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【拳打脚踢】 SUPER Street Fighter IV Arcade Edition PC版

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发表于 9-6-2011 09:42 PM | 显示全部楼层
850HP, 和akuma一样,会玩akuma的人比较容易上手~!
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发表于 9-6-2011 10:11 PM | 显示全部楼层
850HP, 和akuma一样,会玩akuma的人比较容易上手~!
汪汪虫 发表于 9-6-2011 09:42 PM



    850还好,不要像seth才750,一下就瓜了...
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 楼主| 发表于 9-6-2011 10:18 PM | 显示全部楼层
akuma是真的强到值得只有850,但evil ryu值得850吗?
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发表于 9-6-2011 10:49 PM | 显示全部楼层
akuma是真的强到值得只有850,但evil ryu值得850吗?
子咏 发表于 9/6/2011 22:18

850还好,不要像seth才750,一下就瓜了...
binson 发表于 9/6/2011 22:11


akuma是真的强到值得只有850,但Seth真的值得只有750(之后800)吗?
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发表于 9-6-2011 11:15 PM | 显示全部楼层
akuma是真的强到值得只有850,但Seth真的值得只有750(之后800)吗?
MaodyCSS 发表于 9-6-2011 10:49 PM



    AE加了50hp给seth啊...
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发表于 10-6-2011 12:05 AM | 显示全部楼层
AE加了50hp给seth啊...
binson 发表于 9/6/2011 23:15


那50HP是在大幅削弱了Seth之后才给他的同情分
在AE应该再加多一些
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发表于 10-6-2011 12:33 AM | 显示全部楼层
那50HP是在大幅削弱了Seth之后才给他的同情分
在AE应该再加多一些
MaodyCSS 发表于 10-6-2011 12:05 AM



    50hp,顶多一下波动拳而已....
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发表于 10-6-2011 12:56 AM | 显示全部楼层
akuma是真的强到值得只有850,但evil ryu值得850吗?
子咏 发表于 9-6-2011 10:18 PM



领教过他的FA后,你就知道做么是850。他的FA会令你改观,距离有够远,放的速度有够快。通常你跳时看人FA, 自然而然不攻击他然后throw他。evil ryu的FA就够强,直接快过你的throw~!
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发表于 10-6-2011 01:25 AM | 显示全部楼层
领教过他的FA后,你就知道做么是850。他的FA会令你改观,距离有够远,放的速度有够快。通常你跳时看人 ...
汪汪虫 发表于 10-6-2011 12:56 AM



    sf4的版本,750Hp的那个应该是sagat...
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发表于 10-6-2011 01:49 AM | 显示全部楼层
Evil Ryu
殺意龍


So here is a write up of how I think about Evil Ryu based on what I’ve tested/discovered in Arcade Edition.
以下就是根據我在AE版本測試殺意龍的個人感想


As a character generally, Evil Ryu is definitely better than original Ryu.
個人認為,殺意龍比原本的龍還要好


Evil Ryu has better zoning abilities, footsies and deals more damage.
殺意龍在立回,下段,還有傷害,都比龍好


The bad thing about him is that he doesn’t have any un-techable wakeup knockdowns which can make some of the match ups like Abel…Dhalsim and more became harder than original Ryu.
比較弱的一環是殺意龍沒有一些強制Down技可以壓起身,所以對上Dhasim跟Abel會龍來得困難。
(感謝Kit神補充)


On top of that, Evil Ryu has low life and low stun stamina, which means he can’t really take risks or make mistakes like original Ryu.
最重要的,殺意龍的血量比較少,暈眩值也低,所以他的容錯率也比龍低了。


Evil Ryu has this high damaging combo (st.fierce > mk axe kick > low strong > LK tatsu > SRK) that also deals high stun rate and basically that’s all he has which makes Evil Ryu strong/different from O.Ryu.
殺意龍有這個高傷害的連段 (5HP > M Axe kick > 2HP > 214LK > 升龍拳) 也有很高的暈眩值
基本上這個連段就是讓我認為殺意龍比龍強的原因。
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发表于 10-6-2011 01:50 AM | 显示全部楼层
Footsies:
下段


Evil Ryu’s low forward (cr.mk) is extremely reliable even though its start up speed is slower than original Ryu’s, but it has a very far range.
殺意龍的2MK跟龍的2MK比可靠超多,雖然他起始速度比較慢,但是他的攻擊距離很遠。


The whole kick itself is LONG plus E.Ryu inches forward before kick comes out like O.Ryu’s st.forward (st.mk).
整個2MK的攻擊本身已經蠻遠了,加上殺意龍會在踢2MK的時候會往前一點,跟龍的5MK一樣。


When low forward used in combos, for example, low forward into fireball can NEVER be focused in between by your opponents.
當2LK拿來當作連段的時候,比如說,2LK > 236P 你的對手是一定沒辦法SA走掉的。


However, E.Ryu’s probably has the slowest sweep and slowest recovery time out of all shotos even though he has Akuma’s sweep gesture.
最後,殺意龍大概有全道服系最慢的2HK,雖然他的姿勢跟豪鬼的2HK一樣。

Evil Ryu’s punches are all look the same..and I would say the same usage with them as well except the fierce punches.
殺意龍的拳就跟龍都一樣,那使用上來說也是一樣,除了他的HP


Evil Ryu has Akuma’s low fierce (probably one of the best Anti Air normal there is in the game) and his far standing fierce which is also good to be used as AA or footsies.
殺意龍有豪鬼的2HP (可能是這遊戲的拳腳裡面對空最強的) 然後他的遠5HP拿來對空或是打踢技也是很讚。


There’s nothing really changed when it comes to footsies when compared to Ryu or Akuma unless E.Ryu’s Axe Kick is used.
如果把殺意龍的Axe Kick拿掉的話,其實殺意龍跟豪鬼還有龍沒什麼分別。


E.Ryu’s LK Axe Kick is very useful and it’s safe on block. It can only be combo-ed off close fierce punches or low forward. Even low strong > LK axe kick wouldn’t connect….
殺意龍的 LK AxeKick非常好用,而且被檔下來也是安全的,不過他只能用5HP或是2MK帶入連段,連2HP都不行...

Anyways, I usually use low forward > LK Axe kick to get close to my opponent since its safe on block and it deals more chip damage when compared to fireball. BUT one thing I have to let you guys knows that his AXE Kick can be countered before it hits even if its combo-ed after any blocked normals.
總而言之,因為被檔下來也是安全的,我都會用 2MK > LK AxeKick這種連段來接近我的對手,而且也比波動拳磨更多血
不過有一點很重要的,Axe Kick在他前面的攻擊被檔下之後,在AxeKick擊中之前是會被打康的。
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发表于 10-6-2011 01:51 AM | 显示全部楼层

Special Moves:


指令招(不知道怎麼翻XD)



Now let me talk about the difference of his special moves compared to Ryu.
現在就讓我來講講殺意龍跟龍的招數有甚麼不同

Fireball: Faster fireballs then Ryu but it seems to me that the recovery time is slower than Ryu’s.
波動拳:波動拳飛的比較快,但是回復速度好像比龍慢。
Ex Version: Like Ken’s ex fireball but faster and doesn’t knock down like Ryu’s
EX波動拳:就像KEN的EX波動拳,不過比他的快,不過不會像龍的一樣可以擊倒。

Red Fireball: Exactly the same as Akuma’s red fireball
Ex Version: Same as Akuma’s
灼熱波動拳:跟豪鬼一模一樣
EX灼熱波動拳:還是跟豪鬼一樣

Hurricane Kick: Same as Akuma’s
龍捲旋風腳:跟豪鬼一樣
Ex Version: Same as Ryu’s ex Tatsu
EX龍捲旋風腳:跟龍的EX龍捲旋風腳一樣

Air Hurricane Kick: When used off a neutral jump, it’s like Ryu’s…when used as cross up, it knocks your opponent really far….but there’s something to this Air tatsu I swear…it seems like I can connect off something because sometimes after it hits, my opponent lands pretty close to where I land and sometimes f*ckING far…WEIRD!
空中龍捲旋風腳:垂直跳的時候使用,就跟龍的沒兩樣...
往前跳的時候,會把你對手打得飛超遠...但是我發誓這空中龍捲旋風腳一定還有什麼要素,他一定有一些東西可以改變他的性質
因為我有的時候踢中對手,他會在離我很近的地方被擊倒,但是有的時候會飛的遠到靠北...詭異!

Shoryuken: All 3 versions are same as Ryu’s except the HP version has more invincibility and can be used as AA!
昇龍拳:三個版本動作都跟龍的一樣,但是HP的昇龍拳有比較多的無敵時間,是對空的好物!
Ex version: 3 hits like Akuma’s
EX昇龍拳:擊中有3hits的判定,跟豪鬼一樣。

Axe Kick (Wheel Kick): Guard crush, LK version is safe on block, MK version can combo into low strong / low jab > anything but not safe on block and HK version is ridiculously slow and I don’t see a use for it yet….
AxeKick (Wheel Kick)(我還不知道這招中文叫什麼就不亂翻了):有破甲屬性,LK的版本被檔也安全
MK版本可以接2HP或是2LP再接任何2HP或2LP可以接的東西,HK版本的慢到一個誇張,然後我還不知道他可以用在哪邊...

Ex Version: Same speed and safe on block like Lk version’s except it’s an overhead.
EX AxeKick:跟LK版本的屬性一樣,不過他是中段。

Teleport: Not worth mentioning…..it’s slow… and nevertheless SHORT range.
瞬移:不值一提.....超慢....而且距離超短。

Dive kick (jump+down MK): Also same as Akuma’s dive kick, but I can’t make a well use of it yet. It seems like whenever I perform this move on wake up I can get a traded or clean AA by my opponents.
Dive Kick (J>2MK):跟豪鬼的跳插一樣,但是我還沒有好好的鑽研他,感覺我每次用這招壓起身都會被換血,或是直接被打掉。

Hop Kick (F.MK): Juggles and when performed, you are invulnerable from any low attacks. I use it like Ken’s F.MK because is somewhat similar to me. I am not sure if it’s safe on block…but so far I can tech throw or block in time (usually I get counter hit jabs or throw on block…) and it moves forward like Ken’s. This Hop Kick can also be KARA-ed Demon (Super).
Hop Kick (6MK):騷擾技,而且使用的時候對下段攻擊無敵,對我來說我覺得這招跟KEN的6MK差不多,所以我使用上也是一樣的,我不確定這招被檔下來是不是負的,但是我目前被檔下來是都可以檔/解摔(我這招被檔通常都會被LP點或是摔)。然後這招跟KEN會有點突進,也可以用來做移動瞬獄殺 (SC)

OverHead Chop (F.MP): Exactly same as Akuma’s and can be KARA-ed into Demon (Super)
OverHead Chop (6MP):跟豪鬼的一模一樣,而且也可以做移動瞬獄殺 (SC)

Close St.Hk: It somehow launches when used as AA and it will lead to a juggle state
近5HK:在對空擊中的時候可以擊倒對手,也可以追加連段。
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发表于 10-6-2011 01:52 AM | 显示全部楼层

Focus Attack: His focus attack has a fairly far range and his Level 2 focus attack on block is similar to Fei Long’s. After it is blocked, even after my forward dash, I am still not in the range to perform a normal throw (Kara throw might work but I never tried).
Focus Attack:他的SA有不錯遠的攻擊距離,他的LV2 SA跟飛龍的很像,被檔下來66之後
還是不在對手的投擲距離(移動投我就不知道了我還沒試過)

Super: Akuma’s super, enough said
SC:跟豪鬼一樣,就這樣。

Ultra 1: Ryu’s Ultra 1 except can be charged by holding it down. I think it deals more damage and it’s still blockable…..
UC1:跟龍的UC1一樣,但是他按住可以集氣,我想應該傷害比較大吧...因為集滿了還是可以檔...

Ultra 2: Ken’s super + Ryu’s Ultra 2. Can be combo-ed off anyway except you get no animation unless you do combo like this..(low forward > ex fireball > fadc > U2). I’ve been trying low forward> fireball > fadc > U2 but never landed it once yet…probably the start up time for this ultra is not fast enough.L
UC2:KEN的SC+龍的UC2. 怎麼接可以只是沒有動畫。除非你這樣接
(2MK > EX波動拳 > SA66 > UC2) 我有試著接 (2MK > 波動拳 > SA66 > UC2) 但是一次都沒成功,可能這招的發動時間不夠快L


Target Combo: Akuma’s target combo…close St.strong > st.fierce …not cancelable. I don’t see a use of this…

(上面這段我不會...因為我不知道豪鬼有TC,而且他說這招沒甚麼用那就另請高人補完吧)

Kara throw/kara focus: Evil Ryu also has a KEN range Kara throw and a slightly inched Kara Focus. The input is throw + fierce punch/focus +fierce.
移動投/移動SA:殺意龍也有跟KEN一樣距離的移動投,還有一動一點點的移動SA,輸入方法就是
投+HP/SA+HP
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发表于 10-6-2011 01:53 AM | 显示全部楼层

Conclusion:


結論


Evil Ryu can be really good ONLY if you are good with your close up games.
如果你是近身擇的高手,那殺意龍對你來說是很讚的角色。


You can kill your opponent with simple low strong frame traps into the high damaging combo mixing with kara throws.
配合上移動投,你可以用很簡單的楨數陷阱騙到很高傷害的連段。


Basically the axe kick combo is all E.Ryu has to make him scary and it is important to land this combo at a safe distance where you can low forward hit confirm > fireball > fadc > combo.
基本上,AxeKick系列連段就是殺意龍的吃飯招,把AxeKick的距離抓好,讓你可以輕鬆帶入 2MK > 波動拳 > SA66的連段。


Evil Ryu also builds meter WAY faster than Ryu and he does need to use a lot of meters in order to be strong imo.
殺意龍集氣的速度也比龍快了,因為殺意龍跟龍相比,不需要很多的氣就可以很強了,個人意見啦。

So this is all I can try about E.Ryu right now..hopefully when console hits I can update you guys with more info with this character.
那,這些大概就是我測試殺意龍之後的感想,希望家用出了之後我可以更新更多關於殺意龍的資訊。

To see more of my Evil Ryu game play, please go to my youtube channel SSF4AE.
要看更多殺意龍的影片,請到我的Youtube頻道。
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发表于 10-6-2011 01:54 AM | 显示全部楼层
以上轉自TWFIGHTER內某老外Air在blog分享evil ryu的情報.
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发表于 10-6-2011 02:28 AM | 显示全部楼层
Conclusion:
結論

Evil Ryu can be really good ONLY if you are good with your close up games.
如 ...
廢人28號 发表于 10-6-2011 01:53 AM



    他的招式很强,combo很多...

当是akuma来用就可以了...
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发表于 10-6-2011 03:00 AM | 显示全部楼层
evil ryu的skill很多弱点的>.<
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发表于 10-6-2011 11:20 AM | 显示全部楼层
evil ryu的skill很多弱点的>.
恐龙的传人 发表于 10-6-2011 03:00 AM



    什么弱点??
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发表于 10-6-2011 12:00 PM | 显示全部楼层
本帖最后由 wax 于 10-6-2011 12:08 PM 编辑

请问这里有谁要买PC version的SUPER STREET FIGHTER IV ARCADE EDITION ?preorder 当中,如果人数多的话,价钱可能会更便宜, 现在的价钱是RM100 免邮费。



1) wax
2) andytb1020
3) 恐龙的传人
4)
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发表于 10-6-2011 12:01 PM | 显示全部楼层
什么弱点??
binson 发表于 10-6-2011 11:20

他不能link去MK,HK
那个axe kick很慢startup下
hadoken还不错下
63214P和闪空就很慢
Shoryuken很直下
Tatsu和豪鬼一样没armor break
2HP startup有一点慢,虽然那个手举的蛮高的
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