Sony Computer Entertainment America has been hit with a lawsuit alleging "deceptive marketing" of Killzone: Shadow Fall because the PlayStation 4 game's multiplayer mode does not run at the resolution advertised.
The suit, filed by California resident Douglas Ladore in Northern District California court, alleges that Sony advertised Killzone: Shadow Fall would run at native 1080p resolution but "used a technological shortcut that was supposed to provide 'subjectively similar' results."
In March, Eurogamer's Digital Foundry analyzed Shadow Fall's graphics and reported that the PS4 game's multiplayer component runs at 960 by 1080 resolution — as opposed to 1920 by 1080, or 1080p resolution — with a "high-quality temporal upscale." The lawsuit alleges that Sony advertised — through videos, its official website, social media and Killzone's retail packaging — would offer 1080p graphics. "Unfortunately, Sony's marketing and on-box representations turned out to be nothing more than fiction," the lawsuit says.
In the wake of Digital Foundry's report, Killzone developer Guerrilla Games took to its official website to explain its technical solution for Shadow Fall's multiplayer graphics. "In both [single-player] and [multiplayer], Killzone: Shadow Fall outputs a full, unscaled 1080p image at up to 60 [frames per second]," producer Poria Torkan wrote. "Native is often used to indicate images that are not scaled; it is native by that definition.
"In Multiplayer mode, however, we use a technique called 'temporal
reprojection,' which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native."
Torkan went on to explain how temporal reprojection works.
Torkan 继续对其新技术的原理进行解释。
"When up-scaling an image from one resolution to another, new pixels are added by stretching the image in X/Y dimension," he said. "The values of the new pixels are picked to lie in between the current values of the pixels. This gives a bigger, but slightly blurrier picture.
"Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future. These 'history pixels' are combined with freshly rendered pixels to form a higher-resolution new
The lawsuit alleges that "'temporal reprojection' is not the 'native 1080p' that Sony promised" and that Sony has not updated its packaging and marketing to reflect the game's actual resolution. Class allegations in the suit include negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement. The amount sought in the suit exceeds $5,000,000.
The suit was filed by law firm Edelson PC, which hit Sony and publisher Electronic Arts with a class action suit in 2011. Attorneys for the firm, then known as Edelson McGuire, filed a putative nationwide class action lawsuit after Sony and EA promised a free copy of Battlefield 1943 to
PS3 owners who purchased Battlefield 3, then failed to deliver the extra game. The firm is also behind the class action suit against Sega and Gearbox that alleges the two companies falsely advertised Aliens: Colonial Marines.
1000萬。這是 Sony 今天在科隆國際遊戲展上宣佈的銷量。
據悉,截止8月10日, Sony PS4的全球銷量已經突破1000萬台大關,併成為 Sony 史上銷量最快的PS遊戲機。
最重要的是,1000萬的數字並非經銷商出貨量,而是玩家實際買到手的PS4。
在過去半年,PS4的銷量幾乎翻了1倍,2月份的時候, Sony 宣佈PS4的銷量為530萬台。
你問Xbox One?不好意思,微軟一直三緘其口。最近一次公佈銷量是在4月17日,為500萬台,而且還是出貨量。
現在來看,PS4已經遙遙領先了。
Sony Computer Entertainment Inc. (SCE) 今日宣布,「PlayStation4」(以下简称PS4)至2014 年8 月10 日止,于全球的累计销售量已突破1,000 万台。PS4 以史上销售速度最快的「PlayStation」游戏主机之姿,持续扩大普及率中。
「活用网路功能带来独特的游戏体验与丰富的游戏阵容,为PS4带来高评价,发售后仅仅9个月便达到极具意义的里程碑,由衷感谢PlayStation玩家朋友们,今后我们会持续为大家带来更具魅力的内容与服务。」(Andrew House, President and Group CEO of Sony Computer Entertainment Inc.) PS4的游戏软体,也因全球玩家以及游戏厂商的强力支持,在销售商家与PlayStation Store所贩售的累积数量,于2014年8月10日止已超过3,000万片。今后游戏厂商与独立制作团队预计将推出种类丰富且更具魅力的游戏,如:《Astebreed》(Active Gaming Media, Inc.)、《FINAL FANTASY XV》(SQUARE ENIX CO., LTD)、《Mighty No .9》(comcept Inc.)、《METAL GEAR SOLID V: THE PHANTOM PAIN》(Konami Digital Entertainment Co., Ltd.)、《Rocketbirds 2: Evolution》(Ratloop Asia Pte Ltd)、《One Upon Light》(SUTD Game Lab),以及本公司的《Bloodborne》、《Destiny》、《DRIVECLUB》(SCE)等等。 随着接下来推出的游戏阵容,SCE会持续加强PS4的网路功能。例如能让朋友代替自己解决困难关卡,让玩家和朋友如同共处一室般共享游戏乐趣的「Share Play」功能,或是能把游戏画面上传到YouTube的功能等等,将为玩家提供前所未有的游戏体验。 PS4现在于100各国家及区域贩售。
Upcoming PS4 System Update to v2.00 to Add Share Play, YouTube and More to Come
Since we first unveiled PlayStation 4 and its deep social capabilities, including the SHARE button, we’ve seen an outpouring of excitement from gamers. The PS Nation has rallied around a culture focused on sharing epic gaming moments through Live From PlayStation, interactive streaming, SHAREfactory, What’s New and Photo Mode in exclusive PS4 games like Infamous Second Son and The Last of Us Remastered. Let’s go a step further together. Let’s go from sitting back and watching friends play to actually jumping into games remotely and sharing great experiences together in real time. Today at the PlayStation press conference at Gamescom, we will deliver on yet another promise from the PS4 announcement and introduce Share Play, coming to PlayStation 4 later this fall.
The best way to think about Share Play is like a “virtual couch”. PlayStation 4 will create an online local co-op experience by allowing you to invite a friend to join your game—even when they don’t own a copy of it. With this first-of-its-kind feature, you’ll be able to play games with a friend just as if you were together in the same room. Let’s say that with games… you’ll be able to invite your friend online to play against the Miami Heat for the championship as the San Antonio Spurs in NBA2K, tackle the challenging Towerfall Ascension Quest Mode together, or aide, heal, and protect you as Igniculus in Child of Light’s local co-op mode.
With Share Play, you can even jump into a game to assist a friend. For example, if there is part of a game that you can’t quite finish, you can invite a friend to take over your controls. Like handing over the controller to a friend on your couch, your screen will be shared as your friend gets through the part of the game that has been giving you trouble—can’t get past that part in The Last of Us: Remastered when you’re hanging upside down? Get a little help.
Share Play will be coming to PS4 as part of the upcoming system software update v2.00, scheduled for release this fall. The update will also add highly requested broadcast and video share features, including both uploading you game play footage and dedicated app support for YouTube, which we mentioned on stage at E3. Finally, What’s New will get enhanced real-time activity through friend-of-friend suggestions, allowing instant access to friends’ and recently played games’ broadcasts, and a real name search function will also be added. More features to come when v2.00 is made available this fall, and we will have more to announce in the coming months..
We always want to hear your feedback and look forward to what you are most excited to experience together first Share Play when the feature comes to PS4 this fall. What will you co-op first with Share Play?