查看: 4722|回复: 65
|
dota 6.59
[复制链接]
|
|
发表于 27-1-2009 07:49 PM
|
显示全部楼层
|
|
|
|
|
|
|
只能说icefrog很猴急
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer whenspells are in cooldown and when they finish. This is mainly for longcooldown spells where it is sometimes difficult to tell. More work willbe done in this area soon, but it needs a bit more time to make surethat anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
*Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1%drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one.I will be changing how -er works from version to version to try outdifferent ideas. I don't plan on any one version of the new runes toreplace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on bothsides at 3 minute intervals (instead of 2). Again I have no plans tomake this permanant.
Notes: I wanted to release this sooner rather than laterbecause of some important code fixes. I am planning on finishing thetraditional .x9 quest for v6.59b (along with some more balance tweaks)and then followed by TC in 6.60 if everythings work out right.
www.getdota.com |
|
|
|
|
|
|
|
发表于 27-1-2009 03:22 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 09:31 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 09:42 AM
|
显示全部楼层
followed by TC in 6.60
Tauren Chieftain 6.60 登场 |
|
|
|
|
|
|
|
发表于 27-1-2009 09:43 AM
|
显示全部楼层
* Spectral Dagger no longer gives vision
做么ICEFROG把SPEC越改越弱 |
|
|
|
|
|
|
|
发表于 27-1-2009 12:17 PM
|
显示全部楼层
出到真的是很快...树枝减价对我来说比较好...哈哈~ |
|
|
|
|
|
|
|
发表于 27-1-2009 02:44 PM
|
显示全部楼层
还真的出得真快...又快看到新hero了.. |
|
|
|
|
|
|
|
发表于 27-1-2009 03:38 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 04:18 PM
|
显示全部楼层
回复 4# 亚德里恩 的帖子
很多年前就跟朋友過討論為甚麼dota沒有這個hero |
|
|
|
|
|
|
|
发表于 27-1-2009 06:42 PM
|
显示全部楼层
Q:牛头人酋长在中国很有人气,而且他也是唯一一个魔兽中没有在Dota登场的角色。你有复活他的计划吗?(问题来自replays.net)
A:的确,这也是我最喜欢的人物之一。我们有了一些设想,但是都不是那么令人满意。我还在尝试其他的想法,希望在将来能加入这个新英雄。
终于? |
|
|
|
|
|
|
|
发表于 27-1-2009 07:00 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 07:06 PM
|
显示全部楼层
還有人類的paladin也是還沒出現在dota裡面 |
|
|
|
|
|
|
|
发表于 27-1-2009 07:17 PM
|
显示全部楼层
终于出场了。。。。 |
|
|
|
|
|
|
|
发表于 27-1-2009 07:42 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 09:05 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 09:07 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 27-1-2009 09:09 PM
|
显示全部楼层
回复 15# 这个夏天热不热 的帖子
这钟spoil games 的人好去xx ,waste我打dota的时间 |
|
|
|
|
|
|
|
发表于 27-1-2009 09:46 PM
|
显示全部楼层
牛年会想到出新英雄牛人,icefrog很有头脑一下 |
|
|
|
|
|
|
|
发表于 27-1-2009 10:03 PM
|
显示全部楼层
|
|
|
|
|
|
| |
本周最热论坛帖子
|