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楼主: ~藤原拓海~

【动作射击】使命召唤4 (call of duty 4)正式版已经发布了..

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发表于 16-11-2007 09:10 PM | 显示全部楼层
原帖由 h@RT3r 于 16-11-2007 08:12 PM 发表
多几张图来

我本来是要在拿图的,可是不懂做磨我之后paste的都出问题,所以就只上传了最先的两张
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发表于 16-11-2007 09:16 PM | 显示全部楼层
原帖由 空战王牌 于 16-11-2007 09:10 PM 发表

我本来是要在拿图的,可是不懂做磨我之后paste的都出问题,所以就只上传了最先的两张

怎样看fps的?
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发表于 17-11-2007 12:20 AM | 显示全部楼层
原帖由 ~藤原拓海~ 于 15-11-2007 10:34 PM 发表

start>run...
前辈您所说的是这个吗
Intel® Integrated Graphics Media Accelerator X3100
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发表于 17-11-2007 03:29 AM | 显示全部楼层
原帖由 treize 于 16-11-2007 08:40 PM 发表


helicopter来救援之前,注意右边建筑屋里的敌人会开门出来时,要快点去拿

http://i189.photobucket.com/albums/z133/treizes/01.jpg
http://i189.photobucket.com/albums/z133/treizes/02a.jpg
h ...



看到了,马上就去找! 谢谢了!!!
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发表于 17-11-2007 03:32 AM | 显示全部楼层
原帖由 treize 于 16-11-2007 08:40 PM 发表


更多的参考来自英文的网站http://www.msxbox-world.com/forums/index.php?s=d57f4fd2789278aed7d2815e48ceaf5e&showtopic=9046&pid=69883&st=0&#entry69883
获得30台laptop,通关后可以使用cheats和arcade模式后,获的越多的laptop,就能使用更多的cheats


Intel Locations
Found this on IGN


1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team down into the ship. Investigate the bunkroom where the drunk terrorist stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo hold (if you run ahead, the enemies will fire and the team will simply skip the flashbang and fire back). At the bottom of the stairs in that hold (the stairs are right next to the hold's entrance) is the intel. It is out in the open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your
left with two terrorists. Check the shack's interior for the intel. Just a
moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use night vision since the team cuts power to the house lights), check the
bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective
building, head down to the basement. Check the small room in the basement corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the
terrorist training building) and getting orders to retake the TV station,
there will be some intense house-to-house fighting. Place the TV station
marker so it serves as "map-north". There is a wide street in front of the
station; before crossing it completely, head "map-east" (along the main road) and take out a terrorist sniping post. The intel you want is on the second floor of that sniping post.

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to the pick-up truck with the mounted machinegun; head up the stairs of that building and check its second level for the intel.

8 - Act I The Bog - After evading the machineguns and entering the apartment complex, you head up to the second floor. Clear the area of enemies and look for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should breach the door for you so you can enter it. If you missed which door was breached, the room in question has a checkboard floor. The intel is in there. Note, if you leave for the next block to rescue the tank, you have gone too far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
proceed into a street market composed of narrow streets. From the broken
fence, you make two lefts to a central market that has an upright refrigerator; turn around from the fridge and march straight back towards a wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush on the team, you go into a house that will get flashbanged and rushed by enemies. Once you survive that ordeal and leave the house, you will be in the middle of some farm buildings; look for a dwelling with a Russian soda machine next to its entrance. The intel is inside that building. Note you should get the intel before you encounter any attack dogs, unless you just like killing small beasts and yukking it up with your buddies later.

11 - Act I The Hunted - After going through both greenhouses, there is a wreck of a building to your left (when you exit the second greenhouse). Work your way into that building and then go to the small section covered by a sheet metal roof; the intel is in there. If you reach the barn to fight off the enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the
multi-level building on the inner corner (it will be on your right side if the
objective marker serves as map-north). The staircase is in a multi-use
building (commerical on the bottom, residential on the top). Check the second floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner --
basically across the street from the previous intel. This building's staircase
is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building with a machinegun nest. This nest overlooks a short alley filled with civilian cars. Investigate the second story of the "machinegun nest" building for the intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, check the corners of the room they were holed up in. The intel should be on the second level of their building.
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发表于 17-11-2007 03:32 AM | 显示全部楼层
16 - Act I Shock and Awe - After jumping down from the building where the advance recon team was holed up in, check the building directly straight ahead. Like previous intels, check the second story of that building. It's in a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five
seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second
level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in
one of the restaurant booths on the first floor.

19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied
sniper take the lead so he can open the door for you. Otherwise, there's no
way in. Get the intel quickly before the chopper appears, or you may not be able to get to it later.

20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift camp full of terrorists will have intel on a table made from 55 gallon drums.If you want the intel, you may have to kill the enemies if you are not able to sneak by them. Note if you enter the next area and start sneaking under the trucks, you may not be able to go back and grab this intel.

21 - Act II All Gillied Up - After sneaking under the trucks, you come to a
building with an enemy sniper on a fire escape. Brain (headshot) the sniper and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to carry your allied NPC to the extraction point. During this sequence, you will enter a building to attempt to lose your pursuers. Fight off the terrorists and attack dogs inside. Once you leave that building, locate the gray fire escape on that building and grab the intel at the top. You need to hurry back down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the
Pripyat ferris wheel but do not place him on the highlighted spot on the hill yet; you need to scout around this area so you know where to go once enemies appear and general mayhem occurs. Put the ferris wheel behind your character and look for a side street towards the southeast (use your HUD compass). There should be a non-descript (closed) door to a sad looking Communist Russian apartment building. This door will open later during the firefight (enemies are spawned from there). Place the allied NPC at the spot on the hill and prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, the aforementioned door will be open. Head into that room now and grab the intel on the floor. If you are having difficulty grabbing this intel, you can always stage select and use the easiest (Recruit) difficulty to survive the enemy onslaught.

24 - Act II Sins of the Father - After securing the diner, you will enter a
Russian diner. Immediately check the tables to your left (upon entering) to grab the intel. Once the screen fades for "uniform change", you cannot get this intel.

25 - Act II Sins of the Father - After the target flees into a Russian
village, the team stays behind to do rear guard while you pursue the target into a side alley. Your chase leads to an area which is covered by several snipers and many terrorists on the ground. A red dumpster and a green car signifies where you can go left (suicide) or right (flanking route). Take a right at that fork and look for a side staircase leading up to a house room. A few terrorists will be in there (it is a kitchen of sorts). The intel is on the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will
infiltrate a Russian base. Pass through the breach in the wall and follow the allied NPCs through the motor pool. Across the base's courtyard, there is a large room where a majority of the enemies will come from (it's basically their spawn point). Fight into it and turn right. The intel is in a small partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going
past the silo's gate, check the alleyway behind the building to the gate's
right. The intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile tanks
(not BMPs - those are your targets) parked in the base. Align your map with compass (true) north and use your main HUD compass to identify the
southernmost missile tank. South of that missile tank, there are three
buildings on your map (when you pause and check your mini-map). Investigate the center southern building (it will be an army warehouse) for intel just lying on the floor. Quickly grab it and get out of there before the enemy choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
drop into the locker/shower/bathroom facilities. Exit that area and you find
you can take the left or right; take the left route so you come across a
darkened meeting room when the hallway starts to angle (the right goes to the base's kitchen and is a longer way around). The intel is inside the dark meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get into the launch control room, go straight ahead, up the stairs to your left, and look for a small meeting room that has the intel on a table within. Time should be tight, but a checkpoint occurs just before blowing the wall, giving you (technically) infinite chances to re-attempt your search. Note you can probably abort the launch and then grab the intel, if time is really tight.
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发表于 17-11-2007 08:17 AM | 显示全部楼层
7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to the pick-up truck with the mounted machinegun; head up the stairs of that building and check its second level for the intel.

我忘了拿到这个,现在已经到了ACT II了,还可以回去拿吗?
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发表于 17-11-2007 08:19 AM | 显示全部楼层

回复 #187 Tenchi 的帖子

可以重新回去拿的,使用Mission select.
最后的任务通关后,要看完字幕喔,还有一个很短的任务。

[ 本帖最后由 treize 于 17-11-2007 08:25 AM 编辑 ]
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发表于 17-11-2007 08:30 AM | 显示全部楼层
原帖由 treize 于 17-11-2007 08:19 AM 发表
可以重新回去拿的,使用Mission select.
最后的任务通关后,要看完字幕喔,还有一个很短的任务。


这是我第2次玩了,第2次才拿laptop,可以回去拿吗?
玩veteran的时候真的很变态。。。
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发表于 17-11-2007 01:43 PM | 显示全部楼层
我的显卡跑出来的画面








献丑了
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发表于 17-11-2007 01:57 PM | 显示全部楼层
BS 晒装备的人
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发表于 17-11-2007 02:18 PM | 显示全部楼层
原帖由 h@RT3r 于 17-11-2007 01:57 PM 发表
BS 晒装备的人

我没有
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发表于 17-11-2007 02:25 PM | 显示全部楼层
wahahaha..昨天刚刚买来玩..wuhooooo
正啊!!!死北好玩!!简直就是gaming的新定义..
不像NFS酱,很失望..
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发表于 17-11-2007 03:36 PM | 显示全部楼层

回复 #189 Tenchi 的帖子

何时都可以的,通关后和通关前都没差别`
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发表于 17-11-2007 04:32 PM | 显示全部楼层
看你们玩到酱爽 我的玩不到啊
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发表于 17-11-2007 04:35 PM | 显示全部楼层
前辈们帮帮我吧!!!
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发表于 17-11-2007 04:54 PM | 显示全部楼层
卡纳赛。。。
这是我至今最满意的FPS,尤其是战争题材的FPS。
medal of honor 比起来只能算是玩具罢了。


游戏优化很好,即使不是顶级电脑也能玩得很顺。
画面逼真,非常逼真,音效一流,流程顺畅。

好!!!

就看下个星期的crysis 如何了。
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发表于 17-11-2007 04:59 PM | 显示全部楼层
原帖由 kenji8088 于 17-11-2007 04:35 PM 发表
前辈们帮帮我吧!!!


既然你是下载的,你就去下载游戏的网站求救吧。

你连用什么显示卡都不能搞不清楚,恐怕这里没有多少个人能帮到你。
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发表于 17-11-2007 05:03 PM | 显示全部楼层
我的应该是这个吧Intel® Integrated Graphics Media Accelerator X3100
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发表于 17-11-2007 05:51 PM | 显示全部楼层
原帖由 kenji8088 于 17-11-2007 05:03 PM 发表
我的应该是这个吧Intel® Integrated Graphics Media Accelerator X3100


这个是你主板内置的显卡,性能肯定输给安插式的3D显卡
但X3100性能应该不错的,我的另一个旧的ATI X300的显卡都能玩到顺顺的
游戏配置要求
系统要求:
* OS: XP or Vista
* Processor: 2.6ghz Pentium IV or equivalent (3.2ghz recommended for Vista)
* RAM: 1024mb (1536mb recommended for Vista)
* Video Card: DirectX 9-compliant Shader 3.0 card with 128 MB of DDR Video Memory (256 MB recommended) AGP 8x or PCI-Express x16
* Sound Card: 16-bit DirectX 9-compliant sound card
* DirectX9 for XP and 10 for Vista, 8 gigs HD space + 600mb for swap file.

Supported chipsets:
Nvidia Geforce 6/7/8 series
ATi X800 or higher


====推荐配置====
CPU: 2.4 GHz dual core or better is recommended
RAM: 1GB for XP; 2GB for Vista is recommended
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better

====最低要求=====
CPU: Intel® Pentium® 4 2.4 GHz or AMD® Athlon™
64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Video card (generic): NVIDIA® Geforce™ 6600 or better or ATI® Radeon® 9800Pro or better (MX440, 9250, FX5200~5900等不支持SM2.0的显卡不能运行游戏)



[ 本帖最后由 treize 于 17-11-2007 06:03 PM 编辑 ]
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