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楼主: kira

【冒險】Starbound 星界 (正式版1.0)

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发表于 17-12-2013 09:27 AM | 显示全部楼层
megablue 发表于 17-12-2013 12:51 AM
欢迎来到我的太空 咳咳咳 货船

昨天你一講
我就在我的垃圾郵件裡找到blizz送我的heartstone beta key

那個是10天前的mail
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发表于 17-12-2013 03:58 PM | 显示全部楼层
poisonsoup 发表于 17-12-2013 09:27 AM
昨天你一講
我就在我的垃圾郵件裡找到blizz送我的heartstone beta key

welcome to hearthstone

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发表于 17-12-2013 05:20 PM | 显示全部楼层
話說我也中了,7號到現在都還沒去動。
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发表于 17-12-2013 09:52 PM | 显示全部楼层
我来分享x sector 有legendary武器的星球

Coordinates:
X: -334
Y: 323

System: X Beta Pic Minoris
Planet: X Beta Pic Minoris II d (LvL10 Volcanic)

向右走的一个箱子里有神器 bone hammer
向左走有plasma gun


Coordinates:
-40226859
63791309

System: X PARLETTY 6019 VI
planet:X PARLETTY 6019 VI d

向右走有两个箱子各有一把legend枪


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发表于 19-12-2013 10:40 AM | 显示全部楼层
KL回来料  
lowyat东西很便宜hor
这几天没有update patch到?
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发表于 19-12-2013 12:34 PM | 显示全部楼层
xi40ji3 发表于 19-12-2013 10:40 AM
KL回来料  
lowyat东西很便宜hor
这几天没有update patch到?

你server down料兩天
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发表于 19-12-2013 02:51 PM | 显示全部楼层
poisonsoup 发表于 19-12-2013 12:34 PM
你server down料兩天

up料, 不好意思看没update所以没login到server检查
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发表于 20-12-2013 09:51 PM | 显示全部楼层
又要砍檔update了,這次改很多,很多用mod做的功能已經容納進下一次update了

So here is a non exhaustive list of additions coming to the game. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. As always, things are not set in stone.

On with the list!



-NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved
-inventories/behaviors depending on how valuable their surroundings are.
-Macro Terrain Changes: Affect an entire planet’s terrain and weather
-More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
-Underground: More secrets will spawn below the surface
-Space Combat: Way in the future, expect space combat and the ability to board other ships.
-Spaceship Dungeons: Very large, size of a planet.
-Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
-Ore & Difficulty: Higher difficulty planets will have improved ore distribution
-Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
-Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
-Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
-Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
-Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
-Teleporters: Stargates between planets and eventually between servers.
-Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
-Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
-Server Commands: More server commands and control for chat and port listening.
-Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
-World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
-Spawn Points: Change spawn points on individual planets.
-Controls: Reconfigure controls; keybinding.
-Ship Size: Upgrade ship/increase size.
-Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
-Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
-Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
-Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.

順便丟幾張圖,從Tiy的twitter那邊拉拿的




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发表于 23-12-2013 09:14 AM | 显示全部楼层
又要wipe了?
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发表于 23-12-2013 06:48 PM | 显示全部楼层
這次的聖誕節update是多了很多東西,有些靠mod做到東西他們就加進來了。角色他們好像是沒有直接wipe掉,但是高機率不可以用了,我的就中啦,他們是有說可能需要洗掉你的世界才可以。。。

Changelog for v. Angry Koala 23/12/2013

A ton of new content in this update. We've added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.

Also..

- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on healthire's mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show you've been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- more
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发表于 24-12-2013 12:24 AM | 显示全部楼层
eror 发表于 23-12-2013 06:48 PM
這次的聖誕節update是多了很多東西,有些靠mod做到東西他們就加進來了。角色他們好像是沒有直接wipe掉,但是 ...

每次看update都看都我心痒痒的,但我已经决定要等至少beta phase 3才开始玩。
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发表于 24-12-2013 10:04 AM | 显示全部楼层
服务器下线升级中

有时候我登入会显示密码错误, 你们有吗?
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发表于 26-12-2013 07:32 AM | 显示全部楼层
玩到X sector 之后我就没什么兴趣玩下去了,感觉这游戏太注重打宝,而sandbox元素缺乏(可以说是完全对游戏没影响,只是建爽)。 相比之下don't strave 会比较好玩, 因为don't strave有survival horror 的元素,然后sandbox元素都对游戏有很大影响。


多几个patch再回来看看吧。 本帖最后由 megablue 于 26-12-2013 07:34 AM 编辑

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发表于 28-12-2013 09:27 PM | 显示全部楼层
http://planetcentauri.com/gallery/

刚刚在reddit发现有人分享了这个和starbound很相似的游戏。我比较喜欢planetcentuari的art style,有点类似maple story的风格,看起来比较轻松。
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发表于 28-12-2013 10:30 PM | 显示全部楼层
这不是metal slug的风格吗?!感觉有很多东西都跟其他游戏一样的
mecha_cannon.gif
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发表于 28-12-2013 11:01 PM | 显示全部楼层
UnknownNewbie 发表于 28-12-2013 10:30 PM
这不是metal slug的风格吗?!感觉有很多东西都跟其他游戏一样的

是有metal slug 风格,家具摆设有maple story的风格。
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发表于 30-12-2013 08:38 PM | 显示全部楼层
我倒是希望starbound可以做出像他們這樣的自由選擇角度的攻擊模式,還有hookgun可以這樣拿來拖怪。

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发表于 31-12-2013 01:02 PM | 显示全部楼层
我覺得starbound要把星球之間的區別再擴大一點
我發現很多星球都是rojak星球
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发表于 31-12-2013 06:36 PM | 显示全部楼层
a490920 发表于 28-12-2013 09:27 PM
http://planetcentauri.com/gallery/

刚刚在reddit发现有人分享了这个和starbound很相似的游戏。我比较喜 ...

這個畫面看起來的確比較舒服,他跳起來的動作很像rockman
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发表于 2-1-2014 06:23 PM | 显示全部楼层
这里还有人要share 4 pack的吗

我还差2个人..
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