|
发表于 28-2-2016 12:58 AM
|
显示全部楼层
一些关于The Division的消息。。。
- You do not start the game at level 4, it starts at level 1 and we are not in Manhattan to begin.
- The DZ vendors in Beta were purposely given purple items, they will not be so easily attainable early in the full game. These were placed in for testing purposes. The higher the DZ rank requirement, the higher the quality of loot
- There is an "in-game loot loop" that we haven't experienced. Speculation: I think this involves recycling old gear and gear with stats you don't want into materials and crafting it into upgraded gear for your level
- To those worried the Dark Zone is the only viable way to get the Best-In-Slot gear, equivalent and better gear can also be earned through PvE activities (missions, encounters, etc.). During a community podcast it was stated, "Some of the best gear in the game you'll be able to get through crafting" (Entirely unexplored system hype)
- The appearance menu will have an updated UI come release to avoid the clutter we encountered in Beta
- Cosmetic items are account-wide
- Missions will have 3 difficulties: Normal, Hard, Challenge Mode (Speculation: If it is anything reminiscent of WoW CMs, we're in for a treat)
- It was stated by a dev there was end-game (besides the DZ) they weren't able to talk about quite yet. While this is nothing new, it's worth noting
- Majority of bugs reported/experienced during both Beta's have already been fixed for full game, they are beta builds for that reason
- The full game will have 3 different colorblind settings
- After launch, there will be weekly maintenance, addressing bugs, fixes, balancing, house cleaning, etc.
- The Base of Operations will have a DZ Funds Vendor that allows you to convert regular division funds (orange) into DZ funds (purple). Speculation: This will be based on an exchange rate
https://www.reddit.com/r/thedivision/comments/47ffmt/a_list_of_clarifications_from_beta_to_full_game/
|
|