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发表于 16-3-2006 04:54 PM
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原帖由 richestsabahan 于 20-2-2006 01:51 PM 发表
2006年6月4日在KL有"马来西亚黑白棋公开赛2006".
公开给各界人士参赛.
比赛得奖者有资格代表马来西亚参加10月在日本举行的"世界黑白棋大赛2006".
[url]http://games.groups.yahoo.com/g ...
嗨,请问要如何报名6月4日的比赛?昨天在yahoo reversi stan问我要不要参加但我拒绝因为很久没玩了,但想着想着又动摇了,也忘了问他如何报名,刚好在这看到你们的贴就顺便问了下 :p |
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楼主 |
发表于 16-3-2006 09:01 PM
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小弟还不清楚,那么吧,如果有消息小弟另行通知你!!!多多支持 |
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发表于 16-3-2006 10:47 PM
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楼主 |
发表于 20-3-2006 06:35 AM
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比赛详情:Malaysia Othello Open 2006
Tournament Director: Edmund Liow
Assistant Tournament Director: Kee Chai Guan
Venue: Mcdonalds (Upper Floor) next to Kota Raya, Kuala Lumpur, Malaysia
Time: 10.00 am
Date: 21st May, 2006 (Sunday)
Prize: Winner, First Runner Up and Second Runner Up with Trophy and Certificate
Entrance Fee: Free of Charge
Contact: Edmund Liow at richestsabahan@yahoo.com or
richestsabahan@hotmail.com or handphone 012-8341016. You
can also use yahoo or msn messenger to contact Edmund.
Entry Form and Tournament Rules will be out soon.
Please be patience.
这是小弟得到的资料,如果报名表格有了会通知大家,谢谢支持 |
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楼主 |
发表于 21-8-2006 11:21 PM
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楼主 |
发表于 21-8-2006 11:46 PM
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楼主 |
发表于 21-8-2006 11:50 PM
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这是一篇由前世界冠军Ben Seeley跟Olli Makkonen 写的Opening strategy(开局策略)
是英文版:
『作者』Olli Makkonen & Ben Seeley
Opening strategy
Filed under: Strategy Openings— Ben Seeley @ 1:10 am
[Please note that there are three new posts today.]
[This particular post was published in the Scandic Othello mag a couple of years ago or so.]
Opening strategy, different approaches
This article is about preparing openings for tournaments. The reader should be familiar with the terms Wzebra, Thor database, Opening book, etc.
The competition gets tougher every year. More players are playing the game, but a major factor in the increase in top skill levels is the tools we now have at our disposal. Chief among them being Wzebra. With the use of Wzebra, top players nowadays don’t just have brilliant midgames and endgames, they also have a huge amount of opening positions in their heads.
Basic strategy
The primary goal in the opening is to get your opponent out of book before you are out. That ensures you a good start in the game, because as long as you are playing the game from your memory, you can’t make any mistakes (so long as your memory is accurate for what you want to do). There are two paths in getting your opponent out of book: knowing the common opening even better than he/she does, or surprising them with a variation he/she is not familiar with. Or you can compromise and play a bit less surprising but less known common opening. Either way, the idea is that you have to know it better than your opponent does.
Taking the first approach takes a lot of time and effort. You don’t just need to know the best line by Wzebra, but also all common variations. And if your opponent also knows the opening well, it might lead to long book games. An example of someone who used this approach with good results is Andreas H?ehne(3rd in WOC 2003) and his Rose-bill and Diagonal.
The second approach also has its strengths and weaknesses. Usually a surprising variation will be technically weaker than the common openings (or else why would it still be a surprise at this point?). But being minus a few discs in the opening means nothing in most human versus human games, with the frequency and size of mistakes humans are capable of. But remember, if you use a variation which is up to -8 in Wzebra (anything worse being almost certain suicide), the response continuation should be hard enough for your opponent to play, that there is a decent chance they will make enough of an error by the time you are also out of book, that it justifies your gamble. And also note that once you play your variation in tournament, your next opponents may check it even on the next break, and perhaps come up with a way to negate your novelty.
Which approach is to be recommended? Depends on the relative strength of you and your opponent. If you feel your mid- and endgame is stronger than theirs, you may want to get him/her out of book earlier to give your skills more time to cement an advantage. And if you are playing a player who is objectively stronger than you are, playing a game with deep book can have the effect of making it difficult for your opponent to create an advantage against you. An example of this used to positive effect, was Ben Seeley’s use of a Rose opening in 2000 to beat Tatsuya Mine, Raphael Schreiber, and Ryan Matreyek, who were all better players at the time- and were his biggest wins that year. Ultimately, your preference for making Othello into a memory exercise, versus an exercise in mental inventiveness, should also be considered.
Choosing and preparing
Remember to choose an opening that suits your preferred style of play. For example, if you don’t like to be on edges, don’t pick an opening which leads you there. Wzebra cannot help you in this situation, because it has no preferred style. You may want to look up the openings other similarly-styled players prefer, to give you a good start (very similar to developing a sense of fashion). Murakami for example, famously good at using the edges to gain an advantage, has used many strong edge-grabbing openings. To find good variations to the openings you are having trouble with, just play it in practice mode and examine the possible variations with Wzebra- both before, during, and after the period that presents the most difficulty.
Once you have downloaded and installed the Wthor database, look at what players normally play against the opening you are planning to play. Wzebra’s Thor tools also give you statistics on how games have ended with each given opening position, for the population of games that fit your criteria, and that have had that position in them. If the variation you are planning to play has ended up with wins for the opposing color in the great majority of games containing it, you should at least learn carefully how to avoid the same result.
If you are a goldmember in the Vog game site, or a member on Kurnik, GGS, or Little Golem, you should use their archive tools, too. The number of games in online databases is huge, and you will find more examples of how humans play the opening you are investigating. Keep in mind that those archives have weaker search abilities, although some have a few features of Thor.
Time to practice
Ok, now you have found an interesting opening and want to practice it. The first thing you should probably do, is learn a few main moves, and then try the opening out on humans. This should help tell you how commonly understood the opening is, and if it is common, what the main lines people know are. If you appear to be surprising everyone, seeing the likely out of book responses will be useful information. With your new information in hand, you can begin to use Wzebra, or the opening tool of your choice.
Try forcing Wzebra to play the opening with no variation. After you have learned to live through the program’s main line, start increasing the opening and midgame variation of Wzebra. Remember that you don’t have to beat the program with your opening, just make sure you won’t mess up on the book or the first few moves after you are out of book. In general, memorizing whole lines to the end is normally a waste of time, because human players almost always go to different lines than your program will, through choice or mistake. Even if your opponent has the same line memorized, one of you may still end up trying to make a gamble for the win.
Another very good way to start with the opening is just play it against yourself in Wzebras practise mode. Figure out what human players most likely will play and then practice your responses.
It is also important to understand why each move is good/bad, rather than just memorize and imitate Wzebra. You should be able to better understand why each move is good or bad, by playing out sequences that arise from each position- we would suggest that you play each sequence of the program’s moves, plus the moves you think are plausible, until you get the ”aha” of why the initial move was considered good or bad. Once you have that, you don’t need any further investigation about that particular move. The nice thing is that you will see a lot of likely lines this way, too.
Now you should be ready to keep practicing and testing your opening against strong humans, and other skill levels comparable to what you will encounter in the tournament. Playing blitzgames is a good and fast way to get lots of feedback about an opening- but keep in mind that in longer games people are likely to come up with something different from the instinctual moves of blitz.
Advanced understanding of an opening
Try to learn the principles and patterns of the openings you practice. In many cases when you go out of book, the position is still quite similar to the lines you already know, and the basic strategy to win with the opening is still the same. Especially if you don’t have the memory capacity or inclination to learn deep lines, it is recommended that you at least get a feel for the key variables in the opening- perhaps a diagonal is critical, or control of an edge. An example- some edge-grabbing openings lead to positions where your goal is to extract critical discs of your opponent, to prevent their access to certain moves later on, and most variations of the opening will require that you use this strategy.
If you are interested in learning strategic principles and patterns, studying openings can be a very easy means of doing so. These principles can then be used to play other openings better. For example, after you have learned to play Rotating flat well, you most likely can play other rotating openings and positions better, too. Some Snake openings are classic exercises in edge-grabbing for Black, and edge-feeding for white- experience that can be used in other situations, in and out of the opening.
For the tournament
If you are planning to play a surprise variation, it is not smart to play it against the players you are most likely to face in the tournament. So practice with strong human players who won’t be in the tournament.
The most dedicated players either make opening plans for each strong opponent they might face in tournament, and/or make an opening set that should work against any response from their opponents. It is not a bad idea to get used to the players by looking at their games in the Thor database, and see what openings they like to play, their style of play, and so on. At least try to figure which part of your opening selection would most likely cover the given player.
But in the end, there are players who literally come up with openings without any practise at all and still get good results. And hey, it’s only a game, who said you have to be so serious about it? =)
Authors: Olli Makkonen & Ben Seeley |
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楼主 |
发表于 21-8-2006 11:51 PM
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ahha,这里有中文版,谢谢myway大哥提供:
翻译:
这篇文章实关于如何为比赛准备开局的。读者必须熟悉“斑马”、“thor数据库”,“开局库”等术语。
比赛一年比一年艰苦。一个主要的因素是顶尖高手所使用的工具。其中最主要的是斑马。使用斑马,如今顶尖棋手们不仅拥有出色的中后盘,在他们的脑子里,他们一样拥有大量的开局库。
基本策略
开局的主要作用在于使你的对手在你之前脱谱。这样就可以保证你在一盘棋当中拥有一个好的开始,因为根据你记下的棋谱在下棋的过程中你不会犯下任何错误。有两种让你的对手脱谱的方法:比你的对手更加熟悉常用开局,或者是使用对方不熟悉的变化。或者你可以下一些不那么非常常见的分支作为折衷。不管那种方法,思想都是你必须比对方更加熟悉(后面的变化)。
第一种方法需要很多的时间与精力。你不仅仅需要直到斑马给出的最佳路线,还必须知道所有的一般的变化。并且如果你对手也同样熟悉这个开局的话,将会导致很长时间双方都在开局库内的对局。一个例子就是Andreas Hoehne(2003年世界赛季军)的Rose-bill和对角开局。
第二种方法也同样有好有坏。一般来说,一个令人惊讶的变化在技术上来讲会比一般的开局弱一些(要不然它怎么令人惊讶呢?)但是在人与人的对局中,开局几个子的劣势实在算不了什么,因为人会犯大大小小的错误。但是记住,如果你使用斑马上达到-8的变化(基本上是自杀),后续的影响将导致你的对手足够难下,那么就存在一个体面的转机,在你脱谱的同时对方会犯足够的错误来证明你的赌博是合理的。同时注意,当你一旦在联赛当中下出你的变化,你的下一轮对手可能在下一个休息时间检视你的开局,也许会导致一个方法来使得你的开局对他没有新鲜感。
哪一种方法值得推荐呢?根据你与对手之间对手的实力对比而定。如果你觉得你的中后盘比对方强,你可能希望让对方早点脱谱,你的中后盘技巧可以多一点时间来发挥从而巩固你的优势。如果你面对的是比你强的棋手,下一盘具有深度开局库将导致对手取得优势的难度加大。一个例子就是Ben Seeley2000年使用玫瑰开局战胜了Tatsuya Mine, Raphael Schreiber,Ryan Matreyek等当时的强手,这也是他当年最大的胜利。最后,你把黑白棋变成一种记忆练习或者一种脑力创造性练习的个人喜好,都是值得尊重的。
选择和准备
记住选择的开局要契合你下棋的风格。比如,如果你不喜欢占边,就不要选择导致你占边的开局。这里斑马帮不上什么忙,因为他没有偏好的风格。也许你想检视与你有类似风格的棋手的偏好来给你一个好的开始。比如说村上健,出名的喜欢用边来获得优势的人,用过很多强的占边开局。想找到好的分支来应付你遇到困难的开局,只要使用斑马的打谱模式来检查可能的分支,在遇到困难的阶段之前当中以及之后。
当你下载和安装wthor数据库之后,查看棋手对于你的开局一般下在什么位置。斑马的数据库功能同样给你对于指定位置棋局是如何结束的统计数据,符合你条件的流行程度。如果你准备的那个变化(在对局库中)导致大量的对方赢棋局面,至少你应当小心得学习如何避免同样的结果。
如果你是VOG游戏网站的黄金会员,或者是Kurnik, GGS, 或者Little Golem的注册用户,你应该使用他们的归档工具。在线对局库的数量是巨大的,你将会发现关于人类棋手如何下你关注的开局的更多例子。切记,这些归档文件有一些弱的搜索功能,尽管其中的一些有wthor的一点功能。
练习时间
好的,现在你已经找到一个有趣的开局并打算练习。你应当做的第一件事情也许是学习一些主线棋步,然后在人类棋手身上做试验。将会告诉你这个开局的常见程度,如果它是常见的,人们知道的主要线路是哪些。如果你打算让每个人惊讶,看人们一般在哪里脱谱的将会是有用的信息。通过手边的新信息,你可以从斑马或者其他你喜欢的开局工具开始。
试着让斑马下那个开局的主线而不变化。当你学会在程序的主线中生存,开始增加斑马的开局随机性和中局随机性。记住你不需要用你的开局打倒斑马,只需要保证你在开局脱谱之后的几步不会陷入困境。,一般来说,记住一直到后盘的整条线路是浪费时间。因为人类棋手基本上总是由于选择以及错误走到不同于程序的其他的分支上去。即使你的对手也同样记住同样的线路,你们其中之一也许仍然可以试着对胜利作一次赌博。
另一个很好的方法就是用你的开局在斑马的打谱模式下自己跟自己下。从而领会到人类棋手最可能的回应并练习自己的回应。
理解为什么某一步是好还是坏是重要的,而不是仅仅记住以及模仿斑马。通过下出起于当前棋步的每种变化,你应该更好的理解为何每一步是好还是坏。我们建议你下程序的步子再加上一些你认为似是而非的步子,直到你恍然大悟,知道开始的那一步是好是坏的来由。一旦你这样做了,你就再不需要再对那一步作更多的研究了。很美好的事情就是,通过这种方法,你将会发现大量的可能路线。
现在你应该已经准备好通过与厉害的人类棋手对局来保持练习和测试你的开局,and other skill levels comparable to what you will encounter in the tournament。下快棋是一种得到大量关于开局的反馈信息的好而且快速的方法。但是记住在更长时间的对局中,人们可能下出与快棋中本能反应不同的棋步。
对于开局进阶理解
试着学习你所练习开局的原则和模式。在你脱谱的很多种情况下,还是很类似你所了解的线路,同时这个开局的基本取胜策略
还是跟原来一样。特别是如果你没有能力记住深度的线路,推荐的是你至少对于主要的变化要有一种感觉-可能某条斜线是关键的,或者是对于某条边的控制。举一个例子,一些爬边的开局导致你的目标就是拔出对手的关键棋子来禁止对方的某些棋步,那个大多数的变化都是需要你使用这种策略。
如果你对学习策略上原则和模式有兴趣,学习开局将会是一个很方便的方法。这些原则可以在其他的开局中使用,举例来说,当你学会了Rotating flat之后,很可能你可以更好的下其他的rotating开局。一些蛇定式是边的(黑爬边/白送边)的经典练习,这些经验可以运用在开局之内之外的各种场合。
关于联赛
如果你打算下一个令人惊讶的分支,与在联赛中最可能遭遇到的对手练习是不明智的。因此,与不参加联赛的强手练习吧。
最专注的棋手为每一位联赛中会遇到的强的对手准备不同的开局,或者准备一套可以奏效的开局库来应对对手的任何下法。习惯于查看wthor数据库对手喜欢下的开局,他们的风格等等,这是一个不错的主意。至少,试着考虑对于特定的棋手,你的开局选择最可能覆盖的是哪一部分。
但是最后,同样存在一些棋手,他们一点也不练习开局也同样得到不错的结果。这只是一个游戏,谁说一定要这么认真得对待它呢?=) |
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楼主 |
发表于 21-8-2006 11:54 PM
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其实还是老一句:还是得下苦工的,以前我们没有这么好的设备,现在有了,所以万事切备只欠恒心!!!,加油大家 |
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