佳礼资讯网

 找回密码
 注册

ADVERTISEMENT

查看: 3470|回复: 23

dota allstar 6.52

[复制链接]
发表于 30-4-2008 12:47 PM | 显示全部楼层 |阅读模式
6.52 Changelog===============* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release* Lowered side angles on Bristleback* Agility Morph and Strength Morph can now be clicked on directly for one-time use* Morph interval is smoother when it levels (same overall rate though)* Improved Elder Form attack animation* Improved cooldown progression on Soul Rip* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)* Dark Rift can now be cast by targeting minimap* Increased AutoQuills release requirement on Bristleback from 200 to 300* Improved cooldown progression on Primal Split* Improved initial AI on Dopplewalk image to make it less obvious when it's created* Sonic Wave cooldown no longer improves per level in non-scepter form* Reduced Reverse Polarity AOE a little* Reduced Dragon Knight's Breathe Fire manacost* Undid a portion of the cooldown buff done on Elder Dragon Form last version* Increased Huskar's attack range from 350 to 400* Lowered Puck's attack range from 600 to 550* Increased level 2 and 3 Purge's damage to summoned unit* Lowered Faceless Void's strength gain* Improved Faceless Void's cast animation time* Increased level 3 Insatiable Hunger cooldown* Lowered Sand King's base armor* Improved cooldown progression on Spirit Bear* Lowered movement speed on Beastmaster's Hawk* Increased Abaddon's movement speed slightly* Scream of Pain manacost is now constant on all levels* Increased Primal Roar cooldown by 10 seconds* Lowered Living Dead bounty and increased their magic resistance* Decreased Timelapse cooldown* Increased Immolation damage on level 3 Primal Split's Fire panda* Lowered Sven's agility gain* Improved Huskar's attack animation time slightly* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)* Lowered Scepter upgraded Doom's cooldown* Increased cast range on Drunken Haze* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)* Lowered Medusa's attack animation time* Lowered Will O' manacost* Undid manacost change on Level 1 Reaper's Scythe* Slightly reduced Rikimaru's cast animation time* Scattershot gives vision on the area it is cast on* Flesh Heap now works with denies* Lowered cast range on Neutral Dark Troll's Ensnare* Increased cooldown on Neutral Dark Troll's Raise Dead* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games* Improved basic item's descriptions layout and presentation (133979)* Flying Courier cannot carry Observer Wards from enemy base* Lowered transmute bounty on previously untransmutable creeps (lvl 6)* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it* Flying Courier can no longer carry Aegis* Added Blades of Attack to the Goblin Shop* Increased the Fountain's bottle autofilling range* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)* Lowered Black King Bar duration slightly* Increased HP loss rate when Armlet is activated* Improved Lina's projectile and visuals (170933)* Added allied only overhead cast effect for Assassinate (203083)* Listed maximum targets for Wrath of Nature in the tooltip (212395)* Added special effect when Berserker's Blood is stacked at a high level (176376)* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)* Added a sound effect when Culling Blade kills a hero* Added new Power Treads icons for the agility and intelligence versions (207886)* Added an allied-vision only visual effect for Weave (139374)* Lowered volume on creep horn sound* Improved Dragon's Tail's visual effect (192582)* Added a new visual effect for Soul Assumption* Improved King Leoric's visual effects (180737)* Changed Mana Void visual effects (211058)* Removed status buff icon for Hunter in the Night when it isn't affecting him* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game* Fixed some overhead text effects that would show through fog of war* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug* Fixed a minor bug with moving Lothar's Edge while not in cooldown* Fixed an exploit with Lanaya* Fixed Phantom Edge to properly stack with Magic Resistance like the others* Fixed a bug with Primal Roar that could occur when used on blinkers* Fixed a control loss issue in recent versions with Sand King when Burrowstriking* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling* Fixed some minor bugs with Assassinate* Fixed World Tree and Frozen Throne towers not sharing bounty with allies* Fixed Sand Storm not affecting sleeping neutrals properly* Fixed the interruption requirement to leveling up Storm Seeker* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base* Fixed Centaur's Return from triggering off on ally attack order* Fixed a rare issue with not properly creating Haunt images (DonTomaso)* XL Mode changed to have 4 hero removals per side instead of 3* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target* Various other map performance optimizations* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5* Added a new mode -poolingmode(-pm) to allow pooling* -lvlup now allows a number after it to level up faster in test games* Reduced delay on End Game scoreboard for Sentinel victory* -roll without specified number now does it out of 100* Added command -list for use in -sd to show the pick options again* Changed follow allied unit range to move closer to the target* Restored and fixed previous issues with -unstuck* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)* Added commands -rollon and -rolloff incase people spam with roll. Default is on* Added single player commands -killall/-killsent/-killscourge (169041)* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes* Initial creep waves in -ap now spawn 30 seconds later* Added single player test command -time xx to set the time of day* Improved the text display on courier death* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it* New Invoker story from the contest (Ike_Ike)
回复

使用道具 举报


ADVERTISEMENT

发表于 30-4-2008 01:27 PM | 显示全部楼层
好像很是么酱。。
回复

使用道具 举报

发表于 30-4-2008 02:30 PM | 显示全部楼层
有点乱。。。
回复

使用道具 举报

发表于 30-4-2008 02:46 PM | 显示全部楼层
原帖由 EPhraimS 于 30-4-2008 02:30 PM 发表
有点乱。。。


6.52 Changelog
===============

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it

这个整齐点
* New Invoker story from the contest (Ike_Ike)
回复

使用道具 举报

发表于 30-4-2008 04:30 PM | 显示全部楼层
快手下
酱快又出了
回复

使用道具 举报

发表于 30-4-2008 06:47 PM | 显示全部楼层
有了快键密码,可惜没有新的HERO   
回复

使用道具 举报

Follow Us
发表于 30-4-2008 09:05 PM | 显示全部楼层
謝謝分享~
回复

使用道具 举报

发表于 30-4-2008 09:57 PM | 显示全部楼层
几个礼拜没动dota了..
新版本出现了...
等下试玩下..
回复

使用道具 举报


ADVERTISEMENT

发表于 30-4-2008 10:11 PM | 显示全部楼层
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Added a new mode -poolingmode(-pm) to allow pooling
这两点我不懂
有谁懂??
回复

使用道具 举报

发表于 30-4-2008 10:12 PM | 显示全部楼层
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
改去max 12,14,16 T_T
回复

使用道具 举报

发表于 30-4-2008 10:56 PM | 显示全部楼层
我只知道不能玩pump了
刚刚要pump队友pump不到。
回复

使用道具 举报

发表于 1-5-2008 02:40 AM | 显示全部楼层
原帖由 clonevirus 于 30-4-2008 10:56 PM 发表
我只知道不能玩pump了
刚刚要pump队友pump不到。

你丢在地上他拾不到??
回复

使用道具 举报

发表于 1-5-2008 08:26 AM | 显示全部楼层
没有华文的吗?不是看很明白哦
回复

使用道具 举报

发表于 1-5-2008 09:26 AM | 显示全部楼层
原帖由 balitom123 于 1-5-2008 08:26 AM 发表
没有华文的吗?不是看很明白哦


华语翻译,有可能会不标准哦

Dota 6.52 beta版 新增防养人 (附版本改动翻译)新beta版多了“防共用系统”,据说可以防止玩家之间交换物品?
莫非以后不能养人了?

以下是新版改动:
翻译:daimon2k (Garena ID: DaImON.2K)

DotA Allstars v6.52 Beta 5

- 继续改进防共用系统和物品显示
- 地图体积剧增 (0.42MB)
- 近卫基地里有“黑市商人 雷拉格斯”(译者:就是树林的隐藏商人)
- 音乐(译者:?)
- 大炮卷轴价格由1250降为1000
- 散夜对剑卷轴价格由1000降为900
- 散华卷轴价格由600增至900
- 夜叉卷轴价格由600增至900
- 矮人狙击手使用“暗杀”时,目标上方会显示一个准心
- 炼金术士使用“不稳定化合物”时,目标上方会显示计时
- 极限法球转移至“饰品商人 希娜”商店(译者:卖贵族圆环、树枝的那个)
- 当(使用TP卷轴)传送至一个建筑时,队友的小地图上会显示一个白色的叹号提示

DotA Allstars v6.52 Betas 2-4

- 防共用系统(Anti-Pooling system)
- 修正新物品布局的小问题

DotA Allstars v6.52 Beta 1

- 读取进度画面与6.51相似,但进入游戏后右上角会显示6.52
- 当物品栏满的时候依然可以购买卷轴合成物品
- 动力鞋的颜色根据增加的属性而改变(力量:红, 敏捷:绿, 智力:蓝)
- 现在开始把物品的效果(如 +5 力量)和物品的故事分开(并非所有物品都修改完成)
新格式:
回复

使用道具 举报

发表于 1-5-2008 09:27 AM | 显示全部楼层
原帖由 balitom123 于 1-5-2008 08:26 AM 发表
没有华文的吗?不是看很明白哦


×重写了所有的物品和系统编码(andsystems应该为andsystems)。现在会支持物品标记系统(也就是谁买的物品会有标记),可以直接合成物品(也就是说,即使你身上是满的,也可以直接买合成卷合成,而不用像以前一样把东西放地上和好了再拿起来),?毙拚?诵矶嗬蟗ug和问题,同时为以后的新物品奠定基础(forother应该为for other)
*修正所有按键问题。所有的快捷键现在都可以被重新设定为其他快捷键(hotkey也为热键,也就是快捷键)
*地图包可以允许所有拥有不同语言版本地图的玩家进行游戏而不用下载各种地图(download multiple)。这就是说,你可以用英文版的地图观看或者玩使用汉语,韩语,俄语版地图人的游戏。其他语言的地图会在onegetdota.com的英文版本旁附下载。




*降低刚背来自侧面减伤的角度(应该是这个意思,我查了英文原版也没看到angle这个词,angle根本意是角,反正刚背再次削弱。。)
*敏捷型变体和力量型变体之间可以直接点击鼠标左键手动转换(以前是右键打开然后关闭)
*元素转换(变体的技能3)间隔随着级别增加更加平滑(但是是总体的速度是相同的).
*改进老的攻击动画
*尸王德噬魂(技能2)的冷却时间随级别变化
*重写了虚空的时间漫游以保持恒速
*深渊的黑动可以在小地图中直接释放
*增加刚背自动释放背刺的伤害由200到300(也就是说以前是200放一次,现在300才一次。。。再次削弱!)
*熊猫酒仙大的冷却时间随级别变化
*改进长矛手技能3幻象,以使开始创造出幻想的时候不那么明显
*痛苦女王大的cd不再随着级别升高而变短而且不再与a帐联系(痛苦再次削弱,日)
*稍微降低猛犸大两级反转的施法范围
*降低龙骑士喷火的魔耗。
*取消上个版本龙形态的部分有利buff
*神灵武士的攻击范围由350上升到400
*降低仙女龙的攻击范围由600到550
*增加蛇发女妖2,3级大对召唤生物的伤害
*降低虚空假面的力量成长
*改进虚空假面的施法动画前摇(也就是施法延时,通常我们说的起手动作)
*增加育母蜘蛛3级大招的冷却时间
*降低沙王的基础护
*增加德鲁伊招熊的冷却时间
*降低兽王鹰的移动速度
*稍微增加地域领主的移动速度
*痛苦女王的嚎叫的耗魔每级都是固定的了
*增加兽王大的冷却时间10秒
*降低杀死尸王小僵尸的钱并且增加小僵尸的魔法抗性
*降低蚂蚁大招回到过去的冷却时间
*增加熊猫酒仙3级大招的火熊猫造成的伤害
*降低流浪剑客的敏捷成长(icefrog我日你仙人,我最喜欢的英雄改弱了)
*稍微改进神灵武士的攻击前摇(也就是施法延时,通常我们说的起手动作)

*稍微改进神灵武士的攻击前摇(也就是施法延时,通常我们说的起手动作)
*炼金的大增加的移速与级别挂钩(级别1稍微比以前降低,3级仍然一样)
*a帐可以降低末日大的冷却时间
*熊猫酒仙的技能2增加施法距离(就是丢个什么黄色的小东西的那个技能)
*术士的致命连接由造成伤害改为上上去直接掉血(就是以前你上上去要打了才掉血,现在不需要攻击直接掉血)(与连接上的树木无关)
*降低蛇发女妖的施法前摇(也就是施法延时,通常我们说的起手动作)
*降低 Will O'的魔耗(暂时没找到是谁的技能。。。。。)
*Undid manacost change on Level 1 Reaper's Scythe
*稍微降低隐形刺客的施法前摇(也就是施法延时,通常我们说的起手动作)
*矮子的技能3增加射程可以得到其射程内的视野(哇塞,这下矮子nb了)
*屠夫的技能3腐肉堆积对反补也有效
*降低中立生物巨魔的施法距离(丢网的那个)
*增加中立生物巨魔招尸体的冷却时间

  

*物品如果被非所有者携带将会无效(除非是少数的一些回复性物品或者中退者的物品)。打-pm可以允许共享物品
*改进基本物品的描述版排和介绍
*飞行信使不能从敌军基地携带眼睛
*降低点金手点6级怪所获得的金钱数
*改变 散华和夜叉合成卷的价格和各种加成,同时修正一些细小的错误
*飞行信使将不能再携带不朽盾
*在小精灵的商店增加 攻击刀锋
*增加泉水旁魔瓶自动灌满的范围(很人性化)
*增加散失之刃的敏捷加成5点(幻影斧头也有这5点敏捷)
*稍微降低黑黄的持续时间
*增加掉血速率当食尸鬼的臂章被激活时


*改进lina的弹道和视觉效果
*进行暗杀时队友可以看到敌人头顶的施法效果(比如白牛,炼金)
*在工具栏对先知大招自然之攻击目标显示
*增加神灵武士的技能3的特殊效果如果技能3一直维持在高水平(也就是说血一直很少。。。。)
*当炼金炼制不稳定化合物的时候盟友可以看到对方英雄头顶的读秒
*当斧王的大招淘汰之刃杀死英雄时会有特殊音效
*假腿选择智力属性和敏捷属性时将会有不同的图标
*当暗牧的编织(也就是加甲的那个技能)放在盟友身上的时候盟友会有视觉效果显示,对方看不到视觉效果
*降低1分20秒时的吹角号声音大小
*改进龙尾的视觉效果
*增加死灵飞龙技能2的新视觉效果
*改进骷髅王的视觉效果
*当不对暗夜造成影响的时候移除暗夜技能3在底部的固定图标
*仙女龙和骨弓将有机会象拍拍熊一样“娱乐游戏”



*修正当重新读档之后飞行信使升级的致命错误
*修正会消除战争迷雾的部分文档
*修正屠夫的腐蚀,沙王的沙尘暴,电魂的被动电在一个相同区域里会产生的bug
*重写了幻影长毛手的技能1和3以修正1个少有的小bug
*修正当洛萨之锋不在冷却状态时移动其的一个小bug
*修正圣堂的小bug
*修正幻影长矛手的大,使其大产生的幻象有一定的魔法抗性
*修正兽王大原始咆哮施法到闪烁人的身上所产生的bug
*修正最近版本当沙王使用技能一时候英雄失去控制的问题
*重写猛犸的大以修正罕见的把人晕住但是没有拉到身边的错误
*修正暗杀的一些小bug
*修正生命之树和踏不再和盟军分享奖励
*修正沙尘暴不影响睡着的中立生物
*修正电魂升级大招时的0.01秒打断
*修正卡尔的龙卷风的伤害和龙卷风的效果不同时的小bug
*修正跳刀和不朽在基地会产生空白无用装备的小bug
*修正人马的反击会被盟友的攻击指令激发的bug
*修正罕见的不恰当的产生幽鬼大招幻影的问题



*XL模式由原来每边移除3个变为每边移除4个英雄
*小地图会对盟军发出独特信号当有单位使用回城或者飞鞋
*现在可以点小地图传输回城也可以给建筑加甲而不象以前一样一定要点在建筑上
*各种地图功能最优化
*增加各种音乐模式.但你必须有可使用的隐喻。使用“音乐XXX”当 这个音乐是以下已经添加的选项时:。。。。
*增加一个新-pm模式以便允许共享
*-lvlup可以使得在测试游戏中升级更快
*减少进位胜利后的得分板延时
回复

使用道具 举报

发表于 1-5-2008 03:19 PM | 显示全部楼层

回复 12# 随苇轻摇 的帖子

拿得到但是不能卖也不能用
回复

使用道具 举报


ADVERTISEMENT

发表于 2-5-2008 12:30 PM | 显示全部楼层
可以把华语的hero名字改成英语吗?还是看不懂...
回复

使用道具 举报

发表于 2-5-2008 05:59 PM | 显示全部楼层
这是主要的改动

變體精靈(morphling)升級時轉換(skill3=morph)相對平滑
    每1秒變2/4/6/8->每1/0.5/0.33/0.25秒變2
改進不朽屍王(undying)的噬魂(skill2=soul rip)冷卻時間
    30/30/30/30->25/20/15/10
熊貓大招分身CD降低
    180/180/180->180/170/160
改進神出鬼沒(pl skill2)的AI,隱身時看起來比較不明顯
    技能使用後幻象繼續按照原來方向走600左右
痛苦女王(qop)的超聲沖擊(ulti)波冷卻時間在不帶A仗的形勢下不提升
    120/100/75->135/135/135(A:120/100/75)
龍騎士的火燄氣息(skill1=Breathe Fire)魔法消耗減少
    100/115/130/150->100/110/120/130
龍騎士終極形態(ulti)cd上升
    100->115
2級,3級凈化(medusa ulti)對召喚生物傷害提升
    600/600/600->600/800/1000
虛空假面(faceless Void)力量成長降低
    2.2->1.4
育母蜘蛛的極度饑渴(ulti)第三級冷卻時間提升
    60/45/30->45/45/45
沙王(Sanking)基礎護甲降低
    1級護甲3->0
召喚熊靈冷卻時間降低
    180/180/180/180->180/160/140/120
地獄領主(abaddon)移動速度上升一點點
    295->300
痛苦女王(qop)的痛苦尖叫(skill3=scream of pain)魔法消耗所有等級保持一致
    85/105/120/140->140/140/140/140
獸王(beastmaster)的原始咆哮(ulti)冷卻時間增加10秒
    70/75/60->80/75/70
召喚出來的死屍(undying skill1)金錢降低,魔法抗性提高
    魔抗0%->33%
地穴編制者(nerubian weaver)的時光倒流(ulti)冷卻時間降低
    120/90/60->60/50/40
火燄熊貓元素3級(panda lv3 ulti)的獻祭傷害增加
    10->30
流浪劍客(sven)敏捷成長降低
    2.2->1.6
煉金術士(alc)的化學狂暴(ulti)低等級的額外速度降低
    60/60/60->30/40/60
末日使者(doom)在佩戴A仗的技能冷卻時間減少一點
    180/150/120(A:150/120/120)->180/150/120(A:110/100/90)
醉酒雲霧(panda skill2=Drunken Haze)釋放范圍上升
    650->目測800
死靈法師(necrolyte)的死亡鐮刀(ulti)第一級魔法消耗改動
    150->175

改變散華(sange)和夜叉(yasha)的卷軸價格和給予的能力
    散華/夜叉卷軸600->800,概率7%->10%,對劍卷軸1000->800,概率14%->15%
散失之刃(diffusal blade)敏捷多+5(效果持續到幻影斧(manta sytle)上)
    10->15,18->23
黑皇杖(bkb)持續時間稍微降低
    10->9
食屍鬼王的臂章(Armlet of Mordiggianl)減血率提高
    30->35
回城卷軸的增加建築物護甲效果變成范圍型效果而不再是單一建築
    tp點小地圖也加護甲

以下見圖:
增加友軍顯示視覺效果:暗殺(sniper ulti)
增加友軍顯示視覺效果:不穩定化合物(alc skill2=Unstable Concoction)
增加友軍顯示視覺效果:編織(shadow priest skill2=weave)
增加狂戰士之血累積到最高等級的視覺效果(huskar skill3=Berserker's Blood)
增加靈魂超度的視覺效果(visage skill2=Soul Assumption)

改進神龍擺尾的視覺效果(dk skill2=dragon tail)
改進法力虛空的視覺效果(am ulti)
敏捷型假腿和智力型假腿增加圖片
選擇仙女龍和骷髏射手有機會拿到“有趣的名字”像Ursa
基礎物品說明改變
回复

使用道具 举报

发表于 2-5-2008 06:38 PM | 显示全部楼层
原帖由 joon_my 于 2-5-2008 05:59 PM 发表
这是主要的改动

變體精靈(morphling)升級時轉換(skill3=morph)相對平滑
    每1秒變2/4/6/8->每1/0.5/0.33/0.25秒變2
改進不朽屍王(undying)的噬魂(skill2=soul rip)冷卻時間
    30/30/30/30->25/20/15/10
熊 ...

这个很详细,还有前面直接翻译的,辛苦你们料。。。其实也没什么大差别拉,只是不可以偷人家的东西。。。

那么。。对方的东西丢在路上,可以拿吗?
回复

使用道具 举报

发表于 3-5-2008 12:08 AM | 显示全部楼层

回复 18# joon_my 的帖子

真的蛮详细下...谢了..
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

 

ADVERTISEMENT



ADVERTISEMENT



ADVERTISEMENT

ADVERTISEMENT


版权所有 © 1996-2023 Cari Internet Sdn Bhd (483575-W)|IPSERVERONE 提供云主机|广告刊登|关于我们|私隐权|免控|投诉|联络|脸书|佳礼资讯网

GMT+8, 26-4-2024 08:00 PM , Processed in 0.092932 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表