MOL 10TH YEAR ANNIVERSARY PROMOTION (1 - 10TH JULY 2010)
Dear Maplers,
We’re pleased to announce that in conjunction with MOL’s 10th Year Anniversary, Asiasoft has created an exclusive promotion for all our MOL Members.
Any purchase of MapleStory 30,000 ‘@‘Cash will entitle you to redeem exclusive Congrats from GM Blessings!
How to Redeem your reward codes?
1. Enter the Cash Shop and click on the “Coupon” button found at the bottom right.
2. Key in the 30-digit redemption numbers found in the coupon.
3. After the redemption code is entered, the item will be found in the “Cash Item Wardrobe”.
4. To transfer the item into the character’s inventory, double-click the item from the “Cash Item Wardrobe”.
5. To check and make sure that the transfer is successful, kindly exit the Cash Shop and check the character’s inventory.
6. Please redeem this coupon before the 31/9/2010. Once redeemed, the item will be consumed.
7. Item duration is not stackable with multiple sets of codes.
8. Kindly take note that the time period of Congrats from GM will be activated once the item code has been redeemed.
Fighter:
- Combo Attack's damage increased to 5%/orb
- Advanced Combo Attack's damage increased to 10%/orb
- Monster Magnet's cooldown removed
- Brave Slash's damage decreased from 225% to 205%. Looks like delays might be reduced too.
- Enrage completely changed. Now it works like Homing. You use the skill to target one enemy, and all damage toward that enemy is increased by 50% (or 1.5x - it's not clear which). The cooldown is removed.
Page:
- Threaten now reduces 30% damage from the enemy and reduces enemy defense by 30% (up from 20%).
- Charged Blow's mob count reduced from 6 to 4. It's hitbox is now explicit --> 180% Range. Charged blow delay class added. Total delay is 600ms.
- Fire Charge's damage increased to 135%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
- Ice Charge's damage increased to 130%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
- Lightning Charge's damage increased to 130%. It is no longer 100% elemental at all levels. Instead, it starts at 40% elemental at level 1 and goes up by 3% per level.
- Restoration skill completely changed. Max level reduced from 30 to 10. MP consumption increased to 28.
- New skill --> Combat Orders - Right now it has the same visual aesthetics as Maple Hero, but I'm sure that will change in the future. It's a party skill that increases all of the party's skill levels by +2 at max. However, it cannot increase the skill level beyond its maximum. This is a third job skill.
- Guardian Spirit now has two new variables --> terR and asrR. These variables are equal to 30 at maximum level. No idea what it does.
- Advanced Charge Blow's damage lowered from 530% to 500%. This skill now gives mastery, and mastery is set to 70% at maximum level.
- Armor Blessing (???) now also gives +20 WATK at max level.
- Blast's damage slightly reduced from 780% to 740%. Now gives an innate chance to crit and ignore enemy defense, but only using this skill. Also gives a 15% chance to cause Instant Death on the enemy. Blast's range is increased horizontally by 20 pixels.
- Cooldown removed from Monster Magnet
Spearman:
- Dragon's Judgement now adds to minimum critical damage by +10%.
- Dark Force's damage increased to 80%, but physical defense doubled from -30% to -60%.
- Cooldown removed for monster magnet
- Beholder now gives +20% mastery
- Beholder's buff greatly increased to +300 WDEF/MDEF, +120 ACC, +120 Avoid
F/P:
- Poison Breath's damage over time now lasts for 10 seconds (up from 6)
- Element Amplification damage increased from 130% to 150%.
- Explosion's damage increased by +20% at all levels
- Poison Mist's damage over time increased from 120 to 160. Damage over time increased by +7 seconds at all levels.
- Element Composition damage over time increased to 10 seconds.
- Teleport Mastery changed from passive to active. Here's how I'm THINKING it works --> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I'm looking forward to seeing it in a video.
- Paralyze's damage over time greatly increased from 90 to 160. DoT duration decreased from 10 to 5 seconds, but knockout time increased by +1 second at all levels.
- Meteor Shower now does Damage over Time. DoT = 200, dot duration is 10 seconds, and DoT interval is 1 second.
I/L:
- Element Amplification damage increased from 130% to 150%.
- Teleport Mastery changed from passive to active. Here's how I'm THINKING it works --> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I'm looking forward to seeing it in a video.
- Chain Lightning now has a chance to crit with +15% at max level. Damage increased by +20% at all levels to 720%.
- Blizzard now does Damage over Time. DoT = 205. DoT duration = 10 seconds, and DoT interval = 1 second.
Cleric:
- Heal now gets a spiffy new animation! Damage is now 280%. Note that damage is completely separate from heal rate which remains at 300. Heal is now holy element.
- Bless now gives +15 WATK/MATK at max level.
- Shining Ray now has an 80% chance to stun for 5 seconds.
- Teleport Mastery changed from passive to active. Here's how I'm THINKING it works --> When you put points into teleport mastery, you replace regular teleport. Then whenever you use teleport, any mobs you teleport through now have a 100% rate of stun. It has a cool new effect too, and I'm looking forward to seeing it in a video.
- Holy Attraction (???) gives +10% more crit rate at all levels.
- Holy Shield now gives +40% State Immunity (like Guardian Spirit for Paladins)
- Genesis damage increased by +100% at all levels. Now has an innate ability to crit at 20% rate.
给bowman
Hunter:
- Concentrate's WATK buff increased from 25 to 35
- Vengeance's range increased by +100 pixels behind you. Damage greatly increased by +120% at all levels.
- New Skill --> 마크맨쉽. Passive skill that ignores enemy defense rate. This is a fourth job skill.
[The same Marksmanship that XBMs got in the recent KMST patches.]
Crossbowman:
- Marksman Boost's mastery increased from 60% to 70%
- New Skill --> Ultimate Strafe. Passive skill (likely replaces Strafe). Maximum level is 10. Does 190% damage and fires 6 arrows. Requires maxed Strafe. This is a fourth job skill
- Pierce's damage increased to 1150%
给thief
Assassin:
- Shadow Partner's damage increased to 50%
- Avenger's damage decreased to 410%.
- Shadow Shifter's avoid rate decreased by 5% at all levels
- Triple Throw's damage decreased to 250%. Now can ignore 15% enemy physical defense rate.
- Shadow Stars duration increased from 120 seconds to 180 seconds.
Bandit:
- Savage Blow's damage increased by +5% at all levels.
- Assaulter's damage increased by +50% at all levels.
- BoT damage reduced by 15% at all levels
- Shadow Partner's damage increased to 50%
- Meso Explosion's damage decreased from 180% to 150%.
- Shadow Shifter's avoid rate decreased by 5% at all levels
- BStep's damage increased from 390% to 470%
- Assassinate's damage decreased from 610% to 560%
Dual Blade:
- Triple Stab's damage increased by +25% at all levels
- Fatal Blow now hits 8 times at all levels. Damage increased to 110%
- Slash Storm's damage greatly increased from 100% to 230%
- Tornado Spin's damage increased by +40% at all levels
- Flash Bang's damage increased from 100% to 160%
- Bloody Storm's damage massively increased from 170% to 420%
- Mirror Image now mirrors 70% damage
- Owl Dead's damage increased from 800% to 1000%
- Upper Stab's damage changed from 260% * 1 time to 170% * 2 times
- Flying Assaulter's damage increased by +60% at all levels
- Final Cut's damage increased from 1200% to 2100%
- Monster Bomb's damage increased from 800% to 1380%. Cooldown decreased to 4 seconds.
- Sudden Raid is now fire elemental. Damage is increased by +100% at all levels. Now does Damage Over Time, dot = 200, duration = 10, and interval is 1.
- Chains of Hell damage increased from 250% to 280%. Now attacks the mob 12 times with a 20% innate crit rate.
Brawler:
- Corkscrew Blow damage changed from 460% * 1 attack to 150% * 3 attacks.
- Energy Blast's max level reduced from 30 to 20. At max level the end result is the same. Horizontal range increased by +20 pixels in front of you.
- Shockwave delay decrease. Damage decreased from 730% to 600%.
- New Skill --> 인파이팅 마스터리 - At max level, increases backspin blow damage +100%, Double Upper +70%, and Corkscrew Blow +120%
[The closest translation I can get is Fighting Mastery...]
- Dragon Strike delay decrease.
- Demolition can now ignore target enemy's defense
- Counter Attack's 40 WATK buff removed. Now increases damage by 15% (damR)
Gunslinger:
- Invisible Shot's damage increased by +30% at all levels
- Grenade is now fire element. Damage increased by +40% at all levels. Now does Damage over time. DoT = 60, interval = 1, and DoT duration = 8 seconds
- Blank Shot's damage increased from 200% to 280%. Stun increased by +1 second.
- Recoil Shot's damage increased by +40% at all levels (why do they buff stuff like this, I'll never know. It could be 1% damage and I'd still be happy with it)
- Burst Fire's damage increased to 210%
- Gaviota's damage increased by +50% at all levels
- Flamethrower now burns for 1 second longer
- Aerial Strike's damage increased from 850% to 1150%
- Burst Fire's damage increased by +10% at all levels
- Cannon's damage increased by +20% at all levels. Now has a +15% innate chance to crit.
- Torpedo's damage increased by +50% at all levels.
- Counter Attack's 40 WATK buff removed. Now increases damage by 15% (damR)
过后是aran
Aran
- Full Swing: Double Swing's damage increased by +10% at all levels, Triple Swing's damage reduced by 15% at all levels
- Critical Combo: Now gives a permanent increased base critical chance of 20% - looks like critical combo then adds %chance on top of the base critical chance
- Snow Charge's damage increased to 145%
- Overswing: Double Swing's damage increased by +15% at all levels, Triple Swing's damage increased by +15% at all levels
- High Mastery: Mastery increased by +5% at all levels (for a maximum mastery of 70%). This skill also adds minimum critical damage of +20%
和evan
Evan
- Ice Breath's damage decreased by 45% at all levels.
- Magic Amplification's damage increased to 150%
- Fire Breath's damage decreased by 50% at all levels
- Killer Wings damage increased by +50% at all levels
- Phantom Imprint's damage decreased by 50% at all levels
- Mastery increased to 70%
- Illusion's damage decreased to 370%
- Flame Wheel's damage decreased to 720%
- Blaze's damage decreased by 50%
- Dark Fog's cooldown decreased by 10 seconds at all levels. Now has a 20% innate chance to crit.
最后是resistance
Resistance
- Wild Beast's cooldown increased to 240 seconds
A new "CONSUME" item was added - "SP initialization order". It restores all of your SP, then sets all available skills to have 1 SP in them. Note that since this is a consume item, it's not to be sold in the cash shop.
这是他们翻译出来的description
不过,真正的用处是
So after patching kMST, I found that you get not one, but 3 SP reset scrolls. And it resets all your skills to zero, it doesn't add 1 to all of them.
There seems to be a major change with Combat Orders. Not all skills are affected by Combat Orders. This makes perfect sense. Otherwise, you could use Combat Orders recursively (use combat orders to give combat orders +2 to skill level which increases combat orders, use the skill again....). They also attached a new description to Combat Orders which suggests that it will allow you to go past the mastery level, but will not allow you to go above the maximum level. For the time being, I will not include below which skills are and are not available with Combat Orders. I will leave this for a skill table thread. Anyway, here's the description of Combat Orders:
As a rule of thumb, combat orders cannot increase skills from first or second job. Combat Orders works with all class types of all races.
还有
Fighter:
- Brandish's damage reduced from 205% to 190%
- Enrage's duration decreased from 240 to 180
Page:
- ACB reduced from 500% to 460%
- Bossing Armor cooldown has all levels at 30 seconds
- Blast's damage reduced from 740% to 700%. New variable added that increases minimum critical damage by +20%
- Holy Hammer's cooldown increased from 20 seconds to 40 seconds.
Spearman:
- Dark Force's defense reduction reduced from -60% to -30%
mage
F/P:
- Teleport Mastery's stun rate reduced from 100% to 50% (??? - not sure on this, skill data is vague)
I/L:
- Teleport Mastery's stun rate reduced from 100% to 50% (??? - not sure on this, skill data is vague)
Cleric:
- Blessing's WATK and MATK increased from +15 to +22
- Teleport Mastery's stun rate reduced from 100% to 50% (??? - not sure on this, skill data is vague)
bowman
- Mortal Blow's animation changed
Crossbowman:
- Snipe's MP cost greatly increased at lower levels (level 1 is 300 MP). Its cooldown is now 10 seconds.
thief
Assassin:
- Nothing
Bandit:
- Greed's damage bonus to Meso Explosion increased from +30% to +40%
Dual Blade:
- Final Cut's damage reduced from 2100% to 2000%
- Chains of hell attack count reduced from 12 to 10
pirate
Brawler:
- CSB changed from 3 mobs * 150% damage * 3 times to 3 mobs * 460% damage * 1 time
- Barrage's damage decreased from 360% to 342%
- Demolition damage reduced from 400% to 380%
- Snatch's stun duration increased from 3 to 4. Now attacks 6 mobs.
Gunslinger:
- Hypnotize's success rate decreased from 100% to 94%
Bart , who keeps a look out for enemy from the watch tower on Nautilus Dock, recently spotted an unidentified object floating off the coast of Florida Beach, and informed Dauntless, the Warehouse keeper, to go and investigate the unidentified object.
Dauntless fished up the unidentified object and found out that it’s a treasure chest. But there’s a set-back, the treasure chest is sealed with a lock and Dauntless is desperately trying to unlock it. Dauntless is rewarding part of the loots in the treasure chest with Maplers who can help him out by guessing the correct number, to unlock the seal lock. Those who successfully guessed correctly the number to unlock the treasure chest, will walk away with handsome reward from Dauntless.
Event Dates
Event Details
• This event will be held in game and will last for half an hour.
• The game will be held in Channel 10 Free Market Entrance.
• During the event, player using megaphones will be allowed to guess the mystery number.
• Number range of 1 ~ 99.
• There are a total of 3 treasure chests to be won!
Prizes
• Mystery prize from the treasure chest!
Rules & Regulations
• Player will be able to win more than 1 mystery prize.
• Players who use offensive, sexual, abusive representations etc will result in disqualification & disciplinary action will be dealt with accordance to our User Abuse Policy.
• Players found to be disrupting the event progress will be banned 7 days for event disruption.
• Only Megaphone is allowed during the event, number guessed without using the Megaphone will be deem invalid.
• GM Decision is final and binding.
好消息给Drk
- Crusher now works with final attack. Range increased from 150% Range to 180% Range. A new animation was added. Once you reach level 120, Crusher becomes an orange color.
- Fury's damage decreased from 380% to 360%. A new animation was added. Once you reach level 120, Fury becomes a red color.
- Dragon Blood's weapon attack increased from 20 to 25.
- Dark Force is completely changed. Now, as long as you stay above 30% HP, you add 60% to (overall?) damage and 1 additional attack count on Crusher (so it will hit 3 mobs 4 times). There is no defense reduction
又有rebalancing~~~kmst 1.2.326 Fighter:
- Attack Chance's damage rate increased from 120% to 125%
- Fourth job mobby move increased from 200% to 210%
- Enrage's damage bonus increased from 50% to 60%
Page:
- Flame Charge reduced from 135% to 130%
- Ice Charge reduced from 130% to 120%
- Lightning charge reduced from 130% to 125%
- Combat Orders now requires level 5 Restoration
- Blast damage reduced from 700% to 280%. It now attacks 1 mob 3 times at all levels. The probability of instant death is reduced from 15% to 10%
- Divine Charge reduced from 145% to 135%
- Heaven's Hammer damage increased from 1100% to 1400%
Spearman:
- Crusher and Fury are changed to have a pinkish/purple hue at level 150.
- Crusher's damage reduced from 150% to 140%
- Sacrifice's damage increased from 650% to 690% (hahaha - they still didn't fix the formula hahaha)
- Dragon Roar's HP reduction reduced from 20% to 5%. Its damage is increased from 280% to 580%. This skill now has a cooldown. Level 1 cooldown is 25 seconds and level 30 cooldown is 10 seconds.
- Dark Force (aka Berzerk) gives a pinkish/purple hue at level 150
- Beholder's Buff WATK reduced from 40 to 35
------------------------------------
F/P:
- Ifrit's damage increased from 360% to 400%
- Magic Mastery (4th job) now increases magic attack by +20%
I/L:
- Magic Mastery (4th job) now increases magic attack by +20%
Cleric:
- Magic Mastery (4th job) now increases magic attack by +20%
------------------------------------
Hunter:
- Phoenix can now stun at an 80% rate for 1 second.
Crossbowman:
- Ultimate Strafe's icon changed. It just shows the traditional strafe icon but with six arrows instead of four.
------------------------------------
Brawler:
- Stun Mastery's probability increased from 25% to 30%
- Barrage's damage increased from 342% to 362%
- Energy Orb's damage increased from 760% to 780%
- Demolition's damage increased from 380% to 410%
Gunslinger:
- Battleship now gives WATK. At max level, it gives +20 WATK.
- Cannon's critical rate increased from 15% to 20%
Evan
- Soul stone's cooldown reduced from 10 minutes to 6 minutes. HP recovery upon revival increased from 50% to 60%
又有rebalancing~~~kmst 1.2.326
Fighter:
- Attack Chance's damage rate increased from 120% to 125%
... Hunter:
- Phoenix can now stun at an 80% rate for 1 second.
...
joy^_^ 发表于 9-7-2010 12:44 AM
1.        [Skill Balance] Adventurers are Back with a Blast!
2.        [New Map] Golden Temple (Release Period: 28/07/2010 – 02/09/2010)
3.        [System] Rise of a New Journey!
4.        [System Event] Return of the Explorers Quests (Event Period: 28/07/2010 – 02/09/2010)
5.        [System Event] Cassandra Weapon Rental (Event Period: 28/07/2010 – 02/09/2010)
6.        [MTS] Launch of MTS in Izar World!
7.        [Cash Items] New Items release!
1. [Skill Balance] Adventurers are back with a blast!
Magician
•        Fire Arrow:  Now attacks multiple targets up to 3 enemies
•        Thunder Bolt:  Range for this skill has increased
•        Elemental Amplification:  The magic attack has increased to 150%
•        Explosion:  Damage has increased up to 130 and the casting time was reduced depending on skill level.
•        Meteor Shower:  Damage has increased up to 620, MP cost was reduced to 2900MP
•        Fire Demon:  Damage has increased up to 140
•        Paralyze:  Damage has increased up to 240
•        Blizzard:  Damage has increased up to 600, MP Cost was reduced to 2900MP
•        Ice Demon: Damage was increased up to 120
•        Chain Lightning: Damage has increased up to 210
Pirate
•        Certain abilities can now shoot from close range
•        Double shot: The range has been increased and damage has increased up to 110%
•        Recoil Shot: The delay between uses has been decreased
•        Flamethrower: The range of this ability has been increased and damage has increased up to 190%
•        Energy Charge: The chance of activating Power stance has been increased up to 90%
•        Energy Blast: The range of this ability has been increased. There is now a chance to stun the target up to 40%
•        Ice Splitter: The range of this ability has increased. Damage has increased up to 160%
•        Rapid Fire: The range has been increased and damage has been increased up to 200%
•        Battleship: The battleship now has more health
•        Elemental Boost: Damage over time has increased to 10% and the freeze duration has increased up to 4 sec
•        Demolition: The range of the attack has increased
•        Dragon Strike: Player should now experience less delay between attacks
Warrior
•        Threaten: Now reduces the enemies’ ATT, DEF and ACC up to 20%.
•        Flame Charge: Damage has increased up to 140%
•        Fire Charge: Damage has increased up to 140%
•        Thunder Charge: This ability can now overlap with other elemental attributes such as Fire, Ice, and Holy.
•        Lightning Charge: This ability can now overlap with other elemental attributes such as Fire, Ice and Holy
•        Charged Blow: The range of this ability has been increased up to 180 and the duration of the stun effect has increased up to 6 sec
•        Blast: Damage has increased up to 580%
•        Holy Charge: Damage has increased up to 150%
•        Divine Charge: Damage has increased up to 150%
•        Hex of the Beholder: Beholder’s buffs will not overwrite buffs of equal level. Beholder’s buff will however overwrite lesser buffs
Bowman
•        Arrow Bomb: Damage has increased up to 150%
•        Iron Arrow: Damage has increased up to 200%
•        Inferno: Damage has increased and a Damage Over Time component was added
•        Strafe: Chance to freeze has increased up to 100%. Frozen targets have a fixed percentage chance to be killed instantly
•        Piercing Arrow: Charge time for piercing arrow has decreased by 10 percent
•        Snipe: Cooldown time for this ability has decreased per skill level
Thief
•        Endure: HP and MP recovery has increased up to 100HP and 40MP respectively over time.
•        Steal: Damage has increased up to 130%. Can attack up to 4 enemies and a chance to stun has been added
•        Band of Thieves: Damage has increased up to 250% and the poison damage duration has increased
•        Assaulter: Damage has increased up to 500% and range has increased
•        Meso Guard: The amount of Mesos consumed has decreased to 61%. The duration of the effect has increased per skill level to a maximum of 180 seconds.
•        Venomous Stab: The chance to apply poison has increased and the duration of the poison damage has increased.
•        Boomerang Stab: The delay between attacks has decreased
2. [New Map] Golden Temple (Release Period: 28/07/2010 – 02/09/2010)
What is Golden Temple?
Golden Temple is a new map in MapleStory! The monsters inside this map offer more EXP and item drops than any other maps available! What’s more, there is a powerful boss for you to conquer! It will drop rare items, especially the Ravana Helmet!
How can I get to Golden Temple?
You can now go to Golden Temple via Mirror of Dimension!
Golden Ticket is needed to go into the maps! Where can I get them?
A. Find Cassandra and complete the quest “Attracting Tourists to the Golden Temple” (Non-Repeatable)
B. Find PR Manager Mr. Yoo and complete the quest “Recycled Golden Ticket” (Repeatable once a day)
C. Purchase Golden Temple Invitation from Cash Shop and double click it. It will change to Premium Golden Ticket.
I am ready to challenge the Ravana Boss!
5 Sunburst  and a party of minimum 2 players are required to enter the boss map.
To collect sunburst, you are required to eliminate the monsters in the Monkey Temples and Goblin Caves of the Golden Temple.
Difficulty of the Ravana Boss will be adjusted automatically according to the average level of the party members. According to the difficulty, various equipments, pieces of time, Ravana Helmet will be dropped.
Ravana Helmet
What’s more?
You are able to get this PERMANENT exclusive mount! No riding skills required! Level 13 and you will be able to ride this mount!
3. [System]Rise of the New Journey!
Explore the brand new journey for your MapleStory experiences! All Classes now have a new path given by your job advancement officers! Evans, please look for Grendel the really Old. Arans, please look for Dances with Balrog
What does your job advancement officer got to offer?
Brand New Quests!
Level up faster with the new path that your job advancement officer gives!
Find your job instructor and get a job specific quest!
New Mini Bosses!
New path, new challenges! Follow the chain quest given by your job instructors and you can take on these bosses!
New Equipments!
Of course you will need better equipments to aid you in your new journey!