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楼主: cky_2003

【体育竞技】NBA2K11 ~ Jordan is back, pc patch 已出~~

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发表于 5-2-2011 06:30 PM | 显示全部楼层
我也想要进magic,
可是每次就是被拉回bulls..
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发表于 6-2-2011 01:36 AM | 显示全部楼层
刚玩MY PLAYER MODE 带领 New Orleans Hornets 打败 Miami HEAT 赢了NBA Champions。。最后竟然是和Obama拍照。。。意外到

然后下赛季我就进了Miami Heat。。本来要进Laker。。可是不想和Kobe抢饭碗
重点是Miami高手多。。。
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发表于 6-2-2011 12:31 PM | 显示全部楼层
如那时候他传给了你,你要投三分?
有抱在一起的场面?好像没有看到哦,各走各的   

话说我 ...
cky_2003 发表于 4-2-2011 10:21 AM



    应该是投三分了,我看到他拿到板就直接冲去45度三分ask for pass了.幸好他没传给我

    carter现在好像AI那样,给人trade AI现在去turkey打求吃火鸡了...

    你平时有看球的吗?什么网呢?
    pps and pptv看不到了
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发表于 6-2-2011 12:36 PM | 显示全部楼层
我也想要进magic,
可是每次就是被拉回bulls..
脱裤子放屁 发表于 5-2-2011 06:30 PM



    我的PG是MAGIC的,我倒觉得MAGIC没那么爽,因为里面只有HOWARD.选进那些PG+C都可以枪OFF REBOUND的队拉 看他们里面两个拼命抢很搞笑的
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发表于 6-2-2011 01:18 PM | 显示全部楼层
我的PG是MAGIC的,我倒觉得MAGIC没那么爽,因为里面只有HOWARD.选进那些PG+C都可以枪OFF REBOUND的 ...
crazylkm 发表于 6-2-2011 12:36 PM



我是想玩alley oop..
有howard就很容易..
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发表于 6-2-2011 01:35 PM | 显示全部楼层
我是想玩alley oop..
有howard就很容易..
脱裤子放屁 发表于 6-2-2011 01:18 PM



    allep oop不是很容易turnover吗?
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发表于 6-2-2011 01:52 PM | 显示全部楼层
allep oop不是很容易turnover吗?
crazylkm 发表于 6-2-2011 01:35 PM



有howard/lewis应该没那么容易turnover..
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发表于 10-2-2011 04:52 PM | 显示全部楼层
我的湖人pg还不错。他们竟然也把marc gasol给trade来了。 两兄第打世界。
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发表于 11-2-2011 07:33 PM | 显示全部楼层
我的湖人pg还不错。他们竟然也把marc gasol给trade来了。 两兄第打世界。
prop_negotiator 发表于 10-2-2011 04:52 PM



    有抢KOBE风头吗?
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发表于 12-2-2011 11:57 AM | 显示全部楼层
今天steam有patch了
GENERAL

- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.

GAMEPLAY

- Improved Shot Stick shot release timing and consistency across offline and online games.
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
- Users are no longer able to call a timeout when they are bobbling the ball.
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
- Players boxing out their opponent should no longer be called for Over the Back fouls.
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
- On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.

PRESENTATION

- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

ONLINE

- Users are no longer able to substitute in injured/fouled out players during Crew games.
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
- Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.
- Offline Timeout and Substitution settings are now preserved during Online play.

ASSOCIATION

- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
- Addressed an issue where Potential values weren’t being properly updated in the player progression system.
- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

MY PLAYER

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
- Addressed a hang that would sometimes occur when completing a game during the NBA time period.
- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
- The Rookie of the Year Milestone should now properly unlock when the conditions are met.
- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
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发表于 12-2-2011 12:02 PM | 显示全部楼层
另外,给那些unlock不到鞋子的朋友们,我已经找到解决方法了。
只要每次你退出游戏前别忘了去save user profile,随着游戏时间的增加鞋子就会一个一个unlock。具体原因我也懒得说了
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 楼主| 发表于 12-2-2011 12:09 PM | 显示全部楼层
本帖最后由 cky_2003 于 12-2-2011 12:21 PM 编辑

patch 终于出来了

下载传送门见楼#3
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发表于 12-2-2011 01:02 PM | 显示全部楼层
哎....我们这些学生
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 楼主| 发表于 12-2-2011 02:00 PM | 显示全部楼层
:@为何我的nba2k11 steam 版从新download 过
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发表于 12-2-2011 02:17 PM | 显示全部楼层
回复 314# cky_2003

哇,酱讲我不敢restart steam了。
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发表于 12-2-2011 02:55 PM | 显示全部楼层
为何我的nba2k11 steam 版从新download 过
cky_2003 发表于 12-2-2011 02:00 PM



    steam不是会auto-update吗?
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 楼主| 发表于 12-2-2011 03:16 PM | 显示全部楼层
回复 316# crazylkm

steam 会auto update,可是我的update 是从头download 过。。。。
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发表于 12-2-2011 03:35 PM | 显示全部楼层
回复  crazylkm

steam 会auto update,可是我的update 是从头download 过。。。。
cky_2003 发表于 12-2-2011 03:16 PM



    哇....那么你的MP完了?
    其他STEAM 用户也是redownload过?
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 楼主| 发表于 12-2-2011 03:44 PM | 显示全部楼层
本帖最后由 cky_2003 于 12-2-2011 03:52 PM 编辑

回复 318# crazylkm


问了其他没有这样问题,事实我的是。。。我样衰
MP 不会重玩,有save 不怕
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发表于 12-2-2011 04:49 PM | 显示全部楼层
有抢KOBE风头吗?
crazylkm 发表于 11-2-2011 07:33 PM



    kobe风头是被我强掉的

所以我的lingup是:
pg :我咯
sg :kobe
sf : Artest
pf : Pau Gasol
c : Marc Gasol
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