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楼主: poisonsoup

【版本1.03 预告】

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发表于 19-6-2012 10:49 PM | 显示全部楼层
Crafting
  • General
    • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  • Blacksmith
    • The gold cost to level the Blacksmith has been reduced by 50%
    • The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
      • Base levels now require 1 page/tome, down from 5
      • Milestone levels now require 2 pages/tomes, down from 5
    • The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    • Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    • The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    • Weapon crafting costs have been reduced
    • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  • Jeweler
    • The gold and material cost to combine gems ranks 2-8 has been reduced
      • Combinations for these ranks now only require 2 gems, down from 3
        • The gold cost to combine each rank of gems is now as follows:
          • Rank 2: Flawed: 10 gold (down from 500 gold)
          • Rank 3: Regular: 25 gold (down from 750 gold)
          • Rank 4: Flawless: 40 gold (down from 1250 gold)
          • Rank 5: Perfect: 55 gold (down from 2000 gold)
          • Rank 6: Radiant: 70 gold (down from 3500 gold)
          • Rank 7: Square: 85 gold (down from 7500 gold)
          • Rank 8: Flawless Square: 100 gold (down from 20,000 gold)

Followers
  • General
    • Bug Fixes
      • Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  • Enchantress
    • Skills
      • Mass Control
        • Radius reduced from 15 yards to 8 yards
        • If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
        • Skill will now correctly target enemies in all circumstances

Bosses
  • General
    • Bosses have had their pathing improved
    • The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
  • Skeleton King
    • Abilities
      • Will now summon Skeletal Archers in Hell and Inferno difficulties
  • The Warden (mini-boss)
    • General
      • Now has Fast and Molten affixes, in addition to Jailer
      • In Inferno difficulty, the Warden will also gain the Desecrator affix
  • Butcher
    • Bug Fixes
      • Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
  • Ghom
    • Abilities
      • Gas Cloud
        • Radius of Gas Cloud has been slightly reduced
        • Slowing effect has been removed
        • The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
        • In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  • Maghda
    • Bug Fixes
      • Punish Dust projectiles can no longer be reflected
  • Zoltun Kulle
    • General
      • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
    • Abilities
      • Ceiling Collapse
        • Can now be cast at a player from any range
      • Fireball
        • Fireball attack now moves slower
        • Can now be cast at a player from any range
      • Teleport
        • Will now Teleport and run away from the player less often
        • Will now occasionally Teleport to the player
  • Belial
    • General
      • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
    • Bug Fixes
      • Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
  • Siegebreaker
    • General
      • Overall damage has been reduced
      • No longer vulnerable to Confuse and Charm effects
      • Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
      • Now enrages after 4 minutes
      • In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
  • Cydaea
    • Abilities
      • Spiderlings
        • Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
        • In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
  • Rakanoth
    • General
      • In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  • Izual
    • General
      • Health pool has been increased
      • The number of Oppressors that join the fight has been reduced from 4 to 2
      • Will no longer target Followers or Tyrael as frequently
    • Abilities
      • Base Attacks
        • Base attack damage has been lowered
        • No longer does Cold damage on top of base attacks
      • Charge
        • Charge damage has been reduced
        • Knockback has been removed
        • Will Charge slightly more often, but will only target players
      • Frozen Bombs
        • Frozen Bomb damage has been reduced
        • Bombs will now explode faster
        • Only 8 Bombs will now spawn around the player rather than 12
        • Bombs will spawn at Izual's feet less often
      • Frost Explosion
        • Frost Explosion damage has been reduced by 70%
        • Duration of freeze has been increased
        • Damage dealt to players while frozen will now break the effect
        • Players can now use defensive cooldown while frozen
        • Players can no longer avoid being frozen by doing high amounts of amount to Izual
    • Bug Fixes
      • Izual will no longer spawn twice if a player skips his introductory cut-scene
  • Diablo
    • Bug Fixes
      • Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
      • Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
      • Fixed a bug that was causing pets to not attack Shadow Clones
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发表于 19-6-2012 10:50 PM | 显示全部楼层
Monsters
  • General
    • Champions, Rares, and Uniques have had their pathing improved
    • Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
    • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    • Colossal Golgor base damage has been reduced
    • Herald of Pestilence tentacle attack damage has been reduced
    • Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    • Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
    • Succubus monsters will now run away less and for a shorter distance
    • The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
    • Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
    • Bloodclan Warriors no longer knockback when buffed and attack slightly slower
    • Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
    • Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
    • Leaders of Invulnerable Minions packs have had their health pools reduced
    • Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
  • Bug Fixes
    • Interrupting a monster attack before it lands will now properly trigger its cooldown
    • Treasure Goblins will now drop gold piles for all nearby players
    • Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
    • The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
    • The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
    • Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
    • Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
    • Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
    • Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
    • Fixed a bug where Sandwasp projectiles could sometimes become invisible

Bug Fixes
  • General
    • The experience bar for characters at level cap on a Guest Pass account will now display 0-0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
    • The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
    • Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
    • Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
    • It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
    • It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
    • Fixed a bug where The Lyceum in the Southern Highlands was not appearing
    • Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
    • Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
    • Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
    • Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    • Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
    • Several performance improvements have been made to both the PC and Mac client
  • Auction House
    • Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
    • Items with class-specific affixes should now display the class restriction properly
    • It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
    • The data displayed in each auction house tab should now properly reset when logging out
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 楼主| 发表于 19-6-2012 10:52 PM | 显示全部楼层
來了
明天去殺inferno diablo
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发表于 19-6-2012 10:54 PM | 显示全部楼层
來了
明天去殺inferno diablo
poisonsoup 发表于 19-6-2012 10:52 PM

虽然还是有保留一下难度


但觉得明天应该很多人还是打完interno
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 楼主| 发表于 19-6-2012 10:57 PM | 显示全部楼层
明天經濟泡沫應該會被刺破了
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发表于 19-6-2012 11:01 PM | 显示全部楼层
明天經濟泡沫應該會被刺破了
poisonsoup 发表于 19-6-2012 10:57 PM


大家都希望如此咯,那些人一直在搞烂市,但还是觉得暂时没有那么容易啦
才刚开始而已
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发表于 19-6-2012 11:03 PM | 显示全部楼层
IAS 减一半还算不错用吧。。。哈哈
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发表于 19-6-2012 11:08 PM | 显示全部楼层
我的wz都已经是build了armor 8k+, resis 500多了
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 楼主| 发表于 19-6-2012 11:20 PM | 显示全部楼层
本帖最后由 poisonsoup 于 19-6-2012 11:21 PM 编辑

重要的改動

  • 獵人的幽冥觸手現在一個目標最多只能受到1 hit傷害。
  • 除了箭筒以外所有的攻速都將被削弱。
  • 掉寶率更改,煉獄全章節都會掉Lv.63等裝,掉落機率見官方表格。
  • 53-63等的裝備修裝費變貴。
  • 可破壞物件將不會掉落任何物品,而且只有很小的機率掉錢。
  • MF將不會對環境物件有任何加成。(寶箱、罐子、屍體、雲等等......)
  • 巫女的變小雞技能,效果半徑從15碼降低至8碼。
  • 秘術師利用連續施展九頭蛇+擊殺回血來補血的方式改掉了。
  • 煉獄ACT2-4難度怪物的傷害降低。
  • Bloodclan Warriors狂暴後不會再擊退玩家
  • 風箏怪的逃跑頻率變低,逃跑的距離縮短。
  • 許多BOSS都有了技能上的調整,例如地獄跟煉獄的骷髏王會叫骷髏弓箭手,謊言之王彼列3分鐘沒打死會狂暴。
  • 佐頓庫勒(ACT2)三分鐘沒打死會狂暴,出招間隔變短且傷害增加。佐頓現在將會從任何距離對玩家施放落石跟火球,不過火球飛行的速度變慢。佐頓傳送逃跑的頻率變低,偶爾會傳向玩家。
  • 攻城破壞獸(ACT3)傷害降低,但四分鐘沒殺死會狂暴,攻城破壞獸現在每25%血會掉落一次血球。攻城破壞獸不會再被魅惑影響,煉獄的攻城破壞獸會附帶傷害反彈。
  • 伊卒爾場地增加補血池,伊卒爾的普攻傷害降低且不再附帶冰冷傷害(不會緩速),擊退技能刪除,叫出來的惡魔數量從4隻減少至2隻。冰球一次最多出現8顆(原本是12顆),冰球傷害降低,但爆炸速度變快。冰冷之爪 (範圍冰凍) 的傷害降低70%,但是冰凍時間變長。
  • 鐵醬跟珠寶君之前提過的那些雜七雜八的材料跟費用調整。
  • 不能再利用公開遊戲的選單跳關了。
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发表于 19-6-2012 11:21 PM | 显示全部楼层
•Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

这句话的意思是,开宝箱跟MF无关了?
那MF只剩下打怪跟Boss有用处而已吧。
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发表于 19-6-2012 11:40 PM | 显示全部楼层
本帖最后由 ChaosWar 于 19-6-2012 11:44 PM 编辑

昨天在act3被杀到半死。明天就要报仇了!!(但是重点是boss会狂暴
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发表于 20-6-2012 10:35 AM | 显示全部楼层
死两次15k没有了
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发表于 20-6-2012 10:35 AM | 显示全部楼层
死两次15k没有了
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发表于 20-6-2012 10:37 AM | 显示全部楼层
OK,你们不要再complaint了。。。
Blizzard刚才打来讲这2天晚上可能会修改多一次
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发表于 20-6-2012 03:55 PM | 显示全部楼层
OK,你们不要再complaint了。。。
Blizzard刚才打来讲这2天晚上可能会修改多一次
恐惧魔王 发表于 20-6-2012 10:37 AM


有棵这样的树???!!!
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发表于 20-6-2012 04:19 PM | 显示全部楼层
OK,你们不要再complaint了。。。
Blizzard刚才打来讲这2天晚上可能会修改多一次

恐惧魔王 发表于 20-6-2012 10:37 AM


你有帮我们告诉他,可以Claim回我们的损失吗??
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发表于 20-6-2012 04:39 PM | 显示全部楼层
最聪明就是我,知道会有人complain修复的费用。
只在normal/nightmare里玩,看不到有什么损失。

等它再patch过。。。
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发表于 20-6-2012 04:42 PM | 显示全部楼层
最聪明就是我,知道会有人complain修复的费用。
只在normal/nightmare里玩,看不到有什么损失。


等它再patch过。。。权少帅 发表于 20-6-2012 04:39 PM


那里没有好料拾。。。
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发表于 20-6-2012 04:56 PM | 显示全部楼层
那里没有好料拾。。。
Better_MaN 发表于 20-6-2012 04:42 PM


拿到一件好料却损失25k,
在AH卖50k又没有人要,得不不赏。。。

还是等它patch。。。
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发表于 20-6-2012 05:10 PM | 显示全部楼层
拿到一件好料却损失25k,
在AH卖50k又没有人要,得不不赏。。。

还是等它patch。。。

权少帅 发表于 20-6-2012 04:56 PM


我们绝对不能因此而放弃~  
一定要杀出一条血路~  
只要有血腥,武器都可以磨成渣~
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