佳礼资讯网

 找回密码
 注册

ADVERTISEMENT

楼主: silversaint

【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)

  [复制链接]
发表于 30-8-2014 06:22 PM | 显示全部楼层
walau,我DPS暴跌到1000多,被nerf 了几个skill  比之前难打 本帖最后由 Kanzaki.H.Aria 于 30-8-2014 06:24 PM 编辑

回复

使用道具 举报


ADVERTISEMENT

发表于 11-9-2014 09:33 PM | 显示全部楼层
请问这游戏好玩,耐玩吗?已经有完整的故事了?
回复

使用道具 举报

发表于 12-9-2014 01:03 AM | 显示全部楼层
西門吹雪 发表于 11-9-2014 09:33 PM
请问这游戏好玩,耐玩吗?已经有完整的故事了?

好玩
可是不耐玩
因为没有完整的故事

目前只是制作到到第二章+multiplayer而已
你问问老银这个游戏都已经几年了?


回复

使用道具 举报

 楼主| 发表于 12-9-2014 10:51 PM | 显示全部楼层
西門吹雪 发表于 11-9-2014 09:33 PM
请问这游戏好玩,耐玩吗?已经有完整的故事了?

你有玩过Titan Quest吗?
Grim Dawn可以说是Titan Quest的姐妹做,因为是同一个制作小队,只是把TQ的engine稍微改良。
如果喜欢玩RPG的话,Grim Dawn你可能会喜欢。
可以玩拳拳到肉的战士,远距离的炸弹枪手,召唤宠物的召唤师,或者双刀流的杀手。
魔法师暂时还没有。
目前故事只有Act 1和Act 2而已,Act 3也已经在制作当中了。
回复

使用道具 举报

 楼主| 发表于 12-9-2014 10:54 PM | 显示全部楼层
poisonsoup 发表于 12-9-2014 01:03 AM
好玩
可是不耐玩
因为没有完整的故事

2010年Crate Ent开始向玩家们筹款是我就"预购"了。
再到Kickstarter筹款时再次支持!
前后都快要5年来了咯~
回复

使用道具 举报

 楼主| 发表于 12-9-2014 10:54 PM | 显示全部楼层
有谁尝试过连线了吗?
最近在赶assignments,没时间玩。
回复

使用道具 举报

Follow Us
发表于 12-9-2014 11:10 PM | 显示全部楼层
silversaint 发表于 12-9-2014 10:54 PM
有谁尝试过连线了吗?
最近在赶assignments,没时间玩。

有看了一下
基本和TQ一樣

host開房間 然後其他人加入玩

回复

使用道具 举报

 楼主| 发表于 15-9-2014 12:01 PM | 显示全部楼层
poisonsoup 发表于 12-9-2014 11:10 PM
有看了一下
基本和TQ一樣

会lag吗?
回复

使用道具 举报


ADVERTISEMENT

 楼主| 发表于 15-9-2014 12:16 PM | 显示全部楼层
v0.2.9.1 (b20 hotfix 1)
[Tech]
  • Added option to reset the Steam Cloud to the network options page.
  • Fixed a crash when unable to join multiplayer games.
  • Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
  • Fixed a bug where world map icons were offset when using ui scaling.
  • Fixed a crash when teleporting between some specific locations in multiplayer games.

[Game]
  • Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations in Multiplayer
  • FIxed an issue where some players had their progress on Murderers and Worse reset.
  • Fixed the stats on the armor affix "of the Arcane Blaze" to have % Aether damage instead of % Lightning damage, as was intended.

[Class & Skills]
  • Removed the hanging branch, for a cut transmuter, off of Blood of Dreeg in the Occultist Mastery.

v0.2.9.2 (b20 hotfix 2)
[Tech]
  • Fixed a bug where player/pet widgets would be positioned incorrectly when using UI scaling.
  • Fixed a bug where "skill points available" text would be cut off when using UI scaling.
  • Fixed a bug where sorting or filtering the server list would result in the list changing when selecting servers.
  • Fixed a bug where the tooltip was missing on the player health bar.
  • Fixed a bug where game mode text was not displayed on the UI for network clients.

v0.2.9.3 (b20 hotfix 3)
[Tech]
  • Fixed an occasional crash when entering the game.
  • Fixed a rare crash in multiplayer when monsters were killed.
  • Fixed missing credits button on main menu.
  • Fixed various inconsistencies in multiplayer server list sorting.
  • Veteran difficulty icon now shows in the multiplayer server list.
  • Fixed a bug where pvp damage could occur in non-pvp enabled games.
  • Fixed an issue where clients in a multiplayer game could not pass through open doors, particularly the Gates of Anguish.
  • NPC conversations will now time out if the engaging player is idle for a minute or more.
  • Fixed incorrect tooltips on item granted pet skills after leveling up.

[Game]
  • Fixed an issue with the relic Arbiter granting more Elemental resist than it should. Now correctly grants a chance for this resist.
  • Fixed the tooltip on the skill granted by the Blightshard Amulet
  • Fixed the Reinforced Shell component to properly grant Shield Slam II

[Class & Skills]
  • Stun Jacks/Phantasmal Blades are now available for left mouse button use.

v0.2.9.4 (b20 hotfix 4)
[Tech]
  • Increased NPC conversation idle timeout to 150 seconds.
  • Banning a player no longer prevents everyone from joining a multiplayer game.
  • Progress dialog windows no longer clip cancel/ok buttons.
  • Auto party is set on by default for the first run of the game.
  • Hardcore column added to server browser.
  • Pets now attack other players and other pets in PvP.
  • Players can now target and attack pets in PvP.
  • The portcullis at Misery, and potentially other doors, now allow players to pass more easily.

[Class & Skills]
  • Updated the transmuter Breath of Belgothian to function as originally intended. It now reduces the cooldown by 4 seconds and adds 4 seconds to the duration of Pneumatic Burst while dual wielding melee weapons.
  • Fixed the transmuter Fevered Rage (for Bloody Pox) to no longer sometimes reduce cooldowns on enemy skills by 100%.
回复

使用道具 举报

发表于 15-9-2014 12:19 PM | 显示全部楼层
silversaint 发表于 15-9-2014 12:01 PM
会lag吗?

join之前可以看到host的ping
就是看host的地區在哪裡

回复

使用道具 举报

 楼主| 发表于 2-10-2014 08:08 AM | 显示全部楼层
v0.2.9.7 (b21)

[Major New Features]
  • The Arcanist Mastery is now available. New and existing characters can now select this mastery in order to become masters of the Aether and the arcane arts.
  • Two new item types have been introduced: Eldritch Scepters and Ritual Daggers. These implements have served sorcerers in the pursuit of the arcane for centuries and will provide powerful new options for adventurous spellcasters.
  • Steam Trading Cards and Badges have been implemented. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!

[Art]
  • Minor tweaks to HUD art
  • Updated the visual on the Ground Stomp skill
  • Fixed a mesh and bitmap assignment error for Herald's Mask
  • The Party Widget UI element has been overhauled with animated portraits

[Animation]
  • Updated the animation interrupt timing on the double and triple shots while dual wielding guns. This should alleviate the feeling of "being rooted".
  • Fixed a bug where the Female PC's version of the Gunslinger's Jacket was appearing offset on the character when equipped

[Tech]
  • An Exit to Desktop option has been added to the Game Menu
  • Updated Life Leech on the Character Sheet to split up into Main-hand and Off-hand values
  • Pet bonuses now update correctly from any friendly buffs
  • Item set defensive bonuses are now added to Armor Rating display on Character Sheet
  • Swapping weapon sets no longer allows you to build up +Skill bonuses to infinity
  • Skills that don't do damage can no longer trigger criticals
  • Increased delay in between skill cooldown VO messages
  • Skill cooldown text message added at the top of the screen
  • New quickbar skill is now available: "Move To". Move To can be assigned to any quickbar slot, including the mouse buttons. While using Move To, your character will ignore hostiles. If used on the left mouse button, Move To will still interact with breakables and interactive objects such as chests and doors.
  • The default weapon attack skill is now available for all quickbar slots
  • Fixed greatest monster killed showing up as "tag not found".
  • Crafting UI item tooltip rollovers are no longer docked on the left side, causing the UI to be covered on smaller resolutions.
  • Relics are now sorted by their quality tier in the Crafting UI.
  • Lore Notes are now organized by Act in the Lore Journal

[Game]
  • Ulgrim's soup now restores some constitution once per game session. Gotta ration after all.
  • The Gates of Anguish will now only unlock if Grand Priest Zarthuzellan is dead
  • Darius Cronley now obeys level limits similarly to other bosses (ex. Warden), making his max level on Normal difficulty 39
  • Projectile Traps in the Steps of Torment now fire more slowly, but do more damage with each shot

[Itemization]
  • Scepters and Daggers are now available for caster builds. These weapons have lower base damage, but the damage is magic-based instead of physical. They also have an increased chance of generating with % damage suffixes.
  • Items that previously showed "tag not found" should now properly grant bonuses to Arcanist Skills. New Magic affixes with Arcanist skills have been added.
  • Adjusted the distribution of components generated from Dismantling and improved the drop rate of components from dismantling Rare and Epic items
  • Added 22 new Epic Scepters and Daggers
  • Added a new Epic Mace: Bonesnap Gavel, level 14, intended for physical damage builds
  • Added two new Epic amulets: Bladeward's Courage and Shard of Menhir, level 15 and 35 respectively. These amulets are intended for physical and/or tanky builds.
  • The Herald's Protector has been renamed to Sparkbolt Arbalest. It is no longer part of the Herald's Regalia set. Its stats have been slightly updated.
  • The Herald's Regalia set is now a 3-piece set. Its 10% Total Speed set bonus has been removed.
  • Updated stats on Herald's Ward. With the % Total Speed bonus gone from the set bonus, this amulet now grants a small amount of it.
  • Updated the stats on the Brimstone set. It now provides a little more % fire damage.
  • Increased the level requirement on Warmaster's Pride to 25 and adjusted its stats slightly
  • Increased the level requirement of Leander Greene's Handcannon to 23, stats adjusted to match
  • Increased the level requirement of The Slugger to 20, stats adjusted to match
  • Increased the level requirement of Dementia to 22, stats adjusted to match
  • Increased the level requirement of Malformed Effigy to 24, stats adjusted to match
  • Increased the level requirement of Nether Crown to 24, stats adjusted to match
  • Added 4 new magic suffixes to support Burn, Frostburn, Electrocute and Trauma.
  • Updated the visuals on several Component skills, including differentiating the tier 1 and tier 2 levels (ex. Fireblast I and Fireblast II)
  • Updated the component skills Lightning Strike and Slam to be a little more distinct from each other, beside damage types
  • Increased the damage on the component skills Ice Spike, Fireblast and Poison Bomb
  • Updated the component skill Chaos Bolt with a new visual and a more chaotic results
  • Updated the component skill Decapitate to instead sweep in an arc to damage up to 3 enemies, damage and cooldown adjusted
  • The component skill Demonfire has been renamed to Demon's Breath. It is now a wave attack similar to Forcewave. Stats adjusted.
  • Increased the damage output of the Blighted Rift Scourge summon. Its acid spit now also has a small area of effect, improving its ability to hit enemies.
  • 8 new blueprints have been added for the creation of various Scepters and Daggers
  • Reduced the amount of % Attack Damage Converted to Health that can appear on Relics
  • Consumables now have a 1 second cooldown, allowing you to stack the effects of different Consumables together
  • The Sazalar's Harbinger summon's cooldown now scales with the item level of the Monster Infrequent.

[Class & Skills]
  • The Arcanist Mastery is now available.
  • Updated toggled skill mods to have Reserved Energy that scales with rank.

Soldier
  • Menhir's Will %life and regen now start a little lower and scale faster in the early levels to provide more reward for further investment in the skill.
  • Military conditioning provides 2% more life bonus by max level.

Demolitionist
  • Some skill levels have been increased to pace out progression. If your character winds up with points in a skill that is above your current mastery level, you can deallocate the points from it or level and increase your mastery to unlock it again. Sorry for any inconvenience.
  • Increased the explosion radius of Stun Jacks to 1.5. The Quick Jacks transmuter now reduces the explosion radius, but also decreases the projectile spread.
  • Blast Shield was reworked based on player complaints that it was frustrating having to continually recast it to ensure it was active and providing it's benefits. Now Blast Shield is a stand-alone passively activated skill that turns on when fire damage is taken, absorbing the fire damage from the initial hit and all following attacks until it's shield is used up. It then goes into cooldown, after which it resets and is ready to trigger again once fire damage is taken.
  • A new skill named "Flame Touched" has been created using some of the bonuses previously on Blast Shield. The passive skill Unquenchable Flame has been absorbed into it, to provide a modifier. Since these new skills are all built from the database records of the previous skills, players won't lose any skill points, they will just show up in the new skills.
  • As Flame Touched now provides a %fire dmg bonus, the damage scaling on Firestrike has been adjusted to balance things out. Investment in both skills should be a net increase though for Firestrike and other fire-based skills but paced out a little more gradually.
  • Blackwater Cocktail modifier Intense Heat has been renamed to Demon Fire and the additional fire damage converted to chaos to encourage more cross-mastery synergy. To compensate for the reduced benefit from +%Fire within the mastery, the base damage levels are a little higher.
  • Splinter renamed to Brimstone and pierce converted to chaos dmg to promote more cross-mastery synergy. The skill has also been moved to tier 9 so as to better pace out investment.
  • Based on the way Ulzuin's Chosen and Ulzuin's Wrath work, we realized that the %fire retaliation and % fire damage bonuses, respectively, on the skills were not actually affecting anything, so they have been removed. Ulzuin's Chosen is now also positioned next to the skills it affects in the mastery.

Occultist
  • Reduced the total damage modifier on Fevered Rage to 50%
  • Removed the damage reduction from the Pox modifier Wasting

Nightblade
  • Adusted the cooldown decrease with level on Blade Barrier so that the min is now 15s.
  • Shifted damage penalties on frenetic throw
  • Adjusted the behavior of the Blade Spirit so it more aggressively seeks out enemies, thus ensuring that they are within range of its slicing and dicing aura

http://www.grimdawn.com/forums/showthread.php?p=191057#post191057


回复

使用道具 举报

 楼主| 发表于 3-10-2014 10:39 PM | 显示全部楼层
有人要玩MP吗?
回复

使用道具 举报

发表于 4-10-2014 12:38 AM | 显示全部楼层
刚才有打到这把东西
不懂会ngam你吗

看起来属性很劲



回复

使用道具 举报

 楼主| 发表于 4-10-2014 12:44 AM | 显示全部楼层
poisonsoup 发表于 4-10-2014 12:38 AM
刚才有打到这把东西
不懂会ngam你吗

哇,雷神之狼牙棒!
你不要吗?如果有多余的话就给我吧,谢谢!
回复

使用道具 举报

 楼主| 发表于 4-10-2014 12:47 AM | 显示全部楼层
刚才和毒汤的MP战Grand Priest Zarthuzellan。
多人战反而觉得Blademaster比较强,杀伤力比较给力!

Grim Dawn (B21) - Multiplayer mode, Fight Grand Priest Zarthuzellan
回复

使用道具 举报

发表于 4-10-2014 01:01 AM | 显示全部楼层
silversaint 发表于 4-10-2014 12:47 AM
刚才和毒汤的MP战Grand Priest Zarthuzellan。
多人战反而觉得Blademaster比较强,杀伤力比较给力!

没问题,送你!

我的dps大慨870多吧
可是你看我的HP一直掉,超可怕的

刚才我也是一个晃神 打太超前就挂掉了


回复

使用道具 举报


ADVERTISEMENT

 楼主| 发表于 4-10-2014 01:24 AM | 显示全部楼层
poisonsoup 发表于 4-10-2014 01:01 AM
没问题,送你!

我的dps大慨870多吧

好,明天才跟你要,谢谢你。
我这个铁乌龟有65%的Shield Block,但是DPS不高。
加了那一点Damage Reflect好像蚊子咬一样罢了!
MP的话要改一改Build了。
回复

使用道具 举报

 楼主| 发表于 4-10-2014 03:10 PM | 显示全部楼层
正玩着Grim Dawn multiplayer mode
Game Name: Cari Silversaint
PW: CaRi
回复

使用道具 举报

 楼主| 发表于 5-10-2014 12:55 AM | 显示全部楼层
托毒汤的福,才有机会进入Steps of Torment去尝试地狱!
以下是SoT第三层Anguish激烈杀敌Youtube短片。

回复

使用道具 举报

发表于 5-10-2014 10:33 AM | 显示全部楼层
我改build了,因为昨天进去没多久就被围瓜掉  而且才发现有些skill多一个upgrade得出来 本帖最后由 Kanzaki.H.Aria 于 5-10-2014 10:35 AM 编辑

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

 

ADVERTISEMENT



ADVERTISEMENT



ADVERTISEMENT

ADVERTISEMENT


版权所有 © 1996-2023 Cari Internet Sdn Bhd (483575-W)|IPSERVERONE 提供云主机|广告刊登|关于我们|私隐权|免控|投诉|联络|脸书|佳礼资讯网

GMT+8, 24-7-2025 03:00 AM , Processed in 0.204216 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表