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楼主: RDS

Next Generation Need For Speed Special ...

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 楼主| 发表于 7-3-2009 04:34 PM | 显示全部楼层
Need for Speed SHIFT Hands On

First look of Need for Speed SHIFT on the Community Day Event

A large car manufacturer's recent marketing campaing revolved around the word SHIFT. In their eyes it revives them and captures passion and commitment. In a sense we could apply the same slogan to the Need for Speed series: Need for Speed SHIFT aims to make the NFS series stand out again and to reclaim it's recently lost fame of being a top racing game.

I've heard plenty of rumours about the next NFS game being something completely different than anything we've seen in the series, but when I got see the game and play it at the Community Day event in EA UK's studios in UK in mid February, I was stunned. Even though I expected the series to shift away from it's original concept after seeing the first screenshot and reading the press release, I never imagined they would go that far. After seeing the series evolve since Underground 1, this game is a revolution. You begin feeling the change as soon as the race starts and you're flown over the starting grid: cars look incredibly detailed with racing-like body kits and the environment is outstanding. And then the camera ends in the cockpit of the car - yes inside the car with dashboard view, a feature not seen since NFS Porsche! But that's not all - the cockpit is fully functional, meaning working rpm and speedometer dials, HUD in the Corvette, fully functional rear view mirrors, they even went so far that if you look down (you have interior free look) you see the driver's legs moving when you shift gears, hit the brakes and gas! Yet with all these distractions in the cockpit, it's still surprisingly easy to get used to the interior view. I usually use either the bumper or the hood cam, but here in Shift, the interior cam was the way to go!

The realism doesn't end in the cockpit though: as soon as the race starts you notice that at full gas, your tires will start spinning and the car will not move like you're used to in an NFS game. The physics engine is completely new and never before seen in an NFS game. They say it's about as realistic as the one in Forza 2 or Gran Turismo and I have to agree. Having tried several different cars (Lotus Elise, Audi RS4, Chevrolet Corvette Z06, Porsche 911 GT2 and Pagani Zonda) I can say that each car handles very differently and mastering a powerful car like the Zonda will take a lot of effort and preferrably an analogue controller. Flooring the acceleration at low speeds in turns with a Zonda will end in spinning out and with bad luck hitting a wall. And crashing is not a good idea - your car will get damaged and your vision will be blurred for a while - like hitting your head hard into a wall. But once you get used to the car and start messing with the assists (turn off ABS and traction control to go hardcore, or turn on the driving line to go a bit casual), all the frustration will be gone and you'll start enjoying the demanding but genuine driving engine, the great sense of speed and the incredible detail in everything - the cockpit, the world and the AI controlled cars (or your car if you use the chase camera).

And what's best is that's not all Shift has to offer. Expect lenghty carreer with several challenges, 16 players races, online vs. real people, several real world tracks and tracks based on real locations (like downtown London), full customization, both interior and exterior, performance tuning and something that hasn't been seen in an NFS game for a while now: full race replays.
But like every other game around, Shift too is not perfect. There's several features that we would want in a racing game, but were not part of the demo we played, starting with night racing and weather effects. Another thing is visual parts affecting performance of the car - something that was present in ProStreet, but missing here. Also I would love to see one or two tracks based on roads (either real or imaginary). Remember the staged Alps and Coastal tracks in The Need for Speed?

Now if you are getting worried that this is not the Need for Speed you are used to, you'd be correct; it's not. It is completely different, but the core features are still here: great sense of speed and a large selection of top cars. The driving model does take a while of getting used to, but it's really enjoyable once you master it. With a few improvements and hopefully well made features like visual customization we can hope for a great product even before the traditionally November release date.
          

         
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发表于 9-3-2009 04:11 PM | 显示全部楼层
shift好象很好玩?
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 楼主| 发表于 11-3-2009 09:52 PM | 显示全部楼层

Slightly Mad Studios

开发者 : Slightly Mad Studios
发行者 : Electronic Arts
上市日期 : Fall 2009
支持平台 : XBOX 360™ , PlayStation3® , Playstation® Portable , and PC-DVD


重点 :
- 车内视角 : 画面是重点 , 一切表都会做动 , 包括了显示银幕 , 而且内装可以改装 .
- Realistic Physics Engine
- 损坏模式 , 这次不是外观坏而已 , 车也是会跟着坏的 .
- 完整的 Replay 模式 .
- 车的外观和性能方面都可以改装 .
- 一次 16 部车一起跑 .
- 真实赛道 .

Car List
- Audi RS4
- Chevrolet Corvette Z06
- Shelby Mustang Terlingua
- Porsche 911 GT2
- Pagani Zonda F


载图 :
               

               

               
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发表于 13-3-2009 10:50 AM | 显示全部楼层
第一个漂亮,好像日本人画的.不想欧美的做风
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 楼主| 发表于 17-3-2009 12:38 AM | 显示全部楼层
台湾媒体访问 NFS World Online 的制作人 ...

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 楼主| 发表于 23-3-2009 10:35 PM | 显示全部楼层
NFS Shift 会在 9 月推出 ...


Need for Speed SHIFT's release date has been set :
September 17th - Europe
September 22th - North America


The press release :
Delivering a True Driver’s Experience, Need for Speed SHIFT Pushes Authentic Racing Genre to the Next Level

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) announced today that Need for Speed™ SHIFT, the all-new authentic racing game in the Need for Speed series, will hit stores in Europe on September 17 and North America on September 22, 2009. Need for Speed SHIFT brings a true driver’s experience to some of the world’s most iconic racing tracks, including the storied Brand’s Hatch in the UK. The game also features the largest roster of high-performance cars in Need for Speed history including race cars such as the Pagani Zonda F, Porsche 911 GT2 and Lotus Elise.

“With Need for Speed SHIFT, we set out to create a racing game that pushes the genre and delivers something never before seen in a Need for Speed title,” said Patrick Soderlund, Senior Vice President at EA Games Europe. “By focusing on the driver’s experience through the first-person view, we are able to capture the high-speed intensity and gripping emotions of racing.”

Players are thrust into the loud, intense, and athletic experience of racing a car from the driver’s perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the all-new brutally disorienting crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.

Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP version is being developed by EA’s Bright Light studio.

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发表于 24-3-2009 05:28 PM | 显示全部楼层
看了最新的视频
感觉比GRID好!

视频:http://www.56.com/u43/v_NDIwNzkwODA.html
找不到youtube的
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 楼主| 发表于 24-3-2009 08:31 PM | 显示全部楼层
原帖由 hiroka88 于 24-3-2009 17:28 发表
看了最新的视频
感觉比GRID好!

视频:http://www.56.com/u43/v_NDIwNzkwODA.html
找不到youtube的


我去看看能不能弄去 Youtube ...
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 楼主| 发表于 28-3-2009 01:37 PM | 显示全部楼层
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发表于 28-3-2009 06:32 PM | 显示全部楼层
感觉像到瓶颈了。。。
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 楼主| 发表于 28-3-2009 06:41 PM | 显示全部楼层
原帖由 yuwings 于 28-3-2009 18:32 发表
感觉像到瓶颈了。。。


画面的精致度类似 GT5 ... 玩法如 Grid ... 不过可以改车 ...
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发表于 1-4-2009 09:15 PM | 显示全部楼层
这次好像又换班底制作
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 楼主| 发表于 1-4-2009 09:19 PM | 显示全部楼层
原帖由 jun23 于 1-4-2009 21:15 发表
这次好像又换班底制作


但很多 Arcade NFS 的 Fans 不喜欢 NFS Shift ...
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发表于 1-4-2009 09:19 PM | 显示全部楼层
新的Fast & Furious电影即将推出。。。不难想象续Shift后的版本将会是什么样子。。
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 楼主| 发表于 1-4-2009 09:29 PM | 显示全部楼层
原帖由 jun23 于 1-4-2009 21:19 发表
新的Fast & Furious电影即将推出。。。不难想象续Shift后的版本将会是什么样子。。


FnF4 在 4 月 2 日推出 ... 我只希望 NFS 不要再推出一些恶心的 BodyKit 在 Game 里面了 ...
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发表于 2-4-2009 01:47 PM | 显示全部楼层
如果是simulation racing不如我期待Grid第2集...不过应该有排等..
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发表于 2-4-2009 03:33 PM | 显示全部楼层
原帖由 jun23 于 2-4-2009 01:47 PM 发表
如果是simulation racing不如我期待Grid第2集...不过应该有排等..

今年内应该不会有啦
codemaster今年作品应该有dirt2, fuel和F1
期待F1
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 楼主| 发表于 2-4-2009 04:14 PM | 显示全部楼层
在消息上看来 ... NFS 13 的确是个 Simulator Game 来的 ...
但 NFS 却与其他 Sim Race 不同的是 ... 有的改装车 ...
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 楼主| 发表于 3-4-2009 02:57 PM | 显示全部楼层
插花 : 2009 年 4 月 1 日上市的 ...

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发表于 3-4-2009 03:10 PM | 显示全部楼层
原帖由 hiroka88 于 2-4-2009 03:33 PM 发表

今年内应该不会有啦
codemaster今年作品应该有dirt2, fuel和F1
期待F1

期待Dirt & F1
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