$400k - A new environment set that you'll get to decide on. We'll create a thread on the Grim Dawn forums to discuss ideas with fans, then select the best ideas and create a poll for you to vote the one you want most.
• $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art
• $500k - A new dungeon art-set with a choice of catacombs or sewers that you'll get to vote on.
• $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order). In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development.
$465k - Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world. (达到了) $480k - New survivor town hidden in the remote wilderness for you to discover. Will include a new faction group and new quest-lines to unlock once you've gained their trust.
$480k - New survivor town hidden in the remote wilderness for you to discover. Will include a new faction group and new quest-lines to unlock once you've gained their trust.
$480.5k - New and higher-quality developer beer, as requested by many after the sad beer in Update #10. Surely this will help enhance the quality of all our work! $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art $500k - A new dungeon art-set with a choice of catacom... scratch that! Not exciting enough? Fans have suggesting visiting the Aetherial or Chthonic home-worlds and we're down for that! We'll post a thread on the forum to gather other ideas and then put it up to vote in a poll. ; )
$520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order). In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development.
Game-Keys
- We've gotten a few emails from people wondering when they will receive their game keys. This is going to take a little time. We can't begin to process and send out keys until we receive the final backer report from Kickstarter. After the project ends, Kickstarter / Amazon continue to try to collect payments from pledges that had failed payment transactions.
- We expect we'll be able to send out keys in 7-10 days. We will send out an update to let you know once the keys have all been sent out.
Rewards
- The Logitech mice we already have and will send out soon, hopefully by the end of June.
- Other physical rewards will take longer as we need to do some work in creating them.
- Some, like the Crate Story, will likely ship after the game is released as we can't write that part of the story until after it happens.
- The physical copies of the game will also ship sometime after release since we need to press them once we have a final build of the game.
When will the alpha / beta be ready?!
- Our current estimate is that alpha may be ready by the end of this year or early next year.
- We expect beta to follow 4-6 months after alpha and then estimate August 2013 for the full release.
So what's happening now? When can we see some new stuff?
- I'm currently working out arrangements to bring more people on full-time. Because we've exceeded our goal, we'll be able to hire some additional people too, so I'll also need to post some job opens and start interviewing people.
- I'm doing a bunch of work to connect and flesh out the regions just beyond the starting area, so I should have something to show on that front in a couple weeks.
以下更新来自Kickstarter Grim Dawn留言区
- It actually appears as if the person who pledged a large amount ($6400) in the final minutes that put us over the last stretch goal canceled their pledge. So, that seems to have been a fake. We'll still try to make that last stretch goal happen though. I think we should be able to do it.
- Of the $537k, it looks like we're going to actually end up with about $475k after fees and failed pledges. Then after reward fulfillment, that will probably end up around $430k
- We have added a new little feature where it shows the NPC's face though when you're talking to them.
- We've implemented terrain spec, depth of field, post processing adjustment layer, improved lighting, dynamic weather, and upgraded the shader model
- Mainly our goal here is to make a bigger, better game instead of just releasing with a minimal amount of content.
- Just to be clear, we have no plans of releasing on Origin and haven't even considered it. We're committed to DRM free distribution. Grim Dawn will be available directly from us, on Steam and possibly through other distributors like GoG.