Added option to reset the Steam Cloud to the network options page.
Fixed a crash when unable to join multiplayer games.
Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
Fixed a bug where world map icons were offset when using ui scaling.
Fixed a crash when teleporting between some specific locations in multiplayer games.
[Game]
Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations in Multiplayer
FIxed an issue where some players had their progress on Murderers and Worse reset.
Fixed the stats on the armor affix "of the Arcane Blaze" to have % Aether damage instead of % Lightning damage, as was intended.
[Class & Skills]
Removed the hanging branch, for a cut transmuter, off of Blood of Dreeg in the Occultist Mastery.
v0.2.9.2 (b20 hotfix 2) [Tech]
Fixed a bug where player/pet widgets would be positioned incorrectly when using UI scaling.
Fixed a bug where "skill points available" text would be cut off when using UI scaling.
Fixed a bug where sorting or filtering the server list would result in the list changing when selecting servers.
Fixed a bug where the tooltip was missing on the player health bar.
Fixed a bug where game mode text was not displayed on the UI for network clients.
v0.2.9.3 (b20 hotfix 3) [Tech]
Fixed an occasional crash when entering the game.
Fixed a rare crash in multiplayer when monsters were killed.
Fixed missing credits button on main menu.
Fixed various inconsistencies in multiplayer server list sorting.
Veteran difficulty icon now shows in the multiplayer server list.
Fixed a bug where pvp damage could occur in non-pvp enabled games.
Fixed an issue where clients in a multiplayer game could not pass through open doors, particularly the Gates of Anguish.
NPC conversations will now time out if the engaging player is idle for a minute or more.
Fixed incorrect tooltips on item granted pet skills after leveling up.
[Game]
Fixed an issue with the relic Arbiter granting more Elemental resist than it should. Now correctly grants a chance for this resist.
Fixed the tooltip on the skill granted by the Blightshard Amulet
Fixed the Reinforced Shell component to properly grant Shield Slam II
[Class & Skills]
Stun Jacks/Phantasmal Blades are now available for left mouse button use.
v0.2.9.4 (b20 hotfix 4) [Tech]
Increased NPC conversation idle timeout to 150 seconds.
Banning a player no longer prevents everyone from joining a multiplayer game.
Progress dialog windows no longer clip cancel/ok buttons.
Auto party is set on by default for the first run of the game.
Hardcore column added to server browser.
Pets now attack other players and other pets in PvP.
Players can now target and attack pets in PvP.
The portcullis at Misery, and potentially other doors, now allow players to pass more easily.
[Class & Skills]
Updated the transmuter Breath of Belgothian to function as originally intended. It now reduces the cooldown by 4 seconds and adds 4 seconds to the duration of Pneumatic Burst while dual wielding melee weapons.
Fixed the transmuter Fevered Rage (for Bloody Pox) to no longer sometimes reduce cooldowns on enemy skills by 100%.
The Arcanist Mastery is now available. New and existing characters can now select this mastery in order to become masters of the Aether and the arcane arts.
Two new item types have been introduced: Eldritch Scepters and Ritual Daggers. These implements have served sorcerers in the pursuit of the arcane for centuries and will provide powerful new options for adventurous spellcasters.
Steam Trading Cards and Badges have been implemented. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!
[Art]
Minor tweaks to HUD art
Updated the visual on the Ground Stomp skill
Fixed a mesh and bitmap assignment error for Herald's Mask
The Party Widget UI element has been overhauled with animated portraits
[Animation]
Updated the animation interrupt timing on the double and triple shots while dual wielding guns. This should alleviate the feeling of "being rooted".
Fixed a bug where the Female PC's version of the Gunslinger's Jacket was appearing offset on the character when equipped
[Tech]
An Exit to Desktop option has been added to the Game Menu
Updated Life Leech on the Character Sheet to split up into Main-hand and Off-hand values
Pet bonuses now update correctly from any friendly buffs
Item set defensive bonuses are now added to Armor Rating display on Character Sheet
Swapping weapon sets no longer allows you to build up +Skill bonuses to infinity
Skills that don't do damage can no longer trigger criticals
Increased delay in between skill cooldown VO messages
Skill cooldown text message added at the top of the screen
New quickbar skill is now available: "Move To". Move To can be assigned to any quickbar slot, including the mouse buttons. While using Move To, your character will ignore hostiles. If used on the left mouse button, Move To will still interact with breakables and interactive objects such as chests and doors.
The default weapon attack skill is now available for all quickbar slots
Fixed greatest monster killed showing up as "tag not found".
Crafting UI item tooltip rollovers are no longer docked on the left side, causing the UI to be covered on smaller resolutions.
Relics are now sorted by their quality tier in the Crafting UI.
Lore Notes are now organized by Act in the Lore Journal
[Game]
Ulgrim's soup now restores some constitution once per game session. Gotta ration after all.
The Gates of Anguish will now only unlock if Grand Priest Zarthuzellan is dead
Darius Cronley now obeys level limits similarly to other bosses (ex. Warden), making his max level on Normal difficulty 39
Projectile Traps in the Steps of Torment now fire more slowly, but do more damage with each shot
[Itemization]
Scepters and Daggers are now available for caster builds. These weapons have lower base damage, but the damage is magic-based instead of physical. They also have an increased chance of generating with % damage suffixes.
Items that previously showed "tag not found" should now properly grant bonuses to Arcanist Skills. New Magic affixes with Arcanist skills have been added.
Adjusted the distribution of components generated from Dismantling and improved the drop rate of components from dismantling Rare and Epic items
Added 22 new Epic Scepters and Daggers
Added a new Epic Mace: Bonesnap Gavel, level 14, intended for physical damage builds
Added two new Epic amulets: Bladeward's Courage and Shard of Menhir, level 15 and 35 respectively. These amulets are intended for physical and/or tanky builds.
The Herald's Protector has been renamed to Sparkbolt Arbalest. It is no longer part of the Herald's Regalia set. Its stats have been slightly updated.
The Herald's Regalia set is now a 3-piece set. Its 10% Total Speed set bonus has been removed.
Updated stats on Herald's Ward. With the % Total Speed bonus gone from the set bonus, this amulet now grants a small amount of it.
Updated the stats on the Brimstone set. It now provides a little more % fire damage.
Increased the level requirement on Warmaster's Pride to 25 and adjusted its stats slightly
Increased the level requirement of Leander Greene's Handcannon to 23, stats adjusted to match
Increased the level requirement of The Slugger to 20, stats adjusted to match
Increased the level requirement of Dementia to 22, stats adjusted to match
Increased the level requirement of Malformed Effigy to 24, stats adjusted to match
Increased the level requirement of Nether Crown to 24, stats adjusted to match
Added 4 new magic suffixes to support Burn, Frostburn, Electrocute and Trauma.
Updated the visuals on several Component skills, including differentiating the tier 1 and tier 2 levels (ex. Fireblast I and Fireblast II)
Updated the component skills Lightning Strike and Slam to be a little more distinct from each other, beside damage types
Increased the damage on the component skills Ice Spike, Fireblast and Poison Bomb
Updated the component skill Chaos Bolt with a new visual and a more chaotic results
Updated the component skill Decapitate to instead sweep in an arc to damage up to 3 enemies, damage and cooldown adjusted
The component skill Demonfire has been renamed to Demon's Breath. It is now a wave attack similar to Forcewave. Stats adjusted.
Increased the damage output of the Blighted Rift Scourge summon. Its acid spit now also has a small area of effect, improving its ability to hit enemies.
8 new blueprints have been added for the creation of various Scepters and Daggers
Reduced the amount of % Attack Damage Converted to Health that can appear on Relics
Consumables now have a 1 second cooldown, allowing you to stack the effects of different Consumables together
The Sazalar's Harbinger summon's cooldown now scales with the item level of the Monster Infrequent.
[Class & Skills]
The Arcanist Mastery is now available.
Updated toggled skill mods to have Reserved Energy that scales with rank.
Soldier
Menhir's Will %life and regen now start a little lower and scale faster in the early levels to provide more reward for further investment in the skill.
Military conditioning provides 2% more life bonus by max level.
Demolitionist
Some skill levels have been increased to pace out progression. If your character winds up with points in a skill that is above your current mastery level, you can deallocate the points from it or level and increase your mastery to unlock it again. Sorry for any inconvenience.
Increased the explosion radius of Stun Jacks to 1.5. The Quick Jacks transmuter now reduces the explosion radius, but also decreases the projectile spread.
Blast Shield was reworked based on player complaints that it was frustrating having to continually recast it to ensure it was active and providing it's benefits. Now Blast Shield is a stand-alone passively activated skill that turns on when fire damage is taken, absorbing the fire damage from the initial hit and all following attacks until it's shield is used up. It then goes into cooldown, after which it resets and is ready to trigger again once fire damage is taken.
A new skill named "Flame Touched" has been created using some of the bonuses previously on Blast Shield. The passive skill Unquenchable Flame has been absorbed into it, to provide a modifier. Since these new skills are all built from the database records of the previous skills, players won't lose any skill points, they will just show up in the new skills.
As Flame Touched now provides a %fire dmg bonus, the damage scaling on Firestrike has been adjusted to balance things out. Investment in both skills should be a net increase though for Firestrike and other fire-based skills but paced out a little more gradually.
Blackwater Cocktail modifier Intense Heat has been renamed to Demon Fire and the additional fire damage converted to chaos to encourage more cross-mastery synergy. To compensate for the reduced benefit from +%Fire within the mastery, the base damage levels are a little higher.
Splinter renamed to Brimstone and pierce converted to chaos dmg to promote more cross-mastery synergy. The skill has also been moved to tier 9 so as to better pace out investment.
Based on the way Ulzuin's Chosen and Ulzuin's Wrath work, we realized that the %fire retaliation and % fire damage bonuses, respectively, on the skills were not actually affecting anything, so they have been removed. Ulzuin's Chosen is now also positioned next to the skills it affects in the mastery.
Occultist
Reduced the total damage modifier on Fevered Rage to 50%
Removed the damage reduction from the Pox modifier Wasting
Nightblade
Adusted the cooldown decrease with level on Blade Barrier so that the min is now 15s.
Shifted damage penalties on frenetic throw
Adjusted the behavior of the Blade Spirit so it more aggressively seeks out enemies, thus ensuring that they are within range of its slicing and dicing aura