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[Dota:6.5x]Kael - The Invoker 讨论区
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发表于 9-2-2008 10:13 AM
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其实能善用invorker的招就能发挥得很好,比如tornado加Defeaning Blast 也是能秒人(前期+短命的hero啦)。后期买一些atk item就配冰用Cold Snap(1 v 1stun到很爽下,再加defeaning blast打last hit也不错)
ghost walk配shiva 's guard也不错(gw跑到敌人后面用shiva's如果我方teammate来着,再加defeaning blast踢他向前。)本人觉得defeaning blast不错,又快又远。以上都是小弟的一点意见,如有差错请多多包涵。 |
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发表于 9-2-2008 10:53 AM
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剛single player開wtf try用, 覺得這heor蠻好玩的, 玩法很多變化, 身上的3顆球還會隨著玩家的選擇而改變hero能力, icefrog好像故意只讓玩家配2招skill, 所以skill的使用場合及時機經常都要變動, 很考玩家反應和判斷力, 早期skill的抉擇也對invoker的類型發展影響甚大
覺得這hero很有趣下 |
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发表于 9-2-2008 10:55 AM
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发表于 9-2-2008 11:30 AM
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发表于 9-2-2008 11:44 AM
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发表于 9-2-2008 01:51 PM
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DA forum 那里有complete的skill description + pic 了! |
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发表于 9-2-2008 02:13 PM
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回复 66# dream_scape 的帖子
Link 来  |
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发表于 9-2-2008 02:47 PM
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但是要register才可以看到
我就paste在这
The Invoker

The first thing i planned when making this guide is to keep things as simple as possible so here it goes .
1.Short intro to the hero
The Invoker is a unique hero, beeing the first hero in dota that hasacces to 12 abilities and no stats.This is why it's often called afrustrating/useless hero by newbies and yet found interesting and witha great potential by the veterans.When thinking about the invoker thinkabout a cocktail you have 3 "drinks" to combine:
Quas : Responsible for hp regeneration(0.75 HP regen per level per instance).
Wex : Responsible for atack speed and movement speed(Gives 2% AS and 1% MS per level per instance.)
Exort : Responsible for damage(3 damage per level per instance.)
The ideea is that the invoker has 3 instances, instances that you caninvest in any type of combination of Quas, Wex or Exort.To invest in aninstance you just press a key like you do for any other spell. Q forQuas, W for Wex and E for Exort.
At level 6 you can get Invoke.This is what makes the invoker so special.It basicaly gives you theposibilites to make a spell that fits perfectly to your situation. Letssay you're almost dead and you're followed just click Q twice and Eonce to invest 2 instances in Quas and one in Exort and then press Rand boom you have a new spell Ice wall!
This incredible flexibility makes the Invoker anithing from a powerhouse nuker to a chasser or even a support hero.
2. Spell combos
Spell Combinations:
Cold Snap (Y)

Key Combo: QQQ + R
Description:Invoker draws the heat from an enemy, chilling them to their very corefor up to 6 seconds based on Quas. Any damage taken in this state willbriefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldowngoes from 0.8 to 0.6 seconds based on Quas.
Cooldown: 20 sec.
Works much like the Mkb, use it when you're teaming with a fast atack speed hero or just want to stop a channeling spell.
Ice Wall (G)

Key Combo: QQE + R
Description:Generates a wall of solid ice directly in front of Invoker for up to 10seconds. The bitter cold emanating from it greatly slows nearby enemiesbased on Quas and deals up to 30 damage each second based on Exort.
Cooldown: 20 sec.
A superbe skill for getting rid of chasers or why not chasing yourself . The slow effect is huge and if you invest in Exort early game the damage isnt that bad either.
Ghost Walk (V)

Key Combo: QQW + R
Description:Invoker manipulates the ice and electrical energies around him,rendering his body invisible. The elemental imbalance created as aconsequence slows nearby enemies by up to 40% based on Quas, andInvoker from 30 to 0% based on Wex.
Cooldown: 60 sec.
Theultimate wind walk, picture yourself low on hp in the middle of a teambattle. Use this and just stick around as the 40% slow aura you ahvewill proove more than usefull for your team. I'm currently testing abuild spinning around this spell and Radiance.
Alacrity (Z)

Key Combo: WWW + R
Description:Invoker infuses an ally with an immense surge of energy, increasingtheir attack speed to a maximum of 160% based on Wex for 5 seconds.
Cooldown: 20 sec.
A great spell, works like troll ulti. Use it on allied stunners and lastly on yourself.
Tornado (X)

Key Combo: WWQ + R
Description:Unleashesa fast moving tornado that picks up enemy units in its path, suspendingthem helplessly in the air shortly before allowing them to plummet totheir doom. Deals 375 damage based on Wex and Quas, with distance up to3100 based on Wex. Holds enemies in the air for up to 2.2 seconds basedon Quas.
Cooldown: 25 sec.
Amust have for team battles. A great aoe disable with some niftydamage.Make sure to max out Quas as early as you can , or else thedisable part is useless.Use it on fleeing targets, it has sickrange(longer than assasinate)
EMP

Key Combo: WWE + R
Description:Invokerbuilds up a charge of electromagnetic energy at a targeted locationwhich automatically detonates after 2-4 seconds based on Wex. Thedetonation covers a 700 area, dealing up to 300 damage based on Exortand draining up to 400 mana based on Wex.
Cooldown: 40 sec.
Maginawill love you for this one. A great harass skill that asures that enemyspellcasters don have it easy.The detonate time makes it mostly usableonly in team battles thoug as most people will just run from it.
Sun Strike (T)

Key Combo: EEE + R
Description:Sends a catastrophic ray of fiery energy from the sun at any targetedlocation after a 1.7 second delay, incinerating all enemies standingbeneath it. Deals 75-450 damage based on Exort which is spread over allenemy units within its 200 AoE.
Cooldown: 60 sec.
Workslike Zeus's ultimate. This is the main reason i go for Exort earlygame. Always look on the map for a fleeing low hp enemy and aim thisspell on their path.The 1.7 delay may make you miss some kills but witha bit of practice you'll get the hang of it.Pudge and Mirana users willget it right the first time
Forge Spirit (F)

Key Combo: EEQ + R
Description:Invoker forges a spirit embodying the strength of fire and fortitude ofice. Attack range, damage, and life is based on Exort while mana,duration, and armor is based on Quas. The elementals scorching attackis capable of melting the armor on enemy heroes by 1 each hit to amaximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker iscapable of creating 2 spirits instead of one.
Cooldown: 70 sec.
Afree stygian desolator is always a nice add. In my oppinion the bestsummon in the game.Maxing out Quas and Exort will give you another lavabuddy.I use them mostly late game as their movement speed isnt thatgreat for a solo kill.
Chaos Meteor (D)

Key Combo: EEW + R
Description:Invokerpulls a flaming meteor from space onto the targeted location. Uponlanding, the meteor rolls forward dealing up to 260 damage per secbased on Exort for up to 1550 range based on Wex. Deals minor residualdamage to units that get hit.
Cooldown: 30 sec.
When i first saw the effect i was like Looks great, does great damage, and what beter way to chase someone than with a big ball of fire?! .
Deafening Blast (B)

Key Combo: QWE + R
Description:Invokerunleashes a mighty sonic wave in front of him, dealing up to 280 damageto any enemy unit it collides with based on Exrot. The sheer impactfrom the blast is enough to knock those enemy units back for a maximumof 1.75 seconds based on Quas, in addition to preventing their attacksfor a further 1-4 seconds based on Wex.
Cooldown: 25 sec.
Youronly spell that benefits from all your instances.Another disable thatnets a sweet 1.75 secs of Stun and a great knockback effect.With ablink dagger you could basicaly split the enemy team, potentialy givingyour team the win."Divide and conquer"
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发表于 9-2-2008 03:36 PM
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我觉得他的icewall比较好看,yeng到。。。 |
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发表于 9-2-2008 07:42 PM
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回复 70# blackmoon123 的帖子
还是 Chaos Meteor + Defeaning Blast 强 |
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发表于 9-2-2008 07:54 PM
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发表于 9-2-2008 09:23 PM
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流星火石那招很强啊 |
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发表于 9-2-2008 10:17 PM
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发表于 9-2-2008 10:40 PM
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发表于 9-2-2008 11:14 PM
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late game 很没用  |
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发表于 9-2-2008 11:27 PM
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他第2第3招怎样算?
作么lvl 1的第3招可以加9 damage |
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发表于 9-2-2008 11:38 PM
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发表于 10-2-2008 12:06 AM
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回复 76# aluba 的帖子
一粒球加3 dmg,so 3 dmg*3=9 dmg |
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发表于 10-2-2008 12:09 AM
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回复 75# dream_scape 的帖子
還沒有 Late game 就被 GG 了 |
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发表于 10-2-2008 12:21 AM
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回复 76# aluba 的帖子
lv1+3dmg, lv7*3=21dmg
3顆球都是fire = 21*3=63 dmg
ice的是lv1 + 0.75 reg hp, lv7*0.75=5.25
3顆球都是ice= 5.25*3=15.75 reg hp, 還多過heart
雷的AS MS一樣算法
以上是自己計算的, 有錯請糾正 |
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