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楼主: silversaint

【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)

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 楼主| 发表于 15-5-2012 05:19 PM | 显示全部楼层
回复  silversaint
懒惰丢那么多钱出来,一年半后才上架的游戏。
万一难产不是连渣都没有? ...
权少帅 发表于 14-5-2012 11:53 PM

这么多借口啊?不像你喔~!
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 楼主| 发表于 15-5-2012 08:39 PM | 显示全部楼层
第四个Stretch Goal -〉"$385k - 25 more pieces of unique item art"达成了~!
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 楼主| 发表于 17-5-2012 01:22 AM | 显示全部楼层
第五个Stretch Goal -〉$400k达到了~!

$400k - A new environment set that you'll get to decide on.  We'll create a thread on the Grim Dawn forums to discuss ideas with fans, then select the best ideas and create a poll for you to vote the one you want most.
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发表于 17-5-2012 01:30 AM | 显示全部楼层
第五个Stretch Goal -〉$400k达到了~!
silversaint 发表于 17-5-2012 01:22 AM



看來進度還算不錯~最後應該到425k左右吧~
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 楼主| 发表于 17-5-2012 06:19 AM | 显示全部楼层
看來進度還算不錯~最後應該到425k左右吧~
kira 发表于 17-5-2012 01:30 AM

如果没有奇迹出现,应该会突破$425k左右而已吧~!

Grim Dawn Pre-Alpha: Soldier + Demolition Melee Build
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 楼主| 发表于 17-5-2012 05:12 PM | 显示全部楼层
第六个Stretch Goal达到了~!

$412k - 2 additional monster types (models and animations)
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 楼主| 发表于 17-5-2012 09:49 PM | 显示全部楼层
第七个Stretch Goal达到了~!

$425k - Three large, high-level dungeons, each with its own theme and named hero monster.
The dungeon entrances will randomly appear in the world.
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 楼主| 发表于 18-5-2012 08:11 PM | 显示全部楼层
Grim Dawn·Kickstarter进入最后15个小时的倒数了~!
第八个Stretch Goal达到了,目前正往第九个Stretch Goal冲刺~!
也因为接近了尾声,昨天就成功筹到了$34,950之多。今天会不会筹到更多呢?

而且Crate Entertainment也宣布的新的Stretch Goal。
问题是能不能在这个15小时内发生奇迹而完成了全部Stretch Goal呢?
拭目以待吧~!
喜欢RPG游戏的朋友们,别错过这个机会哦~!

• $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art
• $500k - A new dungeon art-set with a choice of catacombs or sewers that you'll get to vote on.
• $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order).  In survival mode players will fight to stay alive against increasingly difficult waves of monsters.  It will release sometime after the game so as not to delay development.
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 楼主| 发表于 18-5-2012 11:24 PM | 显示全部楼层
本帖最后由 silversaint 于 18-5-2012 11:25 PM 编辑

第九个Stretch Goal达到了,最后关头能不能筹到$480完成第十个Stretch Goal呢?

$465k - Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world. (达到了)
$480k - New survivor town hidden in the remote wilderness for you to discover.  Will include a new faction group and new quest-lines to unlock once you've gained their trust.

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 楼主| 发表于 19-5-2012 03:29 AM | 显示全部楼层
第十个Stretch Goal达到了!

$480k - New survivor town hidden in the remote wilderness for you to discover.  Will include a new faction group and new quest-lines to unlock once you've gained their trust.

最后一天很有冲劲哦~!
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 楼主| 发表于 19-5-2012 06:23 AM | 显示全部楼层
目前已经成功筹到了$500k~!
也多开启了三个stretch goals。

$480.5k - New and higher-quality developer beer, as requested by many after the sad beer in Update #10.  Surely this will help enhance the quality of all our work!
$490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art
$500k - A new dungeon art-set with a choice of catacom... scratch that!  Not exciting enough?  Fans have suggesting visiting the Aetherial or Chthonic home-worlds and we're down for that!  We'll post a thread on the forum to gather other ideas and then put it up to vote in a poll. ; )
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发表于 19-5-2012 08:01 AM | 显示全部楼层
目前已经成功筹到了$500k~!
也多开启了三个stretch goals。

$480.5k - New and higher-qual ...
silversaint 发表于 19-5-2012 06:23 AM


看來520k是可以實現的~有survival mode了!!
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 楼主| 发表于 19-5-2012 08:20 AM | 显示全部楼层
看來520k是可以實現的~有survival mode了!!
kira 发表于 19-5-2012 08:01 AM

最后一天所筹到的钱已经超越了第一天~!
还有3个小时去达到$520k。

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发表于 19-5-2012 08:21 AM | 显示全部楼层
最后一天所筹到的钱已经超越了第一天~!
还有3个小时去达到$520k。
silversaint 发表于 19-5-2012 08:20 AM


520k沒問題,535k就有難度了
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发表于 19-5-2012 09:34 AM | 显示全部楼层
刚刚Back了一百元购买明年的游戏。
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发表于 19-5-2012 10:37 AM | 显示全部楼层
爆了- $522++
有Survival Mode玩了。


$520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order).  In survival mode players will fight to stay alive against increasingly difficult waves of monsters.  It will release sometime after the game so as not to delay development.
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发表于 19-5-2012 10:41 AM | 显示全部楼层
yes!! survivor mode!! 爽~這遊戲明年肯定紅爆全世界
535k在79分鐘能不能破到記錄?
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发表于 19-5-2012 11:52 AM | 显示全部楼层
最后一个也爆了~~~ 难以自信。。。

$535k - A new faction and story-line!  This stretch goal was determined by a fan poll thanks to William Potash for having the idea to run that!

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 楼主| 发表于 19-5-2012 01:40 PM | 显示全部楼层
Grim Dawn Kickstarter finale Tri-Beer(tm) thank-you video!
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 楼主| 发表于 24-5-2012 11:05 PM | 显示全部楼层
本帖最后由 silversaint 于 24-5-2012 11:07 PM 编辑

Grim Dawn Kickstarter第十七个消息更新。

Update #17: What happens next?

Game-Keys
- We've gotten a few emails from people wondering when they will receive their game keys. This is going to take a little time. We can't begin to process and send out keys until we receive the final backer report from Kickstarter. After the project ends, Kickstarter / Amazon continue to try to collect payments from pledges that had failed payment transactions.
- We expect we'll be able to send out keys in 7-10 days.  We will send out an update to let you know once the keys have all been sent out.

Rewards
- The Logitech mice we already have and will send out soon, hopefully by the end of June.
- Other physical rewards will take longer as we need to do some work in creating them.
- Some, like the Crate Story, will likely ship after the game is released as we can't write that part of the story until after it happens.
- The physical copies of the game will also ship sometime after release since we need to press them once we have a final build of the game.

When will the alpha / beta be ready?!
- Our current estimate is that alpha may be ready by the end of this year or early next year.
- We expect beta to follow 4-6 months after alpha and then estimate August 2013 for the full release.

So what's happening now?  When can we see some new stuff?
- I'm currently working out arrangements to bring more people on full-time. Because we've exceeded our goal, we'll be able to hire some additional people too, so I'll also need to post some job opens and start interviewing people.
- I'm doing a bunch of work to connect and flesh out the regions just beyond the starting area, so I should have something to show on that front in a couple weeks.

以下更新来自Kickstarter Grim Dawn留言区
- It actually appears as if the person who pledged a large amount ($6400) in the final minutes that put us over the last stretch goal canceled their pledge. So, that seems to have been a fake. We'll still try to make that last stretch goal happen though. I think we should be able to do it.
- Of the $537k, it looks like we're going to actually end up with about $475k after fees and failed pledges. Then after reward fulfillment, that will probably end up around $430k
- We have added a new little feature where it shows the NPC's face though when you're talking to them.
- We've implemented terrain spec, depth of field, post processing adjustment layer, improved lighting, dynamic weather, and upgraded the shader model
- Mainly our goal here is to make a bigger, better game instead of just releasing with a minimal amount of content.
- Just to be clear, we have no plans of releasing on Origin and haven't even considered it. We're committed to DRM free distribution. Grim Dawn will be available directly from us, on Steam and possibly through other distributors like GoG.
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