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楼主: twmmin

Adobe败给苹果 Flash挡不住HTML5

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发表于 10-11-2011 06:51 PM | 显示全部楼层
此帖在这平安无事。隔壁的像临大敌酱。同情那个bz下

就连那个和好的gay贴也遭殃了
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发表于 10-11-2011 06:52 PM | 显示全部楼层
什么是HTML5?
vvti_84 发表于 10-11-2011 05:46 PM



    全名叫hyper text makeup language five
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发表于 10-11-2011 07:33 PM | 显示全部楼层
什么是HTML5?
vvti_84 发表于 10-11-2011 05:46 PM



    V兄,最近去哪里HAPPY?
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发表于 10-11-2011 08:01 PM | 显示全部楼层
全名叫hyper text makeup language five
精忠报国 发表于 10-11-2011 06:52 PM

你的回答很不蘋果風格。。。

簡化,簡化,再簡化
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发表于 10-11-2011 08:02 PM | 显示全部楼层
我也不是很懂,所以收声看戏
Baby是我 发表于 10-11-2011 06:35 PM

很專業的東西。。。
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发表于 10-11-2011 08:03 PM | 显示全部楼层
V兄,最近去哪里HAPPY?
Mr_Sunday 发表于 10-11-2011 07:33 PM


閃諜。。最近都在打飛機啦
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发表于 10-11-2011 08:04 PM | 显示全部楼层
哈哈,有你的加入会更精彩~!

其实我是noob仔来的,kitkat, sunday, i am baby他们这 ...
精忠报国 发表于 10-11-2011 02:15 PM



    你的"煽动"有待加强。有空该学学巧克力老。
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发表于 10-11-2011 08:05 PM | 显示全部楼层
閃諜。。最近都在打飛機啦
vvti_84 发表于 10-11-2011 08:03 PM



    为什么自己打飛機? 没钱叫人帮你打?
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发表于 10-11-2011 08:06 PM | 显示全部楼层
为什么自己打飛機? 没钱叫人帮你打?
Mr_Sunday 发表于 10-11-2011 08:05 PM

我是幫人家打的。。。
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发表于 10-11-2011 08:11 PM | 显示全部楼层
我是幫人家打的。。。
vvti_84 发表于 10-11-2011 08:06 PM



    难道你帮BABY是我。。。
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发表于 10-11-2011 08:14 PM | 显示全部楼层
烘干你们!在乱gay什么
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发表于 10-11-2011 11:47 PM | 显示全部楼层
我是幫人家打的。。。
vvti_84 发表于 10-11-2011 08:06 PM



    我也要~! 可以帮我打吗?
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发表于 10-11-2011 11:55 PM | 显示全部楼层
我也要~! 可以帮我打吗?
精忠报国 发表于 10-11-2011 11:47 PM


自己來啦。。



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发表于 11-11-2011 10:02 AM | 显示全部楼层
小宅 糾正 #42
HTML 正式名是HyperText Markup Language
不是HyperTextMakeup Language..
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发表于 11-11-2011 06:54 PM | 显示全部楼层
这消息会给很多机器迷哭了~
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发表于 11-11-2011 07:49 PM | 显示全部楼层
flash時不時會crash的,還是html5好
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发表于 12-11-2011 06:19 PM | 显示全部楼层
请问flash跟html 5有什么分别?
到底用在手机方面会影响什么?
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发表于 12-11-2011 06:46 PM | 显示全部楼层
不需要这样吧,这一个进步,你们需要那么践踏Android吗?
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发表于 12-11-2011 06:49 PM | 显示全部楼层
谢谢分享
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发表于 12-11-2011 06:52 PM | 显示全部楼层
THOUGHTS ON FLASH
看过的别鸟我。

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.
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