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【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)
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楼主 |
发表于 2-11-2013 12:51 PM
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楼主 |
发表于 4-11-2013 11:22 PM
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v0.2.0.0 (b14)
Tech:
- Default mouse control scheme changed to lock onto targets when attacking and moving.
- Previous click and hold mouse control scheme is now available as an option (target lock = off).
- Fixed a bug where attempting to move to the player location would result in strange movement.
- Fixed a bug where characters with no specific death behavior would remain visible.
- Fixed a bug where death effects were sometimes not played.
- Fixed a bug where corpses would not dissolve when offscreen.
- Fixed a bug where some buff effects would show a partial cooldown on their status icons.
Game:
- Loot drop rates have been adjusted to even out the distribution of powerful items. The intent is to have rare items dropping more consistently without creating all-or-nothing situations that leave some players feeling satisfied and others wishing for better drop rates.
- 5 one-shot chests have been added to the world to encourage exploration.
- Fixed an issue where Direni would stand idle for several seconds before attacking when players chose the hostile resolution.
- Fixed an issue where Direni would transition to combat without preserving his original facing.
- Fixed an issue with Poison and Bleed Duration Reduction attributes being incorrectly added to displayed resistance values or reseting the respective resistance to 0 (based on which item was equipped first).
- Loot orbs can no longer be broken by monsters.
- Occultist: Added -%physical damage to Curse of Frailty and -DA to Vulnerability.
- Zombie Fire Soldiers - they exist...
- Zombies should occasionally spawn in more fire / poison oriented packs
- Reduced skill reclamation cost
- Reduced time before animation interrupt is allowed on gun attacks to improve kiting responsiveness
- Balancing adjustment to various enemies
Minor increase to breakable object (barrels, crates, etc) drop rates
v0.2.0.1 (b14)
Tech:
- Fixed a bug where some resource types were not unloaded correctly when no longer used.
- Fixed a memory leak when loading navigation data.
- New crash reporter.
v0.2.0.3 (b14)
Tech:
- Fixed a bug where proxies would always spawn the maximum number of monsters in their range.
- Fixed an exploit involving item granted skills which allowed the skill cooldowns to be bypassed.
Game:
- Occultist: Small increase to top levels of Solael's Witchfire damage
- Demolition: Small increase to top levels of Firestrike
- Nightblade: Pneumatic Burst pierce decreased to account for the increase in pierce bonus from Cunning.
- Soldier: Reduced physical damage of Forcewave.
- Reworked a buff on Viloth that wasn't well telegraphed but giving him a significant boost in damage.
- Armor physical damage absorption decreased for both players and enemies.
- Enemy physical damage has been scaled down to compensate.
- More health potions will drop in the first few levels to allow players to build a small stock at a time when the price of buying them is still prohibitive.
- Probability to hit and OA / DA formulas, along with enemy attribute, OA and DA values have been adjusted again to smooth out some scaling issues.
- The amount of OA/DA dervived from 1 point of Cun/Phy has been lowered from 0.66 to 0.5. This affects enemies as well as players, so it won't mean a reduction in player effectiveness. It will increase the value of OA/DA gains from skills and gear.
- Most importantly, we are pleased to announce what is perhaps the crowning feature in Grim Dawn: player long johns! You will now start with pants that you can remove to expose totally styling long johns. In all seriousness though, the main purpose of this was to provide starting leg armor to help reduce the early armor to damage curve.
v0.2.0.4 (b14)
Game:
- Bumped up loot drop rate across all enemies
- Increased champion pool spawn rate to compensate for previous fix
- Increased base physical damage to bring it back up a little from the previous reduction and added small chance for "extra hard" hits to make damage a little more dynamic.
http://www.grimdawn.com/forums/showthread.php?t=10451 |
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楼主 |
发表于 6-11-2013 07:53 AM
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v0.2.0.6 (b14)
Tech:
- Fixed a bug where components could be applied to the wrong weapon when applying them while dual wielding.
- Fixed a bug where notes would be unreadable at low resolutions.
- Fixed a windows xp incompatability issue.
Game:
- Cleaned up characater stats UI display.
- Slightly increased the period quest reward notifications remain on screen.
- Increased enemy base phyiscal damage, primarily at higher levels
- Soldier: Increased %weapon but decreased physical damage on Forcewave to provide better long-term scaling while reducing the power of maxing it out early.
- Fixed the Warden's aether trap skill
- Added new lore items: Creed's journal entries 3 and 4, and Alister's Diary. More to come...
http://www.grimdawn.com/forums/showthread.php?t=10451 |
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发表于 6-11-2013 01:47 PM
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发表于 6-11-2013 02:48 PM
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Path of Exile 和這比那個比交耐玩?
想入手這個。。。。 |
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楼主 |
发表于 6-11-2013 03:16 PM
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5号开始参与Steam Early Access了。
Also, this may not be terribly exciting for people who are already playing but Grim Dawn will be appearing on Steam Early Access tomorrow, Nov 5th around 12pm! It is exciting for us though to finally see Grim Dawn appearing in an online store - makes things seem more real somehow... The Steam version will be a slight step down from Pioneer and not include all the extra perks available to those who purchased through our website. 本帖最后由 silversaint 于 6-11-2013 03:21 PM 编辑
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楼主 |
发表于 6-11-2013 03:23 PM
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Skeleto_on 发表于 6-11-2013 02:48 PM 
Path of Exile 和這比那個比交耐玩?
想入手這個。。。。
看个人咯,但是。。。在Grim Dawn论坛有不少PoE的玩家。
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发表于 6-11-2013 04:13 PM
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Skeleto_on 发表于 6-11-2013 02:48 PM 
Path of Exile 和這比那個比交耐玩?
想入手這個。。。。
path of exile是F2P网游
这个是单机
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楼主 |
发表于 9-11-2013 06:20 PM
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楼主 |
发表于 14-11-2013 12:57 PM
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v0.2.0.8 (b15)
Tech:
- Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
- Crashes should no longer break character save files.
- Fixed a crash that could occur when particle based decals were applied between regions.
- Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
- Fixed a bug where loot orbs had a small chance to generate no loot.
Game:
- The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
- Increased the rate at which base weapon damage scales up between item tiers.
- Increased base damage for 2h guns.
- Reduced defensive ability on certain common monsters and champions.
- Reduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
- Reworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp while making the Milton Hart quest location a little more of an "off the beaten path" destination.
- Set Warden to "Never Roam" in hopes that he will finally stay in his room!
- The one-shot chest in the mine containing the captive rovers has been moved to a new, higher level, location. Characters that have already looted this chest will not get a second chance at its new location.
- Direni now has a maximum level he can spawn at when hostile.
- Most One-Shot chests now spawn randomly around their areas (ie. the Burrwitch Estates one-shot chest will always be somewhere in the Burrwitch Estates).
- One-Shot chests will now only be marked as opened after the player has actually opened them, rather than merely discovering them (Yes, this includes the Warden's chest, which has been reset for all characters).
- Added a new component (Viscous Venom). Adds poison resist to armor.
- Added line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty.
- Fixed a missing roof hitbox causing a line of sight issue.
- Added partial localization files to distribution.
http://www.grimdawn.com/forums/showthread.php?p=127112#post127112 |
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楼主 |
发表于 17-11-2013 05:21 AM
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楼主 |
发表于 17-11-2013 05:34 AM
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发表于 18-11-2013 11:20 AM
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楼主 |
发表于 19-11-2013 12:20 AM
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poisonsoup 发表于 18-11-2013 11:20 AM 
買來玩了 感覺還不錯
花了幾個小時 打完act1
大概80%的設定是來自TQ
老毒,你在Steam买还是在Grim Dawn(Humble Store)那边买的?
我给蚊子包围的时候真的是噩梦!血降得超快~!
至于那个脱离战斗就快速恢复HP、MP的features,
我记得是 medierra有说过,GD里的Pot会有比较长的cooldown,
是因为不想制造一直按Pot的情况出现。
老毒,Blademaster是Soldier+Nightblade吗? |
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发表于 19-11-2013 01:57 AM
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发表于 19-11-2013 06:01 AM
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silversaint 发表于 19-11-2013 12:20 AM 
老毒,你在Steam买还是在Grim Dawn(Humble Store)那边买的?
我给蚊子包围的时候真的是噩梦!血降得超 ...
在humble store 买和steam买有什么分别
看到 humble的有分几种
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楼主 |
发表于 19-11-2013 12:59 PM
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Kanzaki.H.Aria 发表于 19-11-2013 06:01 AM 
在humble store 买和steam买有什么分别
看到 humble的有分几种
我记得的是"The Steam version will be a slight step down from Pioneer and not include all the extra perks available to those who purchased through our website."
但是价钱就差别了$5~!
Grim Dawn网站的Pioneer版本有多
- Digital download of Grim Dawn original music
- Start the game in style with an exclusive swashbuckler's coat! (in-game item)
- Enchanted Burrwitch Brew that never runs dry (in-game item). Far from granting an unfair advantage, this vile brew is certain to dull your combat abilities and may induce vomiting. |
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楼主 |
发表于 19-11-2013 01:24 PM
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poisonsoup 发表于 19-11-2013 01:57 AM 
我在steam买的
被怪物围到只能喝水然后快点用charge击倒怪物
我有个Witch Hunter (Nightblade+Occultist),但是不够"只抽"的,
但是Nightblade的"Phantasmal Blades"好用!
老毒,你的Dual Blade只加一点的话只有5%机率会启动而已哦!
我现在重新玩过Soldier,还不知道第二职业用什么。。。 |
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发表于 19-11-2013 01:34 PM
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silversaint 发表于 19-11-2013 12:59 PM 
我记得的是"The Steam version will be a slight step down from Pioneer and not include all the extra ...
现在只有single player mode而已对吗
我下月出粮才买,想知道可不可以连线
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发表于 19-11-2013 02:16 PM
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Kanzaki.H.Aria 发表于 19-11-2013 01:34 PM 
现在只有single player mode而已对吗
我下月出粮才买,想知道可不可以连线
现在连线功能还没开
而且只有ACT1可以玩
不过act 1也有8小时的gameplay
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