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楼主: nice@e

【动作射击】TEAM FORTRESS 2 free to play “forever”!! 記得添加本地server哦

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发表于 6-1-2010 11:15 AM | 显示全部楼层
bill 的 cut off 日期是 24 DEC,使两个 STALKER 的游戏没算进这个单里面(4.99 & 1.99)。你们等下一个月(JAN)的单才一起 bank in 给我吧。
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发表于 7-1-2010 03:11 PM | 显示全部楼层
Team Fortress 2 Update Released
JANUARY 6, 2010, 12:56 PM - VALVE - PRODUCT UPDATE

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser (for TF2 and DoD:S)
Added a client-side server blacklist
Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

Balance changes
Reduced the health penalty on The Sandman
The Force-A-Nature knockback on target now
Only applies to hits that deal more than 30 damage and are in close range
Factors in the firer's angle of attack when determining the knockback direction
Has less of an effect on grounded targets
The Dead Ringer now
Reduces cloak to 40% when uncloaking early
Has a 35% cap on the amount of cloak it can gain from an ammo pack
Has a quieter de-cloak sound

Changes / Fixes
Fixed a performance & stability issue with AMD processors
Improved the stability of the game server -> item backend connection
Fixed a rare server crash related to dispensers
Added min/max values to viewmodel_fov convar to match the settings in the slider
Reduced the number of moons in ctf_doublecross, sadly
Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
Fixed a crash related to sv_pure and the wireframe_dx6 shader
Players can no longer shoot while stunned
Fixed a bug that caused movement speed reductions to not work on stunned players
Soldier Rage bar no longer resets when touching a resupply cabinet

Achievement fixes
Fixed the "Second Eye" Demoman achievement
Fixed a bug in the "Play Doctor" Medic achievement
Changed the requirements for the "Medals of Honor" Soldier achievement
Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
Fixed an issue that affected several achievements requiring the use of the Equalizer

Community requests
Added "skip_next_map" server ConCommand to skip the next map in the map cycle
Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
Added a "show_htmlpage" command to allow server operators to display custom web pages to clients

Changes to the TF Bots
In KOTH mode, Bots are now
More likely to roam around and hunt enemies if there is lots of time left
Become more likely to push for the point as time runs down, or their teammates start to capture it
Medic bots now
Opportunistically "overheal" nearby friends when they can
Prioritize healing of injured nearby friends more
Don't focus on Heavies quite so exclusively
Don't spam their Medigun continuously at round start
Won't choose cover far below their heal target so much (koth_nucleus)
Fight back with their syringe-gun appropriately
Various improvements to combat behaviors
General bot improvements
They no longer stand still on the point when capturing or defending it
They choose more varied routes now
They choose better defensive spots around captured points
They fall back to another weapon when they entirely run out of ammo
They adjust their FOV when using zoomed in sniper scope
They treat in-range Sentries as the most dangerous threat
They fire their weapons is more realistic bursts
Engineers use their shotgun properly
Added a "virtual mousepad" concept to rework how bots track enemy players
They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
Added more bot names as suggested by the TF community
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 楼主| 发表于 8-1-2010 05:08 PM | 显示全部楼层
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2


Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them

Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1

Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description

小小的更新...
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发表于 8-1-2010 05:17 PM | 显示全部楼层
Force-A-Nature 和 Sandman 是更改最多武器,一直做调整但还是被认为太影响游戏 balancing。

第一代的 Force-A-Nature 不只两颗子弹而已,好像六颗对吗?比 minigun 更恐怖。
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 楼主| 发表于 8-1-2010 05:29 PM | 显示全部楼层
那把槍用的好很強.... 用不好的話就死的快.....

江大...我又要麻煩你料...
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发表于 9-1-2010 10:54 PM | 显示全部楼层
scout的武器,厉害的话两枪gao dim一个player= =
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发表于 11-1-2010 01:24 AM | 显示全部楼层
update了,不會彈出去了
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发表于 14-1-2010 01:55 PM | 显示全部楼层
昨天跟wife玩
很爽下
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发表于 14-1-2010 02:56 PM | 显示全部楼层
哈哈,好坏参半,一直给人秒杀。

早几场你我在不同队时,我的红队合作能力很差,擅离职守,大部分都跑去私斗而不 defend point,使整场游戏任务变成 arena。

之后 shuffle 过,还好一些。

我发觉运送 payload 的任务,运送的一方很不一致,也不 focus。通常到达离开最后一个 checkpoint 的几十步路程,大家又各自跑去私斗了。需知道敌人的 spawn-room 只在面前而已,一直都 spawn 不完的;己方的瓜掉后又要从原点出发到最后一个 checkpoint 再私斗。。。浪费时间之余还不能完成任务。
其实只要大家整堆人跑去接力推 payload,payload 走得一步算一步,终究还是会成功的。

就像 D-Day Omaha Beach 抢滩,如果每个登陆兵仔都各自乱跑,而没人集中搬 bangalore 炸掉 bunker,真的从 6 June 1944 登陆到今天都还不成功。
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发表于 14-1-2010 03:14 PM | 显示全部楼层
有时很sian咯,很多时候都是一面倒的。。
不然就是没teamwork。。
我顶着heavy,没人在后面跟来,明明差几步就到了。。
还试过有一次做last defender防spy,孤零零留在最后。。偶尔才有几个队友在旁边重新出发。。
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 楼主| 发表于 14-1-2010 06:01 PM | 显示全部楼层
所以說 玩的時候和一班kaki玩比較好- -
solo 強的 就肯定會有人cover...
不強的就support其他人....
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发表于 14-1-2010 09:17 PM | 显示全部楼层
喂,我进了那些什么什么 steam TF2 党,
请举行下活动啦!{:2_68:}
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 楼主| 发表于 14-1-2010 10:04 PM | 显示全部楼层
什么什么活動@@
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发表于 14-1-2010 10:23 PM | 显示全部楼层
回复 892# 江夏


   
楼上说完了我的心声,所以没什么动,现在进去里面support多过冲,冲不过 。。。

话说,什么党?link来
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发表于 14-1-2010 10:38 PM | 显示全部楼层
什么tf2党?
有时我也是懒惰冲。。
有一次用engineer一round里面3x分,蛮高兴了。。
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发表于 15-1-2010 12:00 AM | 显示全部楼层
那个 Cari TF2 Community 的东西呀。

举办下在某个地图或 server,然后一起连线都好啊。
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发表于 15-1-2010 12:52 AM | 显示全部楼层
举办活动+1
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 楼主| 发表于 15-1-2010 08:12 AM | 显示全部楼层
管理員 沒看到 rf??
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发表于 15-1-2010 10:40 AM | 显示全部楼层
谁是 Cari TF2 Community 的盟主?
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发表于 15-1-2010 08:07 PM | 显示全部楼层
invite我进那个group
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