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发表于 19-1-2008 10:46 PM
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发现一个和utopia相似度70-80%的中文版,
叫。。norron,还在 age 0
http://www.norron.net/ |
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发表于 27-1-2008 11:21 AM
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有玩过一下。。。但是习惯了Utopia
你们这个age用什么
我orc warrior....好多人用。。。。 |
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发表于 27-1-2008 12:05 PM
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本人玩Orc/Shepherd.
这个age很闷.. 几乎全世界各角落都有Orc.. |
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发表于 27-1-2008 01:26 PM
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发表于 27-1-2008 01:27 PM
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发表于 27-1-2008 06:19 PM
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我也是orc/warrior,这个age的kingdom goal是拼命grow.... |
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发表于 28-1-2008 02:20 PM
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我是
12:30
battle of red cliffs |
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发表于 28-1-2008 02:32 PM
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我好像是在25:5。。。dark of darkwizard |
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发表于 28-2-2008 10:36 AM
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哇那么多本土玩家.
我这个age用orc/merchant. 本来想玩banker不过失败了.
我拿过 wol province no.1 land over 40k, honor reach prince once 
不过现在只是玩爽而已了.
有谁在出名的kingdom? |
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发表于 28-2-2008 12:57 PM
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哦。。有高手出现。。
有人在大马人kd没有?
有的话我要搬迁。。 |
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发表于 28-2-2008 01:43 PM
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其实我认识一些大马人. 像以前sanctuary of Absalom的领导人也是大马的.
谁在absalom ? |
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发表于 2-3-2008 08:17 PM
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应该没有ABS的佳礼会员吧?难道有藏龙卧虎?
玩Orc玩到闷了。。Orc太强。。 |
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发表于 2-3-2008 09:24 PM
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刚赢下第三个war,开心下 |
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发表于 3-3-2008 12:32 PM
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发表于 12-3-2008 10:31 AM
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有KD要war的吗?KD NW介于 4.8mil - 5mil的。我KD刚刚war完,打算用1-2天时间rebuild然后再war.
friendly war.
[ 本帖最后由 小冰鱼81 于 12-3-2008 10:32 AM 编辑 ] |
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发表于 15-3-2008 10:39 PM
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发表于 3-5-2008 10:16 PM
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新一age开始了,本来不想玩了,但今年会有很大的变化。不能在轻易pump science了,因为有limit的。会decay。而且也多science也贵。就是说不会像以前哪样,疯狂的pump science。orc也变得不会这么强了,因为def没有+1了。这里太少人玩了,不然可以讨论攻略。 |
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发表于 3-5-2008 10:17 PM
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发表于 3-5-2008 10:38 PM
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新age的变化(对不起,是英文的。懒惰翻译)
Building Changes
* Armouries: The Military Training bonus also applies to Draft Costs
* Homes: Birthrate bonus goes up to 3%
* Stables: Hold 60 horses/stable
* Banks: Income bonus goes up to 1.25%
* Watchtowers: Replace old bonuses with 2% chance of catching thieves & 3% lower losses from enemy thievery operations
* Schools: Decrease science costs by 1.5% and protect science at 3.5%
* Side note: Networth of buildings under construction would drop by about 50%
Race / Personality Changes
* Humans: +25% Income & Science Effectiveness; +1 Def Specialist Strength
* Dwarves: +25% BE; $1000 Elite
* Elves: Combat loss bonus would apply to offense and defense; NO Honor Bonus; $700 Elite; Gets Quick Feet
* Orcs: Lose the +1 Def Specialist Strength; -50% Honor Bonuses (instead of -100%)
* Gnomes: +15% Population; -25% Birth Rates
* Sage: Replace the 50% Science Costs bonus with 1 free book per 3 acres per hour; lose Plague Immunity
* Shepherd: Get Plague Immunity
* Warrior: Instead of Ambush Immunity, Ambush would be 50% Effective
* War Hero: Removed 50% Higher Intel Effectiveness; add +50% Specialist and Building Credits
* Freak: Eliminated entirely
* New Personality: The Artisan - +15% Effectiveness for all flat production and capacity buildings; 50% Protection of buildings from Tornadoes, Arson Ops, and Raze Attacks
Science System Changes
Science system would be changed to be a draft-style system where science is researched each hours. Options would be as follows:
No Research (produce no books)
Minimal: 0.2 bpa, $10/book ($2.0/acre)
Limited: 0.3 bpa, $13/book ($3.9/acre)
Sustained: 0.4 bpa, $15/book ($6/acre)
Active: 0.6 bpa, $19/book ($11.4/acre)
Focused: 0.8 bpa, $25/book ($20/acre)
Accelerated: 1.0 bpa, $30/book ($30/acre)
Intensive: 1.5 bpa, $40/book ($60/acre)
Maximum: 3 bpa, $80/book ($240/acre)
* Mind Focus is changed to to "Fountain of Knowledge" and will be an Elf-only spell
* Peaceful stance would have no science benefit but a +5% Building Efficiency; War does not have the current science penalties, but max research level is Active.
* Learn attacks are weakened
* Relative valuation of sciences changed; NW of a science point goes up slightly.
Miscellaneous Changes
* Increase in base income from 2.1gc to 2.25gc
* Various strength changes to spells and thievery operations
* Late starters will start with some books and wizards (depending on how late in the age they start) |
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发表于 4-5-2008 09:55 AM
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新的science system期待下,不过也意味着越大(land)的province就可以pump越多science.....
human和elves这个age变得很强了,另外artisan简直是直接+15%building efficiency....如果和dwarf combo起来.... |
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