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Overwatch 暴雪全新Team-based FPS (動畫超讚)

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发表于 11-7-2016 09:27 AM 来自手机 | 显示全部楼层
kitkatlow 发表于 7-7-2016 12:07 PM
各位,bastion 遇到Genji,一秒變零件。。。。。。

有什麼辦法?

開槍,死。
不開槍,等他來到,我也是死。

更糟糕的是,如果我身邊有隊友,他們也死。

滿血對滿血的話你bastion最重要是引Genji開彈開,你不要開槍,2秒過後Genji就任你魚肉了
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发表于 11-7-2016 09:32 AM | 显示全部楼层
eric0228 发表于 11-7-2016 09:27 AM
滿血對滿血的話你bastion最重要是引Genji開彈開,你不要開槍,2秒過後Genji就任你魚肉了

我早就試了,

1. 他會放飛鏢
2. 就算不放飛鏢,兩秒不開槍,他已經來到你面前
3. 放兩個飛鏢,然後一刀砍你再閃去你後面,繼續放飛鏢,基本上你已經死了。
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发表于 11-7-2016 09:33 AM 来自手机 | 显示全部楼层
最近兩天愛上肥豬的勾勾了,勾人很爽,從旁邊勾對方的Reinhardt對方馬上大亂
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发表于 11-7-2016 10:17 AM | 显示全部楼层
eric0228 发表于 11-7-2016 09:33 AM
最近兩天愛上肥豬的勾勾了,勾人很爽,從旁邊勾對方的Reinhardt對方馬上大亂

勾勾最大絕招,是把對方勾到大洞讓他跌死。。。
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发表于 11-7-2016 12:39 PM 来自手机 | 显示全部楼层
kitkatlow 发表于 11-7-2016 09:32 AM
我早就試了,

1. 他會放飛鏢
2. 就算不放飛鏢,兩秒不開槍,他已經來到你面前
3. 放兩個飛鏢,然後一刀砍你再閃去你後面,繼續放飛鏢,基本上你已經死了。

Timing 要抓很準咯,只要逼到他開deflect你馬上停射,兩秒過後你就能射到他變蜜蜂窩
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发表于 11-7-2016 03:11 PM | 显示全部楼层
eric0228 发表于 11-7-2016 12:39 PM
Timing 要抓很準咯,只要逼到他開deflect你馬上停射,兩秒過後你就能射到他變蜜蜂窩

都說了,兩米秒後他已經跑到我前面,一個shift 一刀砍到去我後面,我轉身他放多幾個飛鏢,我掛。。。。
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发表于 12-7-2016 02:19 PM | 显示全部楼层
ocm1984 发表于 10-7-2016 02:28 PM
尤其是要在远程,帮体积大的队友(tanker)补血最好用。。而且还可以从远处帮队友cover fire。。

以上所說的zenyatta也可以做到,而且丟heal的球還不用aim。
我真的很好奇blizzard會怎麽搞。
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发表于 12-7-2016 03:11 PM | 显示全部楼层
蓝天水 发表于 12-7-2016 02:19 PM
以上所說的zenyatta也可以做到,而且丟heal的球還不用aim。
我真的很好奇blizzard會怎麽搞。

Zenyatta Heal球还是要TARGET的。

我也是好奇有什么新鲜的HEAL法。在想会不会是射 heal pack

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发表于 12-7-2016 06:12 PM | 显示全部楼层
天魔神 发表于 12-7-2016 03:11 PM
Zenyatta Heal球还是要TARGET的。

我也是好奇有什么新鲜的HEAL法。在想会不会是射 heal pack

可能是萬能槍,射中自己人增加血,射中敵人就減血。
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发表于 12-7-2016 07:37 PM | 显示全部楼层
kitkatlow 发表于 12-7-2016 06:12 PM
可能是萬能槍,射中自己人增加血,射中敵人就減血。

可能也有追踪器

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发表于 13-7-2016 03:11 AM | 显示全部楼层


新英雄,Ana。Pharah的老妈。
Support sniper,在PTR里试玩了一下,感觉那个scope根本就没用,直接射更好。



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发表于 13-7-2016 05:22 AM | 显示全部楼层
我的D.VA被加强了很多,真高兴!
E变成toggle随开随关,大招爆炸4秒变成3秒,最爽是不会炸到自己了,以后开ulti不用自己也要找地方多了,哈哈哈哈!
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发表于 13-7-2016 06:38 AM | 显示全部楼层
新英雄,Ana的故事。。。。

[youtube]yzFWIw7wV8Q[/youtube]
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发表于 13-7-2016 09:54 AM | 显示全部楼层
Snovice 发表于 13-7-2016 03:11 AM
新英雄,Ana。Pharah的老妈。
Support sniper,在PTR里试玩了一下,感觉那个scope根本就没用,直接射更好。

好強能捕能秒能STUN
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发表于 13-7-2016 10:04 AM | 显示全部楼层
轉貼
7/13 PTR更新
GENERAL UPDATES

Gameplay

•If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly

延長賽經過20秒後,延長時間會逐漸加快消耗




&#8226layers now respawn more slowly during Overtime (increased spawn time by 2 seconds)

增加延時賽中的重生時間2秒




Competitive Play

•Competitive Play matches can now only have one of each hero per team. For more info, click here.

競技模式中,不能再選擇相同英雄



Miscellaneous

•Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes

•Timing on Zenyatta's Rapid Discord achievement is more lenient

•Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication

•Renamed five sprays to avoid duplicate titles



HERO BALANCE UPDATES

General

•Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

自我回血技能現在會令Q技的能量條增加



Bastion 壁壘

•Configuration: Tank 變成坦克

oUltimate cost increased by 10% 大技+10%消耗



D.Va

•Defense Matrix (E技能)

oCooldown decreased from 10 seconds to 1 second (CD減至一秒)

oA new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use. (使用時消耗,不使用時重新把E技加滿)

•Defense Matrix takes 10 seconds to reach full charge from empty (需要十秒才能由零加滿)

•At a full charge, Defense Matrix will last for 4 seconds (加滿後,可持續4秒)

•Defense Matrix will now remain active as long as its assigned hotkey is held

oDefense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)

•An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va

•Self-Destruct

oUltimate cost decreased by 15% (大技消耗減少15%)

oExplosion delay reduced from 4 seconds to 3 seconds (爆炸由4秒後減至3秒後)

oExplosion no longer damages D.Va (the player who activates it)  (爆炸不再對自身做成傷害)



Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.




Lúcio 路西歐

•Sound Barrier

oUltimate cost increased by 10% (大技消耗+10%)



McCree 麥卡利

&#8226eacekeeper

oNow maintains full damage at longer distances, but will deal less damage at extreme ranges

加強遠程傷害 但在極端距離時會減少傷害



Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.




Mercy慈悲

•Caduceus Staff

oDamage Boost

•Bonus damage increased from 30% to 50% 加攻由30%升至50%

•Effect will no longer stacks with bonus damage provided by another Mercy 不會與其他慈悲重複疊加

•Resurrect

oUltimate charge cost increased by 30% 大技消耗增加30%

oMovement is no longer prevented during activation 現在使用大技時可以移動

oGuardian Angel instantly resets upon use  Shift技能在使用Q時會馬上重置



Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.




Roadhog 攔路狗

•Whole Hog

oUltimate cost increased by 45% 大技消耗增加45%



Soldier: 76 士兵

•Heavy Pulse Rifle

oSpread recovery will begin after a short delay (rather than instantly) 左鍵準心回復速度現在增加了延遲  by波波薩滿

•Tactical Visor

oUltimate cost increased by 10% 大技消耗增加10%



Zenyatta 禪亞塔

•Base shields increased by 50 (now 50 Health/150 Shield) 調整為50血+150盾 (盾會離開戰鬥一段時間後自動復原)

•Orb of Discord and Orb of Harmony

oProjectile speed has been increased from 30 to 120 Shift E投射速度加快4倍

•Transcendence

oMovement speed is now doubled upon activation 使用大技時移速加倍

oHealing amount increased from 200 to 300 health per second 回血量由每秒200升至300



Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

UI UPDATES

Game Options

&#8226layers can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)

•Controls

oMouse sensitivity can now be adjusted out to two decimals

•Gameplay

oMid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)

•Social

oFriend Request toasts can now be toggled on or off

oFriend notifications can now be toggled on or off

oWhispers can now be toggled on or off

•Video

oAdded 21:9 aspect ratio support 增加21:9介面

oPlayers can now enable a real-world clock by toggling the "Display System Clock" setting



Social Features

•Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)



BUG FIXES

General

•The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery

•Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over

•Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application

•Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack

•Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other

•Fixed several lighting issues with the killcam



Maps

•The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it

•Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar

•Added Spectator camera collision to most maps

•Fixed issues with player collision across multiple maps

•Fixed issues with ambient lighting and shadows across multiple maps



Heroes

•Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech

•Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game

•Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations

•Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting

•Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him

•Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
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发表于 13-7-2016 01:05 PM | 显示全部楼层
法拉老母參數:

基础生命值200;弹药6

  生物步枪(开镜):射出远距离子弹可以治疗队友或对敌人造成伤害,每次消耗弹药2发。

  麻醉枪(SHIFT):使目标在短时间内进入睡眠。

  生物炸弹(E):使目标区域内的队友获得治疗,敌人受到伤害;同时提高队友受到的治疗,阻止敌人受到治疗

  纳米激素强化(Q):她的大招会向一名队友射出子弹,使得他获得移速提高、伤害增加以及对受到伤害的抗性(减免)。




bingo!!!我猜中了~~
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发表于 13-7-2016 02:27 PM | 显示全部楼层
khai82 发表于 13-7-2016 09:54 AM
好強能捕能秒能STUN

Support强,她damage其实很低,没爆头伤害,速度又慢,很难solo kill的。
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发表于 13-7-2016 03:41 PM | 显示全部楼层
Snovice 发表于 13-7-2016 02:27 PM
Support强,她damage其实很低,没爆头伤害,速度又慢,很难solo kill的。

哦,看你的post的影片她很象強到沒朋友。damage低就好不然奪命女沒人玩

不過大家都說她看起來太老了(76保養的好?)還是逼人買SKIN(年輕時的
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发表于 13-7-2016 04:44 PM | 显示全部楼层
khai82 发表于 13-7-2016 03:41 PM
哦,看你的post的影片她很象強到沒朋友。damage低就好不然奪命女沒人玩

不過大家都說她看起來太老了(76保養的好?)還是逼人買SKIN(年輕時的)

现在流行冻龄美女啦。。。不懂法拉和安娜的互动会是如何。。。
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发表于 13-7-2016 06:05 PM | 显示全部楼层
Snovice 发表于 13-7-2016 02:27 PM
Support强,她damage其实很低,没爆头伤害,速度又慢,很难solo kill的。

別忘了還有V
可以一路追人打

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