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Update 10月1日 遊戲更新 中英文~
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https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-1st-2012
英文~
General
- Fixed bugs for various stuck events and skill challenges.
- Fixed bugs for various map areas that allowed players to get outside of the playable space.
- Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
- Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
- Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
- Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
- Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
- Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
- Fixed a bug that was preventing certain music from playing.
- Fixed an issue with the loot table for undead grubs.
- Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
- Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
- Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
- Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
- Added an appropriate error message for players when trying to accept too many guild invites.
- Armor that is currently equipped can no longer be transmuted.
- Keg Brawl has received some updates:
- Lob: This skill is now ground-targeted.
- Throw: This skill now has the range of the old Lob but with a casting time.
- Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
- Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
- Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
- The Trading Post will properly refresh when using item context menus from your inventory.
- Transmuted cultural armor now prevents opposing races from equipping it.
- Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.
Story
- Fixed bugs in the story step “Ships of the Line.”
- Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
- Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”
Events
- Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
- Added catapults and scaling veterans to the bridge repair event in Kessex Hills.
Dungeons
Crucible of Eternity
- Reduced the difficulty of creatures and bosses, particularly health and armor.
Citadel of Flame
- Fixed exploits that allowing players to speed clear paths of this dungeon.
- Reduced difficulty of the Searing Effigy.
Arah
- Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
- Fixed a blocking bug in story mode.
Player versus Player
- Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
- Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
- Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.
World versus World
- Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
- Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
Professions
General
- Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
- The following profession skills now hit 3 targets instead of 1:
- Elementalist Dagger: Lightning Whip, Lightning Touch
- Mesmer Spear: Stab, Jab, Evasive Strike
- Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
- Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
- Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry
Elementalist
- Flame Burst: This skill will no longer fire if the target is behind the player.
- Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.
Engineer
- Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
- Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
- Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
- Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
- Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
Guardian
- Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
- Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
- Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
- Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
- Shield of Absorption: This skill will now appear correctly for all races.
- Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.
Mesmer
- Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
- Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
- Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
- Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
Necromancer
- Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
- Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
- Epidemic: This skill no longer has infinite range.
- Haunt: This Shadow Fiend skill now triggers instantly.
- Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
- Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
- Life Siphon: This skill now properly applies damage at its intended range of 600.
- Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
- Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
- Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
Ranger
- Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
- Lick Wounds: This skill now functions only with ranger pets.
Mac Beta Client Update:
- Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
- Fixed a bug that prevented gem purchases.
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楼主 |
发表于 2-10-2012 04:31 PM
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中文~
以下中文翻译是转载巴哈asteea916所提供的资讯
1. 一般- 修正 數個進度卡住的動態任務及技能挑戰任務.
- 修正 數個玩家能夠跳出地圖範圍外的問題.
- 修正 地監速刷規法. 玩家現在應不再於速刷debuff啟動前 就被降低獎勵.
- 修正 玩家進入獅子拱門(Lion's Arch)的Sharkmaw Caverns時自動被殺的問題.
- 修正 愛心任務容許玩家在背包已滿時快速與物品互動以快速完成的漏洞.
- 修正 夏爾角色在墜落時會做成較長墜落慘叫的問題.(有說是較短. 反正就是修正了...)
- 修正 較舊角色的每月成就在100%完成後 成就進度被立即重置的問題.
- 修正 並轉換所有 已被更新為帳號綁定的物品類別. 那些錯誤顯示為角色綁定的物品 現在應正確改成帳號綁定.
- 修正 部份背景音樂被妨礙播放的問題.
- 修正 撿執undead grubs吐出的物品的現象.
- 修正 視角偶爾會和玩家角色過度接近的問題.
- 更新 the Barrel and Green Plant 環境武器為放到地板後一段時間後會消失. 這應防止一個 地圖被上百計的武裝覆蓋的問題.
- 更新 Rune of the Adventurer 及 Sigil of Energy 為啟動時提供 25% endurance.
- 更新 Plains of Ashford 及所有 World-versus-World 地圖完成獎勵 以符合該地圖的等級及內容.
- 追加 當玩家接到過多公會邀請時顯示錯誤信息.
- 變更 裝備中的鎧甲類道具 現在無法進行外型轉化.(譯者注: 請先脫掉再使用轉化石... 這個原本很方便耶!!!)
- 更新 酒桶競技(Keg Brawl): (譯者注: 因為技能相關, 一拼放到技能更新區)
- Lob: 這個技能改為地版指定.
- Throw: 這個技能套用 Lob 於更新前的距離和施放時間.
- 變更 Master Weaponsmiths 販賣的物品改為收取金幣 而非更新前被誤設的KARMA.
- 變更 位於 Almuten Mansion 的 Miss Mipp 現在售賣 Curry Buns 而非直接售賣過期的恩賜(buff).
- 變更 瀕臨擊倒的玩家在水面不再無敵. 這個改變是為了防止玩家操弄水面以維持永久無敵的漏洞.
- 更新 Trading Post 於玩家使用背包的物品時 正確地重新整理列表.
- 更新 已轉化的文化鎧甲 將防止其他種族穿上. (譯者注: REDDIT有人發現可以<消音>... 詳情翻REDDIT GW2板 搜尋"This is what happens when you try to preview soulbound gear")
- 修正 Valkyrie armor boxes 現在會正確提供上衣 而非2個頭盔.
2. 個人故事
- 修正 數個 “Ships of the Line.” 的步驟錯誤
- 修正 一些進度卡住的個人故事步驟 受影響個人個故任務如下: (譯者注: A社每次都是先加comma 後加 colon...)
- “Forging the Pact”
- “Killing Fields”
- “Shell Shock”
- “Short Fuse”
- “The Battle of Fort Trinity”
- “The Machine in Action” and
- “Tower Down”
- 更新 下列個人故事的難度:
- “Killing Fields”
- “Lines of Communication”
- “Minotaur Rampant”
- “Mired Deep”
- “Ships of the Line”
- “The Battle of Fort Trinity”
- “The Greater Good” and
- “The Queen’s Justice”
3. 動態任務
- 修正 一個間歇性阻礙 Claw of Jormag 任務完成的錯誤. (位於80圖那尾冰龍爪牙)
- 變更 Kessex Hills 修橋事件 追加 投石車(catapults) 及變更 veterans 怪物數量.
4. 地監
Crucible of Eternity
Citadel of Flame
- 修正 玩家能夠速刷此地監的漏洞.
- 降低 Searing Effigy 的難度.
Arah
- 修正 玩家能夠速刷此地監的漏洞.
- 修正 故事模式中進度卡住的問題.
5. Player versus Player (PVP)
- 遊戲將不再於分數賽完結時 因其中一組獲得超過80%分數而自動平衡化.
- 遊戲將不再於時間賽完結時 因時間短於2分鐘而自動平衡化.
- 自動平衡化功能更新為提供自願者加成, 以及平衡優勝玩家加成. 當無自願者時 則由系統隨機選擇. 相應系統訊息文字亦已被更新.
6. World versus World (WVW)
- 更新 永恆戰場的 Red Portal Keep 以確保 “no siege” debuff 不會完整覆蓋整個起點.
- 修正 城堡領主的傷害免疫問題.
本帖最后由 88night88 于 2-10-2012 04:36 PM 编辑
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楼主 |
发表于 2-10-2012 04:33 PM
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7. 職業
| 一般 | (修正) 一些職業特有的武裝轉換技能 (機械師工具, 元素使 conjure 技能, 戰士的旗幟) 現在將儲存其自動攻擊狀態. (譯者注: 以前是每撿一次就重設一次)
| (BUFF) 變更以下職業技能 從攻擊單體 改為攻擊最多3個目標:
元素使 匕首: Lightning Whip(風1), Lightning Touch(風2)
幻術使 魚矛: Stab(矛1-1), Jab(矛1-2), Evasive Strike(矛1-3)
遊俠 魚矛: Stab(矛1-1), Jab(矛1-2), Evasive Strike(矛1-3), Dart(矛3), Counterstrike(矛4-1)
盜賊 魚矛: Stab(矛1-1), Jab(矛1-2), Poison Tip Strike(矛1-3), Nine Tailed Strike(矛3-1)
戰士 魚矛: Stab(矛1-1), Jab(矛1-2), Impale(矛1-3), Mariner’s Frenzy(矛2), Parry(矛4) |
元素使 Elementalist
| Flame Burst
主手-雙手杖-Fire-3 | 
| (NERF) 變更為無法攻擊位處身後的敵人. | Lightning Surge
主手-雙手杖-Air-2 | 
| (NERF) 不再具有無限距離 及無法攻擊位處身後的敵人.
(NERF) 受可視線影響 (line of sight)
(BUFF) 將受 Arcana 特質 Blasting Staff 影響 (範圍加大)
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機械師 Engineer | Elixir X
菁英技能-T1-Elixir | 
| (BUFF) 持續時間現在同時受 Inventions 特質 Elite Supplies (持續時間增加) 及 Alchemy 特質 Potent Elixirs 所影響 (持續時間+20%)
| Freeze Grenade
工具-Grenade-4 | 
| (NERF) 不再受惠於 Explosives 特質 Grenadier 的5秒CD降低效果 | Knee Shot
特質-Firearms | 
| (BUFF) 影響所有機械師的 immobilize 技能.
(NERF) 每5秒只能觸發一次 以防上玩家堆疊大量殘廢症狀 | Mortar
菁英技能-T2-Turret | 
| (BUFF) 將受 Inventions 特質 Rifled Turret Barrels 所影響 (加傷加射程)
| Rifled Barrels
特質-Firearms | 
| (BUFF) 改為影響水中的 Elixir Gun kit (加射程)
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本帖最后由 88night88 于 2-10-2012 04:37 PM 编辑
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楼主 |
发表于 2-10-2012 04:33 PM
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本帖最后由 88night88 于 2-10-2012 04:37 PM 编辑
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发表于 2-10-2012 04:34 PM
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楼主 |
发表于 2-10-2012 04:34 PM
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8. Mac Beta 客戶端更新:
- 修正 玩家使用法系蘋果鍵盤時 在登入界面無法輸入(@)符號的問題.
- 修正 防止進行寶石購物的問題.
本帖最后由 88night88 于 2-10-2012 04:38 PM 编辑
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发表于 2-10-2012 05:49 PM
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Necro 还是没更改重要的元素,chillblains的greater mark组合,跟MINION那非常不正常的AI (golem 跟 spectral 可以看着主人被打但不出手,有时候自己跑去打别的怪, 希望会弄成有COMMAND设定) |
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发表于 2-10-2012 07:20 PM
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Line of Warding (NERF) 持續時間從8秒改為5秒
神技居然被nerf掉了!!  |
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发表于 8-10-2012 11:07 AM
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发表于 8-10-2012 11:33 AM
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Guardian的大劍變的怪怪了(對我沒差,我都沒有用大劍)
hmm...不過retaliation變得更好了?這個需要測試先~
另外,啊?Warrior依然沒事?
Arenet你們愛Warrior也幫的太出臉了吧?
Warrior基本上已經是在GW2大家普遍認為最強的職業了 |
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发表于 8-10-2012 12:55 PM
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Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
结果昨天我打一直都是0和1 |
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发表于 8-10-2012 01:37 PM
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kira 发表于 8-10-2012 11:33 AM 
Guardian的大劍變的怪怪了(對我沒差,我都沒有用大劍)
hmm...不過retaliation變得更好了?這個需要測試先 ...
大剑都没有改到什么,
只是把3号移去2号,4号移去3号,2号移去4号.
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发表于 8-10-2012 01:53 PM
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权少帅 发表于 8-10-2012 01:37 PM 
大剑都没有改到什么,
只是把3号移去2号,4号移去3号,2号移去4号.
對我來講沒什麼~反正我都不用
我現在偏愛雙手大錘
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发表于 8-10-2012 01:57 PM
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jeffhum 发表于 8-10-2012 12:55 PM 
Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
结果昨天 ...
那个应该是NPC还没活够5分钟所拥有的buff吧?
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发表于 8-10-2012 02:00 PM
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We’ve relaxed our anti-exploiting system for loot and events.
又可以刷karma了? |
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发表于 8-10-2012 02:01 PM
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Ghost_HunTerX 发表于 8-10-2012 01:57 PM 
那个应该是NPC还没活够5分钟所拥有的buff吧?
原来有将的buff的阿
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发表于 8-10-2012 02:05 PM
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Ghost_HunTerX 发表于 8-10-2012 01:57 PM 
那个应该是NPC还没活够5分钟所拥有的buff吧?
原本是。。。
但是中bug的话过了时限buff也不会消失,他们应该是修正产生bug的原因
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发表于 8-10-2012 02:05 PM
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5842 发表于 8-10-2012 10:47 AM 
今早有更新了,1000多个档案
靠北, cof path 1 被nerf 了? 
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发表于 8-10-2012 02:41 PM
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FlyTurtle 发表于 8-10-2012 02:05 PM 
靠北, cof path 1 被nerf 了?
cof有提到nerf东西哦?? |
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