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各种热门的智能手机评分图和参数,看看你的手机是哪一部.

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发表于 13-8-2010 01:47 PM | 显示全部楼层 |阅读模式
本帖最后由 dnlelc 于 13-8-2010 02:13 PM 编辑

看看有没有你想知道的哪一部手机,我去找找看.


Iphone 4

High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1797 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1782 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 1016 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 421 Frames
CPU Performance
CPU Performance: Float : 8097
CPU Performance: Integer : 22247


3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 100% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 100% (Success)
3D Rendering Quality: Trilinear Filter : 100% (Success)
3D Rendering Quality: Z-buffer Precision : 100.0% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 6612 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 6597 kTriangles/s
Triangles: Textured 1.1 : 6522 kTriangles/s
Triangles: Textured + Color 1.1 : 5887 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 225856 kTexels/s
Fill Rate: Single-textured 1.1 : 167829 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 3006 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 2765 kTriangles/s
Lights: Parallel x 1 1.1 : 3907 kTriangles/s
Lights: Parallel x 2 1.1 : 3012 kTriangles/s
Lights: Parallel x 4 1.1 : 2060 kTriangles/s
Lights: Parallel x 8 1.1 : 1214 kTriangles/s
Lights: Spot x 1 1.1 : 2438 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 5871 kTriangles/s
Texture Size: 128x128 1.1 : 6507 kTriangles/s
Texture Size: 256x256 1.1 : 6506 kTriangles/s
Texture Size: 512x512 1.1 : 6513 kTriangles/s
Texture Size: 64x64 1.1 : 6509 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 6506 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 6516 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 6520 kTriangles/s
Texture Filter: NEAREST 1.1 : 6531 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 6517 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 6521 kTriangles/s

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 楼主| 发表于 13-8-2010 01:48 PM | 显示全部楼层
本帖最后由 dnlelc 于 13-8-2010 01:56 PM 编辑

Samsung galaxy s i9000

High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1675 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1675 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 1628 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 1039 Frames
CPU Performance
CPU Performance: Float : 5154
CPU Performance: Integer : 33444


3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 96% (Success)
3D Rendering Quality: Z-buffer Precision : 99.9% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 9089 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 9062 kTriangles/s
Triangles: Textured 1.1 : 7268 kTriangles/s
Triangles: Textured + Color 1.1 : 7556 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 234264 kTexels/s
Fill Rate: Single-textured 1.1 : 216200 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 7379 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 6097 kTriangles/s
Lights: Parallel x 1 1.1 : 7386 kTriangles/s
Lights: Parallel x 2 1.1 : 4503 kTriangles/s
Lights: Parallel x 4 1.1 : 2214 kTriangles/s
Lights: Parallel x 8 1.1 : 1125 kTriangles/s
Lights: Spot x 1 1.1 : 4713 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 6889 kTriangles/s
Texture Size: 128x128 1.1 : 7437 kTriangles/s
Texture Size: 256x256 1.1 : 7212 kTriangles/s
Texture Size: 512x512 1.1 : 7125 kTriangles/s
Texture Size: 64x64 1.1 : 7505 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 7107 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 7397 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 7469 kTriangles/s
Texture Filter: NEAREST 1.1 : 7296 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 7465 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 7486 kTriangles/s

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 楼主| 发表于 13-8-2010 01:52 PM | 显示全部楼层
本帖最后由 dnlelc 于 13-8-2010 01:53 PM 编辑


Motorola Droid X


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1830 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1824 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 912 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 514 Frames
CPU Performance
CPU Performance: Float : 4273
CPU Performance: Integer : 27027


3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 96% (Success)
3D Rendering Quality: Z-buffer Precision : 99.9% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 5855 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 5592 kTriangles/s
Triangles: Textured 1.1 : 5028 kTriangles/s
Triangles: Textured + Color 1.1 : 4803 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 120164 kTexels/s
Fill Rate: Single-textured 1.1 : 111829 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 3330 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 2471 kTriangles/s
Lights: Parallel x 1 1.1 : 3329 kTriangles/s
Lights: Parallel x 2 1.1 : 2096 kTriangles/s
Lights: Parallel x 4 1.1 : 937 kTriangles/s
Lights: Parallel x 8 1.1 : 442 kTriangles/s
Lights: Spot x 1 1.1 : 2152 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 4609 kTriangles/s
Texture Size: 128x128 1.1 : 5117 kTriangles/s
Texture Size: 256x256 1.1 : 5008 kTriangles/s
Texture Size: 512x512 1.1 : 4919 kTriangles/s
Texture Size: 64x64 1.1 : 5126 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 4950 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 5103 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 5116 kTriangles/s
Texture Filter: NEAREST 1.1 : 5043 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 5123 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 5126 kTriangles/s

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 楼主| 发表于 13-8-2010 01:58 PM | 显示全部楼层

Nokia N8


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 5460 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 5451 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 905 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 903 Frames
CPU Performance
CPU Performance: Float : 2919
CPU Performance: Integer : 12610

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 100% (Success)
3D Rendering Quality: Perspective Correction : 99% (Success)
3D Rendering Quality: Sub Pixel Precision : 100% (Success)
3D Rendering Quality: Trilinear Filter : 99% (Success)
3D Rendering Quality: Z-buffer Precision : 98.6% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 5450 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 5438 kTriangles/s
Triangles: Textured 1.1 : 5081 kTriangles/s
Triangles: Textured + Color 1.1 : 4949 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 148960 kTexels/s
Fill Rate: Single-textured 1.1 : 94514 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 4326 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 4192 kTriangles/s
Lights: Parallel x 1 1.1 : 4337 kTriangles/s
Lights: Parallel x 2 1.1 : 3771 kTriangles/s
Lights: Parallel x 4 1.1 : 2947 kTriangles/s
Lights: Parallel x 8 1.1 : 2061 kTriangles/s
Lights: Spot x 1 1.1 : 4017 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 4939 kTriangles/s
Texture Size: 128x128 1.1 : 5134 kTriangles/s
Texture Size: 256x256 1.1 : 5077 kTriangles/s
Texture Size: 512x512 1.1 : 4987 kTriangles/s
Texture Size: 64x64 1.1 : 5158 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 5062 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 5041 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 5114 kTriangles/s
Texture Filter: NEAREST 1.1 : 5078 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 5071 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 5127 kTriangles/s

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 楼主| 发表于 13-8-2010 02:00 PM | 显示全部楼层

HTC Legend


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1830 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1775 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 812 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 486 Frames
CPU Performance
CPU Performance: Float : 1522
CPU Performance: Integer : 8650

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 97% (Success)
3D Rendering Quality: Z-buffer Precision : 98.7% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 3111 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 3196 kTriangles/s
Triangles: Textured 1.1 : 3167 kTriangles/s
Triangles: Textured + Color 1.1 : 2839 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 160932 kTexels/s
Fill Rate: Single-textured 1.1 : 150246 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 1056 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 1031 kTriangles/s
Lights: Parallel x 1 1.1 : 1046 kTriangles/s
Lights: Parallel x 2 1.1 : 1042 kTriangles/s
Lights: Parallel x 4 1.1 : 1010 kTriangles/s
Lights: Parallel x 8 1.1 : 970 kTriangles/s
Lights: Spot x 1 1.1 : 991 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 3012 kTriangles/s
Texture Size: 128x128 1.1 : 3108 kTriangles/s
Texture Size: 256x256 1.1 : 3145 kTriangles/s
Texture Size: 512x512 1.1 : 3070 kTriangles/s
Texture Size: 64x64 1.1 : 3201 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 3140 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 3158 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 3164 kTriangles/s
Texture Filter: NEAREST 1.1 : 3114 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 3154 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 3173 kTriangles/s

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 楼主| 发表于 13-8-2010 02:04 PM | 显示全部楼层

HTC Desire


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1296 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1193 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 501 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 190 Frames
CPU Performance
CPU Performance: Float : 3546
CPU Performance: Integer : 22883

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 97% (Success)
3D Rendering Quality: Z-buffer Precision : 98.7% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 2118 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2120 kTriangles/s
Triangles: Textured 1.1 : 2048 kTriangles/s
Triangles: Textured + Color 1.1 : 1903 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 121409 kTexels/s
Fill Rate: Single-textured 1.1 : 110659 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 982 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 939 kTriangles/s
Lights: Parallel x 1 1.1 : 974 kTriangles/s
Lights: Parallel x 2 1.1 : 970 kTriangles/s
Lights: Parallel x 4 1.1 : 969 kTriangles/s
Lights: Parallel x 8 1.1 : 933 kTriangles/s
Lights: Spot x 1 1.1 : 883 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 1940 kTriangles/s
Texture Size: 128x128 1.1 : 2062 kTriangles/s
Texture Size: 256x256 1.1 : 2045 kTriangles/s
Texture Size: 512x512 1.1 : 2012 kTriangles/s
Texture Size: 64x64 1.1 : 2062 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 2031 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 2049 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 2058 kTriangles/s
Texture Filter: NEAREST 1.1 : 2049 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 2049 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 2059 kTriangles/s

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 楼主| 发表于 13-8-2010 02:05 PM | 显示全部楼层

SonyEricsson X10 Xperia


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 952 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 950 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 538 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 186 Frames
CPU Performance
CPU Performance: Float : 3225
CPU Performance: Integer : 20597

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 97% (Success)
3D Rendering Quality: Z-buffer Precision : 98.7% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 2190 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2190 kTriangles/s
Triangles: Textured 1.1 : 2158 kTriangles/s
Triangles: Textured + Color 1.1 : 2030 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 123304 kTexels/s
Fill Rate: Single-textured 1.1 : 121992 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 948 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 932 kTriangles/s
Lights: Parallel x 1 1.1 : 936 kTriangles/s
Lights: Parallel x 2 1.1 : 932 kTriangles/s
Lights: Parallel x 4 1.1 : 922 kTriangles/s
Lights: Parallel x 8 1.1 : 915 kTriangles/s
Lights: Spot x 1 1.1 : 899 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 2060 kTriangles/s
Texture Size: 128x128 1.1 : 2215 kTriangles/s
Texture Size: 256x256 1.1 : 2174 kTriangles/s
Texture Size: 512x512 1.1 : 2141 kTriangles/s
Texture Size: 64x64 1.1 : 2223 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 2174 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 2190 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 2190 kTriangles/s
Texture Filter: NEAREST 1.1 : 2207 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 2190 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 2223 kTriangles/s

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 楼主| 发表于 13-8-2010 02:11 PM | 显示全部楼层

Motorola XT701


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1297 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1220 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 492 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 230 Frames
CPU Performance
CPU Performance: Float : 4237
CPU Performance: Integer : 25031
[/table]

[table]
3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 96% (Success)
3D Rendering Quality: Z-buffer Precision : 99.9% (Success)

Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 2619 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2630 kTriangles/s
Triangles: Textured 1.1 : 2555 kTriangles/s
Triangles: Textured + Color 1.1 : 2409 kTriangles/s

Fill Rate
Fill Rate: Multi-Textured 1.1 : 39652 kTexels/s
Fill Rate: Single-textured 1.1 : 36511 kTexels/s

Lighting
Lights: Ambient x 1 1.1 : 1810 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 1339 kTriangles/s
Lights: Parallel x 1 1.1 : 1810 kTriangles/s
Lights: Parallel x 2 1.1 : 1277 kTriangles/s
Lights: Parallel x 4 1.1 : 541 kTriangles/s
Lights: Parallel x 8 1.1 : 243 kTriangles/s
Lights: Spot x 1 1.1 : 2848 kTriangles/s

Texture Sizes
Texture Size: 1024x1024 1.1 : 2275 kTriangles/s
Texture Size: 128x128 1.1 : 2626 kTriangles/s
Texture Size: 256x256 1.1 : 2504 kTriangles/s
Texture Size: 512x512 1.1 : 2422 kTriangles/s
Texture Size: 64x64 1.1 : 2629 kTriangles/s

Texture Filters
Texture Filter: LINEAR 1.1 : 2398 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 2611 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 2634 kTriangles/s
Texture Filter: NEAREST 1.1 : 2546 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 2633 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 2636 kTriangles/s

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 楼主| 发表于 13-8-2010 02:17 PM | 显示全部楼层

Google Nexus One


High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1518 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1279 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 514 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 178 Frames
CPU Performance
CPU Performance: Float : 3527
CPU Performance: Integer : 22805

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 97% (Success)
3D Rendering Quality: Z-buffer Precision : 98.7% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 2113 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2117 kTriangles/s
Triangles: Textured 1.1 : 2011 kTriangles/s
Triangles: Textured + Color 1.1 : 2082 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 122880 kTexels/s
Fill Rate: Single-textured 1.1 : 114278 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 1532 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 964 kTriangles/s
Lights: Parallel x 1 1.1 : 1533 kTriangles/s
Lights: Parallel x 2 1.1 : 1504 kTriangles/s
Lights: Parallel x 4 1.1 : 1318 kTriangles/s
Lights: Parallel x 8 1.1 : 964 kTriangles/s
Lights: Spot x 1 1.1 : 899 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 1952 kTriangles/s
Texture Size: 128x128 1.1 : 2041 kTriangles/s
Texture Size: 256x256 1.1 : 2027 kTriangles/s
Texture Size: 512x512 1.1 : 1992 kTriangles/s
Texture Size: 64x64 1.1 : 2050 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 2014 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 2030 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 2043 kTriangles/s
Texture Filter: NEAREST 1.1 : 2038 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 2031 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 2045 kTriangles/s

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 楼主| 发表于 13-8-2010 02:18 PM | 显示全部楼层

Motorola Droid (Milestone Sholes)

High-level 3D Performance
GLBenchmark HD ES 1.1 CPU Skinning : 1295 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1247 Frames
GLBenchmark Pro ES 1.1 CPU Skinning : 548 Frames
GLBenchmark Pro ES 1.1 GPU Skinning : 294 Frames
CPU Performance
CPU Performance: Float : 5249
CPU Performance: Integer : 32786

3D Rendering Quality
3D Rendering Quality: Bilinear Filter : 97% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
3D Rendering Quality: Trilinear Filter : 96% (Success)
3D Rendering Quality: Z-buffer Precision : 99.9% (Success)
Triangle Throughput
Triangles: Flat Shaded + Color 1.1 : 2789 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2819 kTriangles/s
Triangles: Textured 1.1 : 2559 kTriangles/s
Triangles: Textured + Color 1.1 : 2415 kTriangles/s
Fill Rate
Fill Rate: Multi-Textured 1.1 : 39720 kTexels/s
Fill Rate: Single-textured 1.1 : 37672 kTexels/s
Lighting
Lights: Ambient x 1 1.1 : 1810 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 : 1340 kTriangles/s
Lights: Parallel x 1 1.1 : 1810 kTriangles/s
Lights: Parallel x 2 1.1 : 1137 kTriangles/s
Lights: Parallel x 4 1.1 : 616 kTriangles/s
Lights: Parallel x 8 1.1 : 249 kTriangles/s
Lights: Spot x 1 1.1 : 1317 kTriangles/s
Texture Sizes
Texture Size: 1024x1024 1.1 : 2288 kTriangles/s
Texture Size: 128x128 1.1 : 3352 kTriangles/s
Texture Size: 256x256 1.1 : 2603 kTriangles/s
Texture Size: 512x512 1.1 : 2617 kTriangles/s
Texture Size: 64x64 1.1 : 3586 kTriangles/s
Texture Filters
Texture Filter: LINEAR 1.1 : 2845 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 3333 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 3473 kTriangles/s
Texture Filter: NEAREST 1.1 : 3119 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 3375 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 3480 kTriangles/s

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发表于 13-8-2010 06:20 PM | 显示全部楼层

回复: 各种热门的智能手机评分图和参数,看看你的手机是哪一部.

wtf这是什么啊,我看不懂,请大师指点迷经
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发表于 14-8-2010 11:19 PM | 显示全部楼层
HTC HD2 呢?
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发表于 15-8-2010 01:26 AM | 显示全部楼层
wtf这是什么啊,我看不懂,请大师指点迷经
leejeans 发表于 13-8-2010 06:20 PM

不好意思之前我是用大板凳来浏览所以看不到,谢谢楼主分享!
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