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【拳打脚踢】 SUPER Street Fighter IV Arcade Edition PC版
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发表于 20-8-2011 06:42 PM
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我想对在游戏里invite我玩和短信我的朋友说声道歉
最近都是我的housemate开来玩,不是我玩
所以都没有回复 ...
恐龙的朋友 发表于 20-8-2011 12:17 AM 
你还有个cari account,gouken头像的,对不对? |
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发表于 21-8-2011 12:34 AM
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你还有个cari account,gouken头像的,对不对?
大地之子G.O.B 发表于 20-8-2011 06:42 PM 
是滴 但是我没用那个account了
现在换用这个 |
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发表于 21-8-2011 12:50 AM
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是滴 但是我没用那个account了
现在换用这个
恐龙的朋友 发表于 21-8-2011 12:34 AM 
看fb才知道是你,her ng?没记错的话
你还和kj住一起吗?
xom89是你自己的?你朋友呢? |
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发表于 21-8-2011 06:15 AM
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发表于 21-8-2011 07:43 AM
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发表于 21-8-2011 11:38 AM
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dino...那个fraps我会用了...可是为什么录着和弄出来时的画面这样lag的? |
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发表于 21-8-2011 12:57 PM
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dino...那个fraps我会用了...可是为什么录着和弄出来时的画面这样lag的?
forgivenesss 发表于 21-8-2011 11:38 AM 
fraps很吃資源.
不要在玩的時候用.
可能你的畫面放高....
這個你要問恐龍了... |
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发表于 21-8-2011 02:28 PM
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dino...那个fraps我会用了...可是为什么录着和弄出来时的画面这样lag的?
forgivenesss 发表于 21-8-2011 11:38 
换去half size和30fps..然后如果要玩着录。。resolution放最好不要超过1280*800,AA那些直接关掉。。就这样.. |
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发表于 21-8-2011 02:50 PM
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我搬了,没和kj住,但还是很靠近啦
xom89是我自己的id
以前sf4我用kj的account玩
现在ssf4a ...
恐龙的朋友 发表于 21-8-2011 07:43 AM 
ic。。。
有自己的都是比较好的
kj没玩ae了? |
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发表于 21-8-2011 02:52 PM
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dino...那个fraps我会用了...可是为什么录着和弄出来时的画面这样lag的?
forgivenesss 发表于 21-8-2011 11:38 AM 
Lum,你昨晚玩到没spike吗?
我一直都感觉到,时强时弱,时而又没有,所以我才去restart modem(可还是一样)
该不会是我的心理作用吧 |
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发表于 21-8-2011 03:12 PM
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恭喜Fuudo又拿了冠军了这次看到Uryo的Sakura超强
对于MADCATZ team 有点失望
S ...
tupo 发表于 21-8-2011 06:15 AM 
akuma还有一席位站啊... |
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发表于 21-8-2011 03:47 PM
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发表于 21-8-2011 04:43 PM
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发表于 21-8-2011 05:18 PM
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回复 2431# 大地之子G.O.B
真的没有咧...是不是你电脑有点lag? |
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发表于 21-8-2011 08:26 PM
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回复 大地之子G.O.B
真的没有咧...是不是你电脑有点lag?
forgivenesss 发表于 21-8-2011 05:18 PM 
也许吧。。。 |
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发表于 21-8-2011 08:43 PM
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回复 2430# 大地之子G.O.B
kj玩ps3的电脑版他没买 |
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发表于 21-8-2011 09:53 PM
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ic。。。
有自己的都是比较好的
kj没玩ae了?
大地之子G.O.B 发表于 21-8-2011 02:50 PM 
恐龙的FRIEND已经答你了~~ |
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发表于 23-8-2011 08:13 PM
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本帖最后由 tupo 于 24-8-2011 12:47 AM 编辑
超级街霸4 AE ver 2012的改变 不知道是好还是坏呢
RYU和balrog好象变强了
这是link Translation of Super Street Fighter 4 AE v2012 blog changes
Updated: This entry has undergone several updates since it went live and now includes more characters and additional change notes about damage and stun values that have been altered from SSF4 Arcade Edition.
A translation is up from the recent Super Street Fighter 4 Arcade Edition developer blog which lists some of the changes the Japanese developers are looking at implementing in the version 2012 balance updates.
This contains change log information on Ryu, Chun-Li, Ken, E. Honda, Blanka, Zangief, Guile, Dhalsim, Balrog (Boxer), Sagat, C. Viper, Vega (Claw) and M. Bison (Dictator).
Hit the jump to check them out. And check back tomorrow, as the development team will cover another 13 characters.

RyuThe biggest change is to his Metsu Shoryuken (Ultra 2), we made it much easier to use.
First, we improved its function as an anti air. The vertical hitbox is larger and it is easy to the the lock (full ultra) hit.
Also, if you manage to get a good read on your opponent and land a counter hit EX Fireball, you can combo into Ultra 2. You will only get the full ultra if the EX Fireball counter hit the opponent. For example, if you threw out a Crouching Medium Kick and it was focused you could then do EX Fireball → FADC → Dash → U2. You could get upwards of 500 damage with this, giving you a chance to make a heavy comeback in one shot. If you are very close to your opponent, you could combo Ultra 2 off an EX Fireball without a focus cancel.
Other things
The effective frames for the "brake" on a rising Air Hurricane Kick has been reduced by 3 frames (from the front of the "brake" frames). When you use it on these frames, the trajectory of your Hurricane Kick will change (larger window for a "normal" air Hurricane Kick).
Solar Plexus Strike is now 40+60, giving you 100 points of damage.
You can combo into Crouching Hard Kick no matter what your opponent's character is from a Close Standing Hard Kick.

Chun-Li• Head Stomps will come out when holding down-forward, not just down. They note that down-back doesn't work, though.
• Kintekishu (Back + Medium Kick) +3 advantage on counter hit, easier to hit confirm into the second hit.
• Her Sweep (Crouching Hard Kick) has 150 stun.
• Fireball startup is 9 frames, easier to use as anti air and in combos.
• They are fixing the bug where characters fell out of the Ultra 1 juggle in Arcade Edition.

Ken• Target combo hits easier on crouching opponents, can also delay the inputs.
• EX Shoryuken damage 80+30+30+50, for 190 total. This did 180 damage in Arcade Edition.

E. Honda• Light Punch Headbutt gets its upper body invincibility back.
• Medium Punch Headbutt loses invincibility, so it works the same way as Light Punch Headbutt did in Arcade Edition.

Blanka• Each Rolling Attack (Beast Roll) gets an extra 10 in damage, so Light Punch 110, Medium Punch 120, Hard Punch 130, EX 120.
• For Hard Punch and EX Ball, if it hits on the second frame (same frame where Focus Attack cancel is possible), it causes a knock down. Will be easier to follow-up EX Ball with additional hits if Focus Attack Dash Cancelled.
• Charged Rock Crusher gives Blanka a +5 frame advantage, so he can do Rock Crusher, c.MK, Hard Punch Rolling Attack as a combo.

Zangief• Light Punch Spinning Pile Driver does 150 stun. Up from 100 in Arcade Edition.
• EX Green Hand (Banishing Flat) damage 90+50 for a total of 140. Stun 100+50 for a total of 150. Damage in Arcade Edition was 130 and stun was 100.
• Adjusted the hitbox on Crouching Light Punch, so that it hits more easily off a jump-in against characters it formerly didn't.
• Hurtbox for Crouching Hard Kick reduced in height, making it easier to pass under certain attacks.

Guile• Balance adjustments centered around the changes made to him from Super to Arcade Edition.
• The frames in which Guile could be counter-hit after Sonic Boom have been eliminated? (Not 100% sure).
• Air throws have 3 frames of startup now, this is down from 4 in Arcade Edition.
• Toward + Hard Punch does 100 damage, up from 90 in SSF4 AE.
• Can't be thrown out of upside down kick from the 6th frame until the last active frame.

Dhalsim• Yoga Inferno (Super move) damage 75 x 2, 60 x 3 for a total of 330 damage. This did 300 damage in Arcade Edition.
• EX Yoga Blast damage 90 + 50. First hit gets 20 more damage, second hit 20 less, so if Dhalsim only gets the first hit he gets the better damage.
• Standing Light Punch active for 4 frames. But other frame info unaltered.
• Hurtbox on Yoga Blast reduced.
• Can follow up Yoga Blast with additional moves for combo.

Balrog• Headbutt damage fixed back to Super, Medium Punch 120, Hard Punch 140 and EX 150.
• Ultra 2 damage is 399, up from 300 in Arcade Edition.
• Hit properties on Dash Overhead changed so that it can combo into Crouching Medium Punch on all characters.
• Close Standing Hard Punch hitbox extended downwards so that it hits crouching characters that it used to whiff on.

Sagat• Angry Scar Tiger Uppercut damage increased: LP, MP and EX add +10 damage.

C. Viper• Medium Punch Thunder Knuckle's damage reduced by 10, down to 110 damage.
• EX Thunder Knuckle startup reduced to 25 frames, but +2 recovery.
• EX Seismo's (Ground Pound) damage reduced by 20, down to 100 damage.
• Ultra 1 reduced to 441 damage, down from 480.
• Ultra 1 hitbox improved so it's easier to hit fully after Air Burn Kick and Hard Punch Thunder Knuckle.
• Ultra 2 damage increased to 410, up from 380 in Arcade Edition.

VegaWe thought that Claw players would only want a few more improvements, so we changed a couple of small things.
• Crouching Hard Kick damage increased to 110, same as SSF4.
• +1 more frame of hitstun on the opponent after a Cosmic Heel, making it -3 at worst.
• Sky High Claw causes a knockdown when it hits a grounded opponent.
• Ultra 1 hitbox after it hits on the way up increased drastically so that it doesn't unexpectedly miss. When he hits with the knee, the hitbox has been greatly expanded to prevent people from falling out.
• Ultra 2 startup changed to 8 frames. It had 9 frames of startup in Arcade Edition.

M. Bison• Scissor Kick stun changed to 100/50 (150 total) on all strengths. Previously the Light and Medium Scissor Kicks did 100 stun.
• First hit causes 1 frame of extra hitstun, so if you Focus Attack Dash Cancel the first hit you can have +5 advantage at best. |
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发表于 23-8-2011 08:43 PM
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dedley的呢,改强点吧....
每晚被人打包... |
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发表于 23-8-2011 09:06 PM
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tupo,你还是post link吧=。=整个post了很乱 |
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