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楼主: poisonsoup

【版本1.03 预告】

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发表于 8-6-2012 10:54 AM | 显示全部楼层
看来1。03会有很大的改变。。
不知pvp几时才会出leh。
最期待的,始终还是pvp,感觉和d2比起来不单单只是 ...
nicklowkc 发表于 8-6-2012 10:27 AM


很多人都很期待
但是目前还是弄好游戏的稳定度和AH那边的东西先
不然的话肯定又要给人鸟
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发表于 8-6-2012 10:56 AM | 显示全部楼层
改什么atkspeed!我全装备atkspeed花了我3000多万现在才来说改??叫blizzard赔回钱来啦!我的30m没有啦~:@
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 楼主| 发表于 8-6-2012 11:09 AM | 显示全部楼层
改什么atkspeed!我全装备atkspeed花了我3000多万现在才来说改??叫blizzard赔回钱来啦!我的30m没有啦~
Jinkspace 发表于 8-6-2012 10:56 AM



    一个版本变废物
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发表于 8-6-2012 11:12 AM | 显示全部楼层
如果在hell里一直打不中就必死无疑。d2确实是经典之作,但到后来还不是注重装备。。相反的d3就少 ...
nicklowkc 发表于 8-6-2012 10:53 AM



我同意,当年我们玩D2 的时候,经常面对一种困境,就是太过重视某skill,到后来面对某种敌人派不上用场,后悔没有练另一种skill,往往得重练。或者一开始就注重升级某方面比如攻击或速度或生命力,到后来面对某场面必须要改变打法,已经太迟。
这种情况D3 不会出现,我要玩近身搏战(高生命力),游击打法(速度),远距离攻击(低生命高攻击),换一下装备跟技能就可以了。
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发表于 8-6-2012 11:44 AM | 显示全部楼层
很多人都很期待
但是目前还是弄好游戏的稳定度和AH那边的东西先
不然的话肯定又要给人鸟
.Hardy. 发表于 8-6-2012 10:54 AM



    哈哈,赞成。。现在有点不足都已经被很多人鸟了,甚至好有很多人签名要求blizzard重制,blizzard真的是寸步难行啊。。怪就怪在他们出了名,一出点差错就被人鸟。。我们身为玩家的有时候应该体谅大公司。虽然我们有出钱,但blizzard何尝不是靠我们的支持来吃饭。。
我觉得blizzard既然敢干出了d3,想必有后著。。

  不过话说起来,看了官方的pvp战斗还真的是很爽的感觉。。真的希望能快点体验到d3的pvp。。有时被杀都觉得死的很好笑下。。
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发表于 8-6-2012 11:46 AM | 显示全部楼层
我同意,当年我们玩D2 的时候,经常面对一种困境,就是太过重视某skill,到后来面对某种敌人派不上用 ...
kitkatlow 发表于 8-6-2012 11:12 AM


对~就是我所谓的不必担心那么多问题了
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发表于 8-6-2012 11:59 AM | 显示全部楼层
我同意,当年我们玩D2 的时候,经常面对一种困境,就是太过重视某skill,到后来面对某种敌人派不上用 ...
kitkatlow 发表于 8-6-2012 11:12 AM



    你应该是表示那些immune的对么?在hell里最bekcek的就是面对这些immune的怪物,除了靠mercenary之外,自己也杀不了,更不用说换skill来杀。即使是mercenary杀也不一定杀得死。除了有party或infinity。但infinity的rune是超难找的。。所以真的很佩服那些mf狂,他们真的放很多心思啊。。觉得immune始终还是有点让d2变得较难。难得d3只是有immune shield而已,不至于做到杀不到。。先说明哦,本人没很批评说d2不好啊。。不然被d2的粉丝追九条街。。
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发表于 8-6-2012 12:03 PM | 显示全部楼层
你应该是表示那些immune的对么?在hell里最bekcek的就是面对这些immune的怪物,除了靠mercenary之 ...
nicklowkc 发表于 8-6-2012 11:59 AM



   d2的法師去到大菠蘿廣場(神壇)的時候最爽的。。。3個corner5個seal,一邊一種immune或以上。。。根本是爽到。。。。。。
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发表于 8-6-2012 12:13 PM | 显示全部楼层
不是没有道理......

我的Wizard 就是Pump Int, Vit + Amour 的, 要不然根本不能玩.........

...
Jasonlwc 发表于 8-6-2012 08:48 AM



   有多了。。。。
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发表于 8-6-2012 12:31 PM | 显示全部楼层
9.5k damage, 220 all resis, 5k def 轻松扫过hell mode的monk飘过...
有时顶不到怪要靠跑位干掉他的,不是在原地硬拼的
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发表于 8-6-2012 02:39 PM | 显示全部楼层
Hell的时候armor才1500, dps 3k出,all resist 都不知道有没有。。也还是照样过
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发表于 8-6-2012 04:15 PM | 显示全部楼层
至少你以前是一直按HP Mana, 现在的是放在地上你去捡罢了..........你说那个简单?

问你自己, 而且 ...
Jasonlwc 发表于 7-6-2012 02:25 PM


按potion 补hp 简单,难度接近白痴,杀个zombie掉出的钱够买一打potion半打town portal,一百个diablo 来一百个diablo 死。。

捡health globe?一个elite 追你,你要上哪儿找health globe?
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发表于 8-6-2012 04:41 PM | 显示全部楼层
回复 223# poisonsoup


   我写信去blizzard问个究竟了~
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发表于 8-6-2012 07:05 PM | 显示全部楼层
本帖最后由 dontkillmee 于 8-6-2012 07:07 PM 编辑

inferno act2 belial solo\组队死多少次都打不过去,看来还是先farm钱等1.03吧
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发表于 8-6-2012 08:29 PM | 显示全部楼层
inferno act2 belial solo\组队死多少次都打不过去,看来还是先farm钱等1.03吧
dontkillmee 发表于 8-6-2012 07:05 PM



你最好快点干掉,因为江湖传闻暴雪会提高每一act boss 的难度。
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发表于 8-6-2012 08:36 PM | 显示全部楼层
本帖最后由 dontkillmee 于 8-6-2012 08:38 PM 编辑

回复 236# kitkatlow

头疼的不是boss,而是boss的那一堆蛇,现在组队有伤害加成,solo又打不过.......
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发表于 10-6-2012 05:50 PM | 显示全部楼层
回复 237# dontkillmee
站在角落,贴墙,只有两个怪会打到你,还有远距离放呼啦圈电你而已。
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发表于 19-6-2012 10:48 PM | 显示全部楼层
Diablo III Patch 1.0.3 - v.1.0.3.10057
General
  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

Battle.net
  • General
    • Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
    • The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
    • Chat settings and preferences will now be saved whenever you log out
    • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
  • Bug Fixes
    • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
    • The "Invite to Party" button should no longer become grayed-out if a player:
      • Declines a party invite
      • Requests a party invite and then declines it
      • Accepts a party invite, but immediately then leaves the party
    • The character screen should now always display the display the correct act and quest information
    • If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Classes
  • Barbarian
    • Active Skills
      • Ignore Pain
        • Skill Rune – Contempt for Weakness
          • The amount of damage reflected will now cap at the player's maximum Life
      • Overpower
        • Skill Rune – Crushing Advance
          • The amount of damage reflected will now cap at the player's maximum Life
          • The tooltip has been updated to represent that both melee and ranged damage are reflected
      • Weapon Throw
        • Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
    • Passive Skills
      • Relentless
        • Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
  • Demon Hunter
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Dazzling Arrow
          • Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
      • Grenades
        • Skill Rune - Stun Grenades
          • Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
    • Bug Fixes
      • Caltrops
        • Skill Rune – Jagged Spikes
          • Effect will now only stack up to 10 times on a single target
      • Elemental Arrow
        • Skill Rune – Nether Tentacles
          • Tentacles will now only hit each target once
  • Monk
    • General
      • Monks can now use spears, two-handed weapons, and two-handed swords
    • Active Skills
      • Serenity
        • Skill Rune – Instant Karma
          • The amount of damage reflected will now cap at the player's maximum Life
      • Seven-Sided Strike
        • Skill Rune - Sustained Attack
          • Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
      • Mantra of Retribution
        • Damage will now cap based on the maximum Life of the target
    • Bug Fixes
  • Witch Doctor
    • Active Skills
      • Summon Zombie Dogs
        • Skill Rune – Leeching Beasts
          • Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
  • Wizard
    • Active Skills
      • Diamond Skill
        • Skill Rune – Mirror Skin
          • The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
      • Magic Weapon
        • When activated, a buff icon will now appear that displays the amount of time remaining
      • Meteor
        • Skill Rune - Star Pact
          • Now deals damage as Arcane instead of Fire
      • Passive Skills
        • Paralysis
          • Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
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发表于 19-6-2012 10:49 PM | 显示全部楼层
Items
  • General
    • + Attack Speed bonus values on weapons and armor have been reduced by 50%
      • This change does not apply to quivers
    • High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
      • The new approximate drop rates are as follows:
        • Hell - Act III and Act IV
          • iLvl 61: 9%
          • iLvl 62: 1.9%
          • iLvl 63: 0%
        • Inferno - Act I
          • iLvl 61: 17.7%
          • iLvl 62: 7.9%
          • iLvl 63: 2.0%
        • Inferno - Act II
          • iLvl 61: 18.6%
          • iLvl 62: 12.4%
          • iLvl 63: 4.1%
        • Inferno - Act III and Act IV
          • iLvl 61: 24.1%
          • iLvl 62: 16.1%
          • iLvl 63: 8.0%
      • Please see the Patch 1.0.3 Design Preview for more information and specific details
    • Repair costs have been increased for item levels between 53 and 63
    • Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    • The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
    • The Staff of Herding can no longer be salvaged or dropped
    • Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
    • Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    • Weapon racks will no longer drop weapons 100% of the time
    • Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  • Weapons and Armor
    • "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
    • Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
      • For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
    • Manticore now has one additional bonus affix
  • User Interface
    • Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
    • Tooltips for items on the ground will now show comparison stats
    • Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
    • When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
    • When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
  • Bug Fixes
    • Items level 50 and above will now display their item level in the tooltip
    • Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
    • Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
      • Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
    • Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
    • Fixed a bug with linking items with socketed gems in chat
    • Fixed a bug where vendors would occasionally not have any items for sale
    • Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
    • Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
    • Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size...
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发表于 19-6-2012 10:49 PM | 显示全部楼层
Crafting
  • General
    • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  • Blacksmith
    • The gold cost to level the Blacksmith has been reduced by 50%
    • The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
      • Base levels now require 1 page/tome, down from 5
      • Milestone levels now require 2 pages/tomes, down from 5
    • The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    • Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    • The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    • Weapon crafting costs have been reduced
    • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  • Jeweler
    • The gold and material cost to combine gems ranks 2-8 has been reduced
      • Combinations for these ranks now only require 2 gems, down from 3
        • The gold cost to combine each rank of gems is now as follows:
          • Rank 2: Flawed: 10 gold (down from 500 gold)
          • Rank 3: Regular: 25 gold (down from 750 gold)
          • Rank 4: Flawless: 40 gold (down from 1250 gold)
          • Rank 5: Perfect: 55 gold (down from 2000 gold)
          • Rank 6: Radiant: 70 gold (down from 3500 gold)
          • Rank 7: Square: 85 gold (down from 7500 gold)
          • Rank 8: Flawless Square: 100 gold (down from 20,000 gold)

Followers
  • General
    • Bug Fixes
      • Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  • Enchantress
    • Skills
      • Mass Control
        • Radius reduced from 15 yards to 8 yards
        • If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
        • Skill will now correctly target enemies in all circumstances

Bosses
  • General
    • Bosses have had their pathing improved
    • The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
  • Skeleton King
    • Abilities
      • Will now summon Skeletal Archers in Hell and Inferno difficulties
  • The Warden (mini-boss)
    • General
      • Now has Fast and Molten affixes, in addition to Jailer
      • In Inferno difficulty, the Warden will also gain the Desecrator affix
  • Butcher
    • Bug Fixes
      • Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
  • Ghom
    • Abilities
      • Gas Cloud
        • Radius of Gas Cloud has been slightly reduced
        • Slowing effect has been removed
        • The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
        • In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  • Maghda
    • Bug Fixes
      • Punish Dust projectiles can no longer be reflected
  • Zoltun Kulle
    • General
      • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
    • Abilities
      • Ceiling Collapse
        • Can now be cast at a player from any range
      • Fireball
        • Fireball attack now moves slower
        • Can now be cast at a player from any range
      • Teleport
        • Will now Teleport and run away from the player less often
        • Will now occasionally Teleport to the player
  • Belial
    • General
      • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
    • Bug Fixes
      • Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
  • Siegebreaker
    • General
      • Overall damage has been reduced
      • No longer vulnerable to Confuse and Charm effects
      • Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
      • Now enrages after 4 minutes
      • In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
  • Cydaea
    • Abilities
      • Spiderlings
        • Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
        • In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
  • Rakanoth
    • General
      • In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  • Izual
    • General
      • Health pool has been increased
      • The number of Oppressors that join the fight has been reduced from 4 to 2
      • Will no longer target Followers or Tyrael as frequently
    • Abilities
      • Base Attacks
        • Base attack damage has been lowered
        • No longer does Cold damage on top of base attacks
      • Charge
        • Charge damage has been reduced
        • Knockback has been removed
        • Will Charge slightly more often, but will only target players
      • Frozen Bombs
        • Frozen Bomb damage has been reduced
        • Bombs will now explode faster
        • Only 8 Bombs will now spawn around the player rather than 12
        • Bombs will spawn at Izual's feet less often
      • Frost Explosion
        • Frost Explosion damage has been reduced by 70%
        • Duration of freeze has been increased
        • Damage dealt to players while frozen will now break the effect
        • Players can now use defensive cooldown while frozen
        • Players can no longer avoid being frozen by doing high amounts of amount to Izual
    • Bug Fixes
      • Izual will no longer spawn twice if a player skips his introductory cut-scene
  • Diablo
    • Bug Fixes
      • Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
      • Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
      • Fixed a bug that was causing pets to not attack Shadow Clones
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