能的功能并没有改变。)
•向导

◦主动技能

■钻石技巧

■技能符文 - 镜子皮肤

■反映损害的金额将钻石皮肤吸收的伤害量限制在
■法宝

■当被激活时,一个buff图标现在将出现,显示剩余的时间量
■流星

■技能符文 - 星条约

■现在造成损害,而不是作为奥火
■被动技能

■麻痹

■工具提示现在可以显示正确的持续时间为多久,目标将被惊呆了:“闪电伤害敌人有高达8%的几率击晕目标1.5秒。” (技能的功能并没有改变。)

项目
•一般

◦+攻击速度的武器和铠甲的奖金值已减少了50%

■这种变化不适用于颤抖
◦高端项目(项目61-63级)会掉落地狱的一切行为和行为地狱难度的第三和第四

■新的近似下降率如下:

■地狱 - 第三幕和第四幕

■ILVL 61:9%

■ILVL 62:1.9%

■ILVL 63:0%
■地狱 - 第一幕

■ILVL 61:17.7%

■ILVL 62:7.9%

■ILVL 63:2.0%
■地狱 - 第二幕

■ILVL 61:18.6%

■ILVL 62:12.4%

■ILVL 63:4.1%
■地狱 - 第三幕和第四幕

■ILVL 61:24.1%

■ILVL 62:16.1%

■ILVL 63:8.0%
■请参阅修补程序1.0.3更多的信息和具体细节的设计预览
◦维修费用已增加为53和63之间的项目水平

◦魔术查找将不再被视为抢劫对象的环境中,如柜,桶,瓶,壶,和尸体时,

◦该项目的质量,工艺的员工,以及放牧的羊群本身的员工所需的所有组件已经从共同传奇(即他们的项目名称,会出现橙色)

◦放牧员工可以不再被打捞或下降

◦降到地面上,由于球员的库存已满,制作的项目,可以不再被视为或其他球员拾起

◦在地狱和地狱难度的独特的怪物不再保证下降两个魔法物品时被杀

◦武器机架将不再掉落武器100%的时间

◦破坏的对象不再有几率掉落物品,只会有一个小几率掉落黄金时被毁
•武器和防具

◦“平衡”(即平衡短剑)优越的项目将给予%的攻击速度增加,不仅影响武器本身,而不是一个单位增加每秒的攻击,既影响设备齐全的武器时,双持

◦减少管制物品和技能的人群从现在将降低缓慢的百分比值,春寒料峭,速度和攻击速度减益,而不是减少的debuff持续多久

■例如:以前,如果你debuffed缓慢,持续2秒,而穿着齿轮,提供20%的人群控制减少60%,移动速度将减少60%,但只有1.6秒。现在,减少人群控制相同数量将减少到48%,见效慢,但效果会保持完整的2秒时间。
◦Manticore的,现在有一个额外的奖金贴上
•用户界面

◦最小伤害和最大伤害值现在将显示在一个项目的工具提示分开(即“+2-4伤害”现在将显示为“+2最小伤害”和“+2最大伤害”

◦在地面上项目的工具提示现在将显示比较统计

现在将采取◦抗值计算的保护比较STAT(保护值的平均保护你抵抗估计时生效)

◦针对目前配备的单手武器比较两双手武器时,游戏将模拟的单手武器的清除(而不是简单地消除主手武器,导致一个不准确的比较)

◦厂商出售物品时,最近出售的项目现在将始终显示在购回标签的底部
•错误修正

◦项目50级及以上,现在将显示在工具提示的项目水平

◦持续伤害(DOT)技能现在可以正确地从+关键机会贴上项目中受益

◦+攻击速度加成的传说物品现在将正确地提供攻击速度奖金

■请注意,此修补程序只会影响新的传奇滴。现有传奇项目将在未来的补丁解决。
◦层穿+毁伤项目的生命不再收到来自该追究的好处时,“杀”友好的怪物(例如,当一个巫医重新传票蜘蛛女王,而另一蜘蛛女王仍然活跃)

◦修正错误与项目链接在聊天嵌宝石

◦修正了一个错误,厂商偶尔会没有出售任何物品

◦修正了一个错误的地方供应商和销售超过12项,再买回这些项目可能会导致多个项目从购回标签消失

◦修正1错误的地方交换2槽项目,即武器的球员的隐藏的第二次或第三次“选项卡1 1插槽项目,即一环,有时会导致2插槽项,以被过滤错误的第一个标签

◦修正了一个错误,造成珍藏版染料不管堆栈大小相同的价格出售...

手工艺
•一般

◦黄金和材料各具特色所有项目1-59级的成本已减少50%至75%
•铁匠

◦级铁匠金成本已减少50%

◦页的锻造,锻造的大部头,或需要公平的铁匠的秘密托姆斯的数量已减少

■相应的水平,现在需要1页/大部头,从5

■里程碑等级现在需要2页/大部头,同比下降5日
◦锻造锻造所需的手工艺品水平1-59页和大部头的数目已减少

◦3词缀的项目不再需要锻造到工艺锻造页或托姆斯

◦各具特色的项目有4个词缀和5词缀(包括项目在地狱难度)黄金成本已减少

◦武器各具特色的成本已降低

◦已减少为60级的物品的机会产生传奇的手工艺材料时,打捞

•珠宝

◦已减少黄金和材料成本,结合宝石行列2-8

■这些队伍的组合现在只需要2个宝石,从3

■结合各职级的宝石,黄金成本如下:

■等级2:有缺陷的:10枚(从500金)

■等级3:定期:25黄金(从750金)

■等级4:完美无瑕:40金(从1250金)

■等级5:完美:55金(从2000年黄金)

■6级:辐射:70金(从3500金)

■等级7:广场:85黄金(下降从7500金)

■等级8:完美无瑕广场:100枚(20,000金)

追随者
•一般

◦错误修正

■修正了一个错误您的追随者的最大生命被显示为不同的值在不同部位的游戏UI
•媚儿

◦技巧

■质量控制

■半径从15码缩短到8码

■如果媚儿也反映导弹训练有素,质量控制将不再意外六角球员时,这两个技能被激活

■技能现在将正确地针对敌人在任何情况下都

老板
•一般

◦老板们有他们的路径改善

◦在该项目的质量,从第四个的Nephalem勇猛的栈老板已略有减少
•骷髅王

◦能力

■现在召唤骷髅弓箭手在地狱和炼狱的困难
监狱长(小老板)

◦大会

■目前拥有快速和熔融词缀,除了狱卒

■在地狱难度,监狱长也将获得Desecrator追究
•布彻

◦错误修正

■修正了一个问题,在痛苦厅的角落面板火灾做两倍的伤害,如预期
•Ghom

◦能力

■气体云

■气云半径已略有减少

■减速效果已被删除

■气云时,首先进入云造成的伤害量已经减少,但云的剩余损失金额已增加

■在地狱难度中,气体云将持续较长时间,一次产卵2,(4分钟后)产卵更迅速
•Maghda

◦错误修正

■惩治尘弹再也不能反映

•Zoltun Kulle

◦大会

在现在■Zoltun Kulle会激怒地狱难度,3分钟后,用他的天花板塌陷能力和高得多的伤害,更经常
◦能力

■天花板塌陷

■现在可以投在一个球员从任何范围
■火球

■火球攻击动作较慢

■现在可以投在一个球员从任何范围
■瞬移

■现在瞬移和运行从球员较少

■现在偶尔传送到播放器
•恶魔

◦大会

■匪徒会激怒他的最后阶段,在3分钟后,在地狱难度,增加绿池的数量下降了整个Encounter平台
◦错误修正

■修正了一个错误,这是导致在某些情况下,而不是对球员的恶魔,使用他的气息攻击球员
•突围

◦大会

■整体伤害已经减少

■不再容易混淆和魅力的影响

■将下降一个健康的全球每25%的健康标志(即75%,50%和25%的健康)

■立即激怒了4分钟后

■在地狱难度中,突围将获得反映损伤追究
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发表于 20-6-2012 12:05 AM | 显示全部楼层
•Cydaea

◦能力

■蛛

■蛛现在将有一个更容易击中球员,但他们的损失已减少了20%,以弥补

■在地狱难度,蛛现在活得更长,更蔓延,4分钟后经常产生更多
•Rakanoth

◦大会

■在地狱难度,Rakanoth现在会变得更加积极,3分钟后
•Izual

◦大会

■健康池已增加

■加入战斗的压迫者的数量已减少4至2

■将目标追随者不再频繁或泰瑞尔
◦能力

■基地袭击

■基础攻击伤害已降低

■不再基地攻击上的冷害
■充电

■充电损坏已减少

■击退已被删除

■将收取略有更多的时候,但只针对球员
■冷冻炸弹

■冷冻炸弹伤害已降低

■炸弹现在快爆炸

■现在只有8炸弹产卵各地的球员,而不是12

■炸弹将较少产卵Izual的脚
■冰霜爆炸

■冰霜爆炸伤害已经减少了70%

■冻结期限已增加

■伤害球员冻结而现在将打破效果

■玩家现在可以使用防御的冷却时间,同时冻结

■玩家可以不再这样高金额的数额Izual避免被冻结
◦错误修正

■,Izual将不再产卵两次,如果一名球员跳过他介绍切割现场
•暗黑

◦错误修正

■持续伤害(DOT)的效果现在将被正确取消暗黑成为无形和转换阴影克隆二期

■暗黑破坏神“咚”的能力,现在正确归类,而不是作为一个BUFF DEBUFF

■修正了一个错误,这是造成宠物不攻击阴影克隆

怪物
•一般

◦冠军,拉雷什和独有,有他们的路径改善

◦精英包(冠军/稀有)掉落的球员额外的项目与5栈的Nephalem勇猛,这是保证,是不可多得的精品

◦行为Ⅱ,Ⅲ,Ⅳ在地狱难度的怪物的伤害已降低

◦庞Golgor基础伤害已降低

◦先驱的瘟疫触手攻击伤害已减少

◦灵魂撕裂者和灵魂鞭笞伤害已降低,这两个怪物会现在逃跑较少的

法师构造◦黄蜂在第二幕,第二幕,并在第三和第四行为的的翼Mollocks现在逃跑

◦魅魔的怪物现在会跑掉少,在较短距离

◦现在的在高原Woodwraiths的健康池在苦难的领域相匹配的健康池Woodwraiths

◦Lacuni和清道夫拉雷什和冠军将联合国洞穴时,呼吁他们的盟友

◦Bloodclan勇士不再击退时,磨光和攻击速度稍慢

◦Morlu不再有无懈可击的喽罗,健康连网,或消防链词缀

◦lagued,奥术魔法,电气化怪物不再有抗毒,奥术和闪电伤害(分别)

◦无懈可击喽罗包的领导人已经降低了他们的健康池

◦砂浆的怪物现在可以投弹得更远,但其最小范围也已增加100%
•错误修正

◦中断怪物攻击之前,它的土地,现在将正确地触发其冷却

◦宝哥布林掉落金桩附近所有球员

◦Lacuni战士拉雷什和欧洲冠军,现在将正确地重置其激怒定时器在地狱难度

◦魅魔“血之星”的debuff将不再从弹丸的破坏影响的球员,如果被躲闪/拦截/等

◦从魅魔的“血之星”的debuff的伤害现在会规模的基础上的一个球员的技能目前的成本,即使成本降低物品或技能符文

◦额外健康贴上的怪兽应该不再每次球员离开和加入游戏获得更多的健康

◦与反映伤害贴上怪物将不再反映跟随损害球员

◦与卫生环线和击退词缀的怪物会不再击退友好的怪物

◦修正了一个错误,这是造成冠军Wallers偶尔在他们的位置,而不是球员的位置墙壁

◦修正的错误Sandwasp弹丸有时可能成为无形

Bug修复
•一般

◦为字符的来宾通行证帐户上限水平的经验栏现在将显示0-0经验。如果帐户持有人升级到完整的游戏,他们的角色将在0/41000经验,迈向一个新的水平。

◦的速度复活另一个球员应该不再与你的攻击速度规模时播放动画

◦尝试施放一个技能,而滥发城市门户热键现在将正确地中断城市门户演员和动画

◦使用城市门户网站,而在一个焦油坑的层将不再保持远距传送后,焦油坑的debuff

◦它不再是在地狱难度的玩家可以跳过地狱难度,通过创建和离开公共游戏

◦它不再是可以防止在单人游戏于一体的游戏客户端暂停游戏,然后从不同的游戏客户端登录到同一帐户的字符死亡

◦学苑在南部高地,没有出现错误修正

◦修正了一个玩家可以切换权之前,他们的产品在贸易窗口,点击“接受”,而且,由于高延迟,游戏不会总是能够确认双方选手都接受相同的产品

◦修正了一个错误,让球员暂时拾取物品属于另一个帐户

◦修正了一个错误,这是造成球员成为坚持使用的旗帜时,移植到另一名球员,在“联合国行走”的位置(即在执行大跃进中野蛮人)

◦固定的位置不同步的bug,又名“rubberbanding”,这可能会发生一些运动技能(扫射,旋风,暴风疾走)结束时,因为球员跑了相应的资源

◦固定的几个问题,其中一个球员的性格会被卡住或“橡皮筋”,而移动,如果他们的移动速度减慢以任何方式

◦几个性能改善已作出的PC和Mac客户端
•拍卖行

◦在拍卖行的项目工具提示现在将正确地反映嵌宝石提供的统计奖金

◦类特定词缀的项目现在应该正确显示类限制

◦应该不再可能为玩家购买一摞这么大的项目,它不能被发送到他们的藏匿处

◦在每个拍卖行“选项卡上显示的数据,现在应该正确退出时复位

如果您遇到技术问题的补丁程序,安装补丁后,连接到Battle.net,或错误,而打了新补丁的游戏,在技术支持论坛寻求帮助,请访问我们的支持网站或邮寄。

by google翻译
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发表于 20-6-2012 12:08 AM | 显示全部楼层
现在有人进到游戏吗?开游戏进去说会自动restart换去最新patch,可是一自动restart就跳error出来了~有人一样吗?
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发表于 20-6-2012 12:18 AM | 显示全部楼层
不是到凌晨4点?
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发表于 20-6-2012 12:32 AM | 显示全部楼层
本帖最后由 月73 于 20-6-2012 12:42 AM 编辑

之前讲过不会消弱好技能的,现在又出尔反尔啊blizz

monster方面看来确实是容易不少,尤其是izual。
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发表于 20-6-2012 12:33 AM | 显示全部楼层
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

这个讨厌了。。。。又要重新制定战术了
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发表于 20-6-2012 12:36 AM | 显示全部楼层
一直没看到官方连接,相信是恶搞,先淡定。
再祈祷不是真的!
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发表于 20-6-2012 12:39 AM | 显示全部楼层
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by ...
月73 发表于 20-6-2012 12:33 AM



那群一直抛火球的哦,好了,现在我可以跟他们来个近距离狂殴了!!!!
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发表于 20-6-2012 12:40 AM | 显示全部楼层
一直没看到官方连接,相信是恶搞,先淡定。
再祈祷不是真的!
rickykkh 发表于 20-6-2012 12:36 AM



确定,你现在去开D3 launcher 就可以看到了。
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